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  Make Innocent rounds better
Posted by: ZombieNinja975 - 10-23-2019, 09:40 PM - Forum: Suggestions - Replies (7)

Innocent rounds need attention. They are the most common and most underwhelming role of TTT. Anytime I find myself getting bored of TTT, it is typically because of the lack of excitement that comes with consecutive innocent rounds. The best way to make innocent rounds more sought after, is to make them special with features unique to them. If you don't use T/D rounds, then you're most likely going to go several rounds as inno, and it can get boring on slower rounds with nothing to do but watch your back. Making things unique to innocent rounds would help make every role EQUALLY desired, instead of most hoping for T or D.

- A good idea would be to bring back a lot of expired crates, but only make them available through a rare clientside spawn similar to cogs, but it would be like a floating ? That only spawns on innocent rounds.

- Make clientside AI like the spiders, that when found can be squished for a chance at an orb. (Ts get plenty of kills and chances, most inno rounds get none.)

- Chance to find a floating locked chest of a varying rarety (common, rare, legend) that gives a 1 step challenge that can only be progressed on innocent rounds by collecting key fragments

- Innocent rounds get default double exp (most innos dont get kills)

- Innocent rounds have a 1/5 chance to spawn a random clientside crate somewhere on the map, where you must find it (exploring maps is fun, and should have more incentive)

I really enjoy finding cogs, but the payout (while worth it) takes a long time and that takes away the excitement of it. Scroll chests are exciting for the mystery of them, and more items with unknown rewards would give much more excitement. These would be giving innocents more incentive to try and stay alive, and to want to actively play.

Small note- with collecting these, there may be issues of floating collectables because of all the mobility options we have, in which id like to bring up someones (sorry on phone don't remember whos suggestion but it was good) idea of having fishing rods equipable in TTT, and one of their uses to use it to grab items found, possibly floating someonewhere unreachable by the player.

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  Ideas For Event Modifiers & Hard Mode
Posted by: The Black Parade - 10-23-2019, 07:02 PM - Forum: Suggestions - Replies (6)

I made up a few ideas for how hard mode ( not including Lobby events/ the new solo boss) should be made for the server. Brass liked the idea of having modifiers for events.

So the first thing though I wanted to mention is if hard mode will be freely open to all players? my suggestion would be to have a minimum level requirement somewhere above Worm Queen. that's all, anyways...

I made a list of modifers to expand ideas for how modifiers should be, including debuffs AND buffs with some cheesy names, kind of like Destiny. Up to you how many modifiers should be on each rotation. Maybe 2/3 debuffs and 1 buff?

Debuffs:

Power Gate - Can only use weapons less than X PWR (think someone mentioned this but I forgot who).

Small Pockets - Ammo reserves decreased by X%

Safety Wheels Off- Healing with items disabled.

One Choice - Loadout refresh disabled (with this in mind, when you die there should be a system that stores information about your inventory when you FIRST join, so reequipping in any way cannot happen. Make sure you got the right loadout before you join).

Increased Horde - Enemies spawn more frequently.

Juggernauts - Enemies spawn with triple the health, but spawn less frequently (have it so Increased Horde can't pair with Juggernauts, and vice versa).

True Champions - Bosses deal double the damage

Speed Run - You have X amount of time to complete this event (depending the average time to complete said event. this could also be a static debuff on each rotation).




Buffs:

Favoritism - *Weapon type* deals X% more damage/X% acc and recoil/X% clip etc.

Power Punch - Melee weapons deal 500% (or some high number) more damage.

Mobility Boost - Each enemy kill grants 5% mobility and stacks to 25% for 10 seconds.

Event specific Buffs/Debuffs


GRIM'S
For hard mode Grim's I think a cap of 6 players is better than having 12. Grim's overall is a beginner event for new players to get a feel for how events work, which makes it ok to have 12 slots in it.

Empty Batteries - Pillars take longer to charge.

Power Hungry - Pillars need 2 lasers.

Boss Upgrade - All pillar bosses shoot lasers, and deal more damage.

Blacker Plague - Rats give Diseased x2.

[[BUFF]] Death Eater - Only Deathclaws spawn.

Blood Bank - The healing orb's battery is increased significantly, but recharge is disabled.


ASYLUM

Empty Batteries - Pillars take longer to charge.

Virus - Zombies have a chance to spawn a headcrab (if that's possible).

[[BUFF]] + Ammo Capacity - Double the ammo reserve.



IOD

Ripped Pages - The book cannot give players extra mobility and healing is reduced.

Worship - Priest takes extra damage to down

[[BUFF]] Hiding Seekers - Reduced seekers

[[BUFF]] Home - Weapons and tiers that come from IOD deal more damage and in general increased stats.

Unstable Spiders - When poison spiders die they leave a cloud of poisonous smoke.


Extra Ideas INCLUDING Lobby events

DEBUFFS:

Death (ripped from risk of rain)-
If one player dies, all players die.

Chaos (also ripped from risk of rain)-
Friendly fire is enabled.

Rolling Fate - Your loadout will be turned into a completely random assortment of weapons, crystals and equipment. Re-equipping your loadout will only randomize it again.

In the Shadows - Every now and again, Mammon will appear to fight.

BUFFS:

Overclocked - All crystals are applied.

Hyper Run - All players will receive a Dragon SMG.

GRIMS:

Better in Numbers - Completing one pillar will complete all pillars and spawn all four bosses. This also applies all debuffs from each pillar

ASYLUM:

No Breaks: Ammo pillar is charge and ready for use. Chip is not needed for charging. You have 20 minutes to complete the event.

[[BUFF]] 20% Done - A random pillar will be completely done.


IOD:

Game Master - Every boss killed, a new modifier will be added to the list.

Blessing With a Twist - All players will receive a book of clergy. When a player dies they will lose the book permanently.

[[BUFF]] Boss Rush - Players start with max ammo and book, and teleport to the 1st boss. After that boss is completed teleport to the Giant Spider and so on (a boss only mode for fun).


WORM QUEEN:

Double the Trouble - Fight TWO Worm Queens at once. Both Worms will be on the opposite ends of each corner.

Lethal Fire Boots - Fire is following you! Keep running to avoid burns.

Last Stand - Start with 1 health

CASTLE:

Ice Check - Every 30 seconds, a random player will be ice caged.

Tornado Warning - Fire tornados will randomly appear from time to time.

Double Time - The boss fight is normal but Glacies will appear on the 1st phase.

Split - After the 1st phase the arena will be evenly split by an invisible wall, and the team will be split on both sides. to break the wall one side must kill their boss.

BLOODWYND:

Secrecy - Bloodwynd will use his spells without any identification for the player.

Capture and Hold - a large green circle spell will appear on the ground. Players must enter that circle to prevent taking damage. the circle will move every couple seconds.

Bloodwynd's Brother: Wyndblood - Two Bloodwynds.

When the Squad Shows Up - Instead of fighting bloodwynd, 5 Mammons will appear.


ABYSSAL:

Hardcore Mode - Abyssal Terror attacks more often and deals more damage.

Heat Seeking - Abyssal's green projectiles tracks you.






Those are my ideas right now. I know it looks like a lot of work, and yeah stat changes is probably all you need, but I just wanted to give some ideas for things to do.

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  a few random buffs
Posted by: Unpoke - 10-23-2019, 04:09 PM - Forum: Buffs, Nerfs, and changes. - Replies (6)

hey gamers, a few random buffs that i think would be great

airang:
its kinda worse than the waterang even in its own niche (waterang (and firerang) feels super good to use, thats where id like all rangs to be), i wish there were a way to keep it in the sky a little longer without having to wedge it (and even then it stops the effect after a couple of seconds)
i also think it should make you even faster

earthrang:
idfk what it does but rn it does nothing??? help?

first prayer:
buff made it feel a lil more ight
wish the right click would be faster tho
(FIX SHOTGUN PROCS)

opchungus DEVOUR:
underwhelming, i wish the stab/acc didnt run back to 0 after a few kills, id rather it cap than do that, please change
also id like to see it do a little more, like maybe something to the clip per kill idk


this is just stuff ive been playin with and experienced personally i havent looked at other things obv but yea gamers smash that like button and subscribe for more content

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  Goodnight FRG 12/366
Posted by: zephy - 10-23-2019, 01:48 AM - Forum: Shit Posting - Replies (1)

Image

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  FRG Launcher 64x
Posted by: AlienCrafter - 10-23-2019, 12:53 AM - Forum: Suggestions - Replies (3)

I've noticed that with the FRG launcher you can only launch in the normal version, I run the 64-bit version and would like to be able to start it that way if possible.

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  F34R Member+ App
Posted by: Fear - 10-22-2019, 02:20 AM - Forum: Approved - Replies (2)

Steam Name(Current):F34R

Age: 17

Current Rank: Member

Have you ever been banned and why: Yes, Purp RDM
Why would you like to be promoted?: I would like to help out the community and I would like to try out "staffing" because i haven't been a staff on a server since 2012.

Why do you think we should promote you?: I'm dedicated to this server and i know a bunch of people in the community from recent servers, and I believe the community needs more good member+s

Do you have any administrative experience: I was mod on a server in 2012 called hypno gaming.

Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)

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  Goodnight FRG 11/366
Posted by: zephy - 10-22-2019, 01:20 AM - Forum: Shit Posting - No Replies

Image

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  Might as well.
Posted by: Nyte - 10-21-2019, 11:11 PM - Forum: Away/Offline - Replies (11)

Yeah I'm taking a break for a variety of reasons.
Not really gonna go into it, will defo come back for halloween update.
Uh yeah we'll see if I go completely ghost or not, I am not really in a very positive state of mind.

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  Halaween's Mem App
Posted by: bellybuttonlover6 - 10-21-2019, 10:58 PM - Forum: Approved - Replies (12)

Age: 18

Steam Name(Current): Halaween

Time played on servers?(!time username to check): 2,695 hours

Where did you hear about this server?: Found it in server browser

Have you ever been banned and why?: Yea, Exploiting Spin2Win, Rdming with cars on McDonalds, and some kicks for chaning name and low karma bans

Why do you want to join?: I was member before but then I rdmed with cars and got demoted pepehands

Referred by: zoM and Coach and xXTLBGAMERJUNIXx

Additional Details: im cool guys don't -1 please

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  Capacitance Overload [Christmas Godlike/Masterwork #2]
Posted by: Marky Mark - 10-21-2019, 09:51 PM - Forum: Suggestions - No Replies

Primary: Capacitance Overload (Godlike sg552 or Galil with Masterwork Skill tree)

Accuracy +18%
Clip: 3
Damage: 21%
Deploy Speed: 50%
Firerate: 21%
Mobility: -5%
Stability: 25%
Reload speed: 10%


Master Work level exp is gained by Damage to any AI including Kraken, WQ, castle girls, IOD, Grims, and Dilapidation AI. (Max of 10 Levels of Progression)
Unique abilities to be included on the skill tree: (For people unaware Masterwork traits are chosen from a tree with separate options or so that is what it seems as of 10/21/19. so not all abilities are able to be applied to one weapon at the same time)

1. Discharge :  Can swap to a Beam Cannon (Like railgun) that shoots out an electrical discharge to a given position that lays out an AoE electrified field that severely slows enemies and damages them with the "of Electricity trait" and Shock from "Zeus' Hand." The size of the AoE should be about the same radius as Caliburn's buff circle.
^ can only be activated after 1 full clip is used and using this uses all bullets in the clip when activated; it can only be activated with all bullets in a clip. Has a cooldown of 30 seconds till next use. If a player is hit with the beam itself (not the AoE) the player receives 70 damage. AOE does 4 damage every .75 seconds a target is in the AoE field. The AoE field lasts for 20 seconds. (Must be scoped to shoot beam; beam requires charging similar to Railgun)

(These two are the 2 separate special abilities possible for the item so its either ^ or V)

2. Overload: Holding the reload button for 10 seconds causes the weapon to charge/Overload; you cannot charge and shoot at the same time. Charging adds ammo to the clip for a max of 100 bullets. Bullets produced from charge do -5% damage, and has a 1 in 2 chance to cause the user to be electrified by "of electricity." Players in the vicinity of an Overloaded player can be electrified.

3. Chain Lightning on primary fire
4 When a Target is in a body of water, they take an extra 100% more damage when shot.
5. The gun gains the abilities of the "of Electricity" Suffix
6. Either individually or all together: the "Vorpal" vortex prefix traits/effect are included in the skill tree

Crafting:

1. 353 gold bars
2. 1 Vorpal Weapon (not catalyst and the trait does not need to be on the item)
3. 3 Prim Galils (OR sg552s)
4. 1 Masterwork Weapon
5. 593 prim fragments
6. A certain amount of Superior Fragments (or whatever the name of the required items for masterworks will be)



Sounds: (inserted as files) (I tried to find as much as I could find that applied; I also didn't want to do too much research and work for if nothing is added at the end of the day because these two electricity themed guns are based on the type of energy that is my favorite when fantasized)
https://fallout.fandom.com/wiki/Tesla_cannon_(Broken_Steel)
(I'm not able to include attachments of the sound files so here is a link to them)
1. Shooting the Alternate Beam Cannon Fire sound From Fallout Tesla Cannon (Broken Steel)
2. Reload From Fallout Tesla Cannon (Broken Steel)


Tesla Galil Model (As Mousey has suggested): (Currently waiting on Mousey to send me the attachment to post here)
Image







All information on masterworks was obtained by observing Beebee with the Valiant Famas and what has been posted by Beebee and Brassx in discord, and I interpreted that information as such

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Ahhdi, Brassx , Jek