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  Capacitance Overload [Christmas Godlike/Masterwork #2]
Posted by: Marky Mark - 10-21-2019, 09:51 PM - Forum: Suggestions - No Replies

Primary: Capacitance Overload (Godlike sg552 or Galil with Masterwork Skill tree)

Accuracy +18%
Clip: 3
Damage: 21%
Deploy Speed: 50%
Firerate: 21%
Mobility: -5%
Stability: 25%
Reload speed: 10%


Master Work level exp is gained by Damage to any AI including Kraken, WQ, castle girls, IOD, Grims, and Dilapidation AI. (Max of 10 Levels of Progression)
Unique abilities to be included on the skill tree: (For people unaware Masterwork traits are chosen from a tree with separate options or so that is what it seems as of 10/21/19. so not all abilities are able to be applied to one weapon at the same time)

1. Discharge :  Can swap to a Beam Cannon (Like railgun) that shoots out an electrical discharge to a given position that lays out an AoE electrified field that severely slows enemies and damages them with the "of Electricity trait" and Shock from "Zeus' Hand." The size of the AoE should be about the same radius as Caliburn's buff circle.
^ can only be activated after 1 full clip is used and using this uses all bullets in the clip when activated; it can only be activated with all bullets in a clip. Has a cooldown of 30 seconds till next use. If a player is hit with the beam itself (not the AoE) the player receives 70 damage. AOE does 4 damage every .75 seconds a target is in the AoE field. The AoE field lasts for 20 seconds. (Must be scoped to shoot beam; beam requires charging similar to Railgun)

(These two are the 2 separate special abilities possible for the item so its either ^ or V)

2. Overload: Holding the reload button for 10 seconds causes the weapon to charge/Overload; you cannot charge and shoot at the same time. Charging adds ammo to the clip for a max of 100 bullets. Bullets produced from charge do -5% damage, and has a 1 in 2 chance to cause the user to be electrified by "of electricity." Players in the vicinity of an Overloaded player can be electrified.

3. Chain Lightning on primary fire
4 When a Target is in a body of water, they take an extra 100% more damage when shot.
5. The gun gains the abilities of the "of Electricity" Suffix
6. Either individually or all together: the "Vorpal" vortex prefix traits/effect are included in the skill tree

Crafting:

1. 353 gold bars
2. 1 Vorpal Weapon (not catalyst and the trait does not need to be on the item)
3. 3 Prim Galils (OR sg552s)
4. 1 Masterwork Weapon
5. 593 prim fragments
6. A certain amount of Superior Fragments (or whatever the name of the required items for masterworks will be)



Sounds: (inserted as files) (I tried to find as much as I could find that applied; I also didn't want to do too much research and work for if nothing is added at the end of the day because these two electricity themed guns are based on the type of energy that is my favorite when fantasized)
https://fallout.fandom.com/wiki/Tesla_cannon_(Broken_Steel)
(I'm not able to include attachments of the sound files so here is a link to them)
1. Shooting the Alternate Beam Cannon Fire sound From Fallout Tesla Cannon (Broken Steel)
2. Reload From Fallout Tesla Cannon (Broken Steel)


Tesla Galil Model (As Mousey has suggested): (Currently waiting on Mousey to send me the attachment to post here)
Image







All information on masterworks was obtained by observing Beebee with the Valiant Famas and what has been posted by Beebee and Brassx in discord, and I interpreted that information as such

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  Thunderous Maelstrom [Christmas Godlike/Masterwork #1]
Posted by: Marky Mark - 10-21-2019, 08:39 PM - Forum: Suggestions - No Replies

Primary: Thunderous Maelstrom (Huge Godlike/masterwork with the skill tree)


Master Work level exp is gained by Damage to any AI including Kraken, WQ, the castle ladies, IOD, Grims, and Dilapidation AI. (Max of 10 Levels of Progression)
Huge:
Clip: 500 total
Accuracy: +0% (Normal Huge accuracy)
Rate of Fire: 5% (goes up to +200% or more until the 100th bullet is reached)
Damage: +5%
Reload Speed: -100%
Stability: +30%
Deploy Speed: -110%
Mobility: -20%


Unique Abilities outside of skill tree:
1. While shooting mobility is further reduced by an additional -30%
(Included in the masterwork skill tree are its abilities as well as normal masterwork abilities, but if it is decided the skill tree should not be included the abilities can still be recycled)
2. Whilst shooting fire rate increases with continuous fire. Reaches Max Fire rate of +100% after 100 bullets are shot (Similar to how damage increases with polarity whilst shooting, but damage is replaced by fire rate)

All abilities work on Ai, except for the repulsion
Unique abilities to be included on the skill tree: (For people unaware Masterwork traits are chosen from a tree with separate options or so that is what it seems as of 10/21/19. so not all abilities are able to be applied to one weapon at the same time)

1. Electromagnet: By pressing alternative Fire or E a strong electromagnetic field is deployed to a location in front of the player (by an object shot that falls with an arc , not a beam more like the reload bomb from other masterworks. The Electromagnetic field pulls all players within a large radius towards its center, zapping players with "Zeus' Hand" shock effect and the pull lasts 10 seconds. All players caught are strongly pulled towards the center making resistance not too effective. Alternative Fire or E can be pressed again to repulse all players caught in the Electromagnetic field (like a discombobulator). The Electromagnet can be shot but it has 200 hp and takes body shots damage.
 
(These two are the 2 separate special abilities possible for the item so its either ^ or V)

2. Field Ionization It creates a large area of effect around the user (whilst shooting) slowing and shocking players with "of Electricity" or Chain Lightning in intervals and "Zeus' Hand" shock. The trait should say: Creates an electrical field slowing and shocking players around the user whilst shooting The electrical field is similar if not the same as the field mentioned in "Capacitance Overload," except this field does 7 damage per .75 seconds and the field lasts as long as the user is shooting.
OR
Ionization Field could be a field around the player and gives buffs to allies/players; like Caliburn but only while u shoot and around/follows the player. It would Give +accuracy, +damage, and +firerate.
Definition of Ionization: is the process by which an atom or a molecule acquires a negative or positive charge by gaining or losing electrons, often in conjunction with other chemical changes

3. When a Target is in a body of water, they take an extra 100% more damage when shot.
4. The gun gains the abilities of the "of Electricity" Suffix
5. A damage reduction increase while gun is shooting (similar to the increase in damage over time like polarity)
6. Chain Lightning on primary fire
7. Either individually or all together: the "Vorpal" vortex prefix traits/effect
8. +200 or +500 ammo to the clip

Crafting: (Edited)

1. 353 gold bars
2. 1 Vorpal Weapon (not catalyst and the trait does not need to be on the item)
3. 3 Prim Huges
4. 353 prim fragments
5. A certain amount of Superior Fragments (or whatever the name of the required items for masterworks will be)


Cons:
- Its greatest disadvantages are that it reduces mobility making the player extremely vulnerable to AI and players, as well as the loud noise it should make and very noticeable bullet effects while shooting leading players to the location of the user.

Visuals:
-All shots look like electricity or shooting is a flow of electricity (current)

-Sound is included as a file attachment (The weapon should be loud and able to heard from far away(: (I tried to find as much as I could find that applied; I also didn't want to do too much research and work for if nothing is added at the end of the day because these two electricity themed guns are based on the type of energy that is my favorite when fantasized)
https://fallout.fandom.com/wiki/Tesla_cannon_(Broken_Steel) [Here is a link to the sound file's website]
1. Tesla cannon (Broken Steel) Jam is Reload
2. A-10 Thunderbolt II Warthog GAU-8 Avenger gun sound for shooting:




The issue with Alien Swarm is that I do not think there is a First-person version of the weapon since the game is a birds-eye view game. But the idea of the model should be enough to describe what I am going for.
The weapon would be like the Alien Swarm IAF Tesla Cannon (I wanted to use a weapon with a source model)
The shooting should be similar to the Tesla Cannon, but the model might be best if its something like the first image




Here is the Tesla Cannon in action in Alien Swarm:
Image

Here are multiple models that would fit the gun: (not sure if its portable to source)[CURRENTLY LOOKING FOR AN ANIMATED TESLA CANNON]
https://skfb.ly/6OpnC  No animation
   
https://skfb.ly/6MIAU Yes animation
   
https://skfb.ly/6Hzxo No Animation
   





This is the Tesla Cannon in Alien Swarm:
Image




All information on masterworks was obtained by observing Beebee with the Valiant Famas and what has been posted by Beebee and Brassx in discord, and I interpreted that information as such

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  Hello
Posted by: Gay4Yeat - 10-21-2019, 02:46 PM - Forum: Introductions - Replies (4)

Yo, I am Beans but I have had many names in the past. I started playing ttt item servers on ntg then wogs and I never knew what I was missing out on for so long. Eventually, after moat and his community had turned toxic and unstable I tried this server out and I like it. My name on ntg was Mr.Meow if that sounds familiar and I don't really remember much from ntg except I dropped a xxsarb Glock end round when I was a low level. Anyways, hopefully, you will see me in the servers sometime.?

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  Goodnight FRG 10/366
Posted by: zephy - 10-21-2019, 01:31 AM - Forum: Shit Posting - No Replies

Image

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  Buff Drifter's Keepsake
Posted by: hockeyfn - 10-20-2019, 10:51 PM - Forum: Buffs, Nerfs, and changes. - Replies (12)

Title. The damage is trash. The gimmick is kinda cool, I guess. Also the gimmick isn't even permanent. But it doesn't really compare to the usefulness of other monthlies. So I feel the damage should be toned up a bit so it's actually useful.

I've heard some people say "no bro it's actually good" but I would literally rather use almost any other prim tier.

TLDR: damage is bad gimmick isn't that useful

Proposed change: Buff damage or make it where you can hold it out infinitely. I don't really see how people could see that being "broken" when something like the beam sword currently exists, allowing you to bhop extremely quickly.

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  [Buff] Ghost Zone
Posted by: big mike - 10-20-2019, 06:16 PM - Forum: Buffs, Nerfs, and changes. - Replies (1)

All ghost zone does is makes you into a cloud of smoke where you can walk into people and give them your second hand smoke with minimal tick damage. You barely get a mobility boost and you're still very visible, but you can't shoot back.

Some ways I suggest to buff it are

- Boost mobility while active.
- Make it so you can shoot in ghost zone.
- Make it so you're less visible.
- Give damage reduction

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  Buff Jihads
Posted by: Terran - 10-20-2019, 02:33 AM - Forum: Suggestions - Replies (10)

My reasoning is that we have so many mobility boosting, dashing, fast moving etc items that jihads seem really really worthless. You should get a big (maybe 50%) movement speed increase when holding one or something similar. Just so that you can run people down.

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  Goodnight FRG 9/366
Posted by: zephy - 10-20-2019, 02:18 AM - Forum: Shit Posting - No Replies

Image

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  siris leaving
Posted by: nice_the_bear - 10-19-2019, 10:59 PM - Forum: Departures - Replies (7)

siris leave now many sad
Image

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  [Feature] Soulcatcher
Posted by: Marky Mark - 10-19-2019, 06:55 PM - Forum: Suggestions - Replies (2)

Allow for the soulcatcher to act as a tether

-The soul catcher would be a melee
-Lures do not do anything when socketed in TTT nor Events
-The soulcatcher can tether players and items
-The user is able to reel in players or items
-If a tethered player resists the Soulcatcher User is pulled, but if both players are pulling against each other the player with -more mobility is given priority
-Soulcatcher gives +20% mobility
-Right click or E reels in, whilst left click (+attack) casts the rod.

(Possible addition the soulcatcher can be used as a grapple, but the hook at the end of it can latch onto walls; not like the grapple hook currently available as a T weapon, this item would be slower and has a lot of drop off instead of attaching to the other side of the world like the TTT grapplehook)

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