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YO THIS LEMON GUN
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crab appeal
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| [NERF] Gambler's Fallacy |
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Posted by: Terran - 06-14-2019, 04:03 PM - Forum: Buffs, Nerfs, and changes.
- Replies (12)
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This gun does way too much damage with what seems to be no dropoff and very little recoil. The accuracy is stupid high for whatever gun type it is, AK or something, its a 2 hit headshot spray machine. I think it may be the guns base model, not the stats.
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| [NERF] Dark Matter |
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Posted by: Terran - 06-14-2019, 03:28 PM - Forum: Buffs, Nerfs, and changes.
- Replies (9)
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The ball effect should NOT be something you can just shoot at a group of innocents and affect them with it. It should only trigger upon shooting them, i.e doing damage, like a normal suffix. It is way too easy to shoot it around corners, from blind spots or etc and get people and that's just unfair. Good luck actually KOS'ing someone off of it even if you catch a glimpse, because that's suddenly kos off of gun or location or whatever. Just bad design. The gun is very strong stat wise too.
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| Elnaith (sp?) can light people on fire pre-round |
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Posted by: Terran - 06-13-2019, 11:03 PM - Forum: Bug Reports
- Replies (2)
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It seems to be a 100% chance to burn you, which isn't a huge problem but it actually damages you during the pre round and can presumably kill you. Phoenix also blocks vision and is generally irritating, so it seems like a dumb bug it can do this. Doesn't help that if someone who has it doesn't like you, they can spray you with it every pre-round and you can do nothing about it. Please fix. Thanks.
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| nightshade |
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Posted by: fanc typh - 06-12-2019, 11:18 PM - Forum: Suggestions
- Replies (2)
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i was cleaning my pc and found this. i was saving it for cc2 but that never happened and i thought id post it here before i delete it
i wont be checking this thread to make changes, but if yall deem it cool enough then thatd be neat.
otherwise here ya go.
Nightshade / When the light fades, darkness will consume all.
Damage: 14/23
Accuracy: 6/66
Stability: -30/+30
Firerate: 12/25
Clip: 9/15
Mobility: -12/-2
Reload Speed: -14/15
Deploy Speed: 0/80
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Other: (This weapon will be enhancable. The min for each stat will be what it starts as,
and the max will be what it reaches at +16. Each level will be earned by getting a kill
on someone affected by the "shade", and each stat will be able to be increased 3 times
each to go from min to max.)
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Soul Tracker - 1 in 2 chance to proc
(Upon reaching +16, soul track duration becomes 20-30s)
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Custom Trait/Suffix: Unique Suffix: This gun has a 1/4-1/9 chance to shade a person.
When shaded, the target takes 1.3 times as much damage if shot further than 33ft, but
takes 1.3 times as less damage if shot closer than 33ft. The target may also not heal when affected.
(Dev note: people under this suffix look black/darker, as if cast underneath a shadow)
If the user is in a dark room, damage received is reduced by 25%.
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Weapon Class: Rifle (+16 Model:
(idk just make the rifle skin if possible like reflect its effect so you know if you're getting the 25% damage reduction and such)
bye-bye
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| New Gun Tier Idea: Stickshift |
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Posted by: Niles - 06-12-2019, 04:09 PM - Forum: Suggestions
- Replies (1)
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I was looking at a Phantasmal the other day and thought, "What other stuff can we stack?" Then I remembered that the Phantasmal Tier is high damage low firerate and stacks damage, so why not flip the two?
So here's my idea
Stickshift <Insert gun here> <Insert suffix here>
Rarity: Prim (Forgot to add this the first time)
Accuracy: -15% to +5%
Stability: -20% to +10%
Clip: 0 to 5
Damage: +12% to 16%
Firerate: +24% to 28%
Reload Speed: +20% (Always)
Mobility: 0% to 10%
Trait (Always Drops with Gun) "Upon a rightful kill, boosts Clip size by (1-5), Firerate by (5-7.5%), and Reload Speed by (5-10%) for (10-15) seconds. Stacks up to 4 times."
Up to 4 times just so the Clip doesnt surpass 50 and the firerate doesnt surpass 60. The reason I include Clip and Reload Speed is so the gun doesn't just completely deplete of ammo on accident in your first few shots. Please reply with suggestions on what to change, I really want this to be a thing so making it more balanced is a must.
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| Mousey's Evaluation |
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Posted by: Mousey - 06-12-2019, 03:36 PM - Forum: Archive
- Replies (1)
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Current In-game name: Mousey
Current Status(Away/active): Active
Do you feel you have done a good job(explain): I feel that I do a good job staffing on the server. The only think I feel I need to work on is that I do occasionally miss reports because I tab out a lot to use discord. I can also be a bit slow handling reports because I like to be thorough when handling reports. These are thinks that I am hoping to improve upon. ty for reading : )
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