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| 8 New Zodiac Extinct Traits + "The Zodiac Killer" Unique Celestial |
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Posted by: Marky Mark - 11-12-2019, 08:55 PM - Forum: Suggestions
- Replies (5)
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Crafting: By crafting any weapon type each of the different zodiac trait you are able to craft a weapon called:
"The Zodiac Killer"More information at the bottom of the post
I tried to match each zodiac trait to be similar to what they may imply
The item is meant to be expensive and hard to work towards. Its meant as a goal for a player or players to work towards since it requires so much to obtain. As well as chance on the items you use to make it. Similar to Elder Sword progression but a lot more items to obtain it.
Aries: unpredictable and destructive
-Permanently Increases the Damage on the applied item
-ability to cause an explosion on the user's current position damaging the user for 35 damage and dealing 60 damage to surrounding players
-Cooldown of 10 seconds
-can only be used 3 times (Hence 35 self-damage) unless the player manages to heal themselves.
-Also repulses players affected away (knockback)
Taurus: irrational, shy, and lazy
-Ability to summon a sentry to fight for you
-Shoots and slows all targets within an applicable range
-applies random debuffs and suffixes/traits to a target within range
-Activates and is placed similar to "voltaic" or "spring traps"
-The sentry has 300 health and can be shot
-The Sentry stays up permanently unless destroyed or another is placed
-The sentry can target/attack multiple players at one time as long as they are within its range
-Only one sentry can be active at a time.
-Stays active even if the user dies
-The sentry can target AI and bosses (Although its DPS to AI and bosses is not too significant, but it can target multiple AI at one time).
Cancer: sensitive, closed off, emotional, and clingy
-Ability: Only when near other players the User gains fluctuating Stat increase/Decrease to each of their stats. (The stats change every 10 seconds going from -100% to +100%).
-The fluctuation is completely random on the -100% to +100% range.
-All stats receive changes at the same time.
-On top of receiving random stat changes, the weapon gains suffixes and traits from nearby users
Capricorn: arrogant, selfish, and stubborn
-When an AOE buff is placed on the ground or received (IE: Warbanner, Wand of Rejuvination, or Caliburn) the User gains a 20% increase stacked on top of what the buff gives normally.
-The stacked increase to the self last the same amount of time.
Scorpio: Jealous, argumentative, domineering
-Takes the traits, stats, and suffixes of the users around them. (Includes godlike traits; essentially a direct upgrade from Ectoplasmic guns)
-Can take stats from other players every 60 seconds
-The traits and suffixes stack, but the gun stats change with each time you take from others
Libra: (Two-Faced/Unpredictable; TTT only trait)
-In TTT, the user will appear as innocent when dead as a traitor.
-Shooting Allies for any amount of damage either as innocent or traitor gifts the User with -40% accuracy, +20% mobility and +25% damage (Works in events and does not stack on itself, but does with other active stat changes)
-Edit: Of course would need some balancing and fixing that I have not mentioned
Virgo:Controlling, critical, judgemental
-The user gains the ability to control other player's shooting and movement for 15 seconds
-The user must activate the ability within a toggle-able range on another player
-The user does not gain eyesight from the controlled player's point of view.
-Yes, you can use the other player's body to shoot other players, but if you make the other player shoot you shoot as well and if you choose a directions such as left both players will move left.
-Essentially, the "controlled" Player copies the USER's movements
-Has a time limit of 10 seconds and cooldown of 60 seconds
- Clearification:The ability allows you to place a "bug" on a target, then at a later point if the USER so chooses they can activate the bug from any other point on the map and start controlling their target.
Leo: Easily Angered and Impatient
-Ability: Puts the user into a fury increasing damage immensely and decreasing stability as well.
-The User becomes enraged with anger and whatnot so any player near them are affected with a unique affect: Aggression
-Unique Trait Aggression:
-All players around the user including the user gain a damage increase of 20% (Stacks with other abilities)
-The user takes -25% stability when Aggression is active
-Whilst aggression is active the USER also obtains +5% Firerate and +5% Reload speed for each player that has gained benefits from aggression
-These benefits last 5 seconds stacking each time a new player has entered the radius of aggression.
Unique Celestial:
"The Zodiac Killer"
-Primary Weapon
Unique Ability:
+50% Increased Damage to players using/wielding Extinct weapons
-The Items gives the User the Ability to use all Extinct Traits (Swapping works similarly to elder godsword)
-There is not a decrease in the effectiveness of each ability
-The cooldowns for each zodiac effect decrease by 50% or 10 seconds
-Each Zodiac ability can be used simultaneously; the only necessary thing the player must do is swap to the other ability manually.
IE ^: The player wants to use Aquarius, Gemini, and Aries at the same time so they swap to Aquarius press the bind to activate it then swap to gemini activate it and Aries
Crafting: (Uses the dyson sphere or some other crafting method since there are 12 zodiacs in total)
-One of each zodiac trait is required to make this item
-2 guns of the same class are applicable (IE: Megalodon with Gemini and Megalodon with Cancer)
Model: From TFA CSO workshop

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| Boss Rush: Infernal Golem Unique |
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Posted by: Danger - 11-12-2019, 06:43 PM - Forum: Suggestions
- Replies (1)
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Infernal Edge
Godlike Melee

This weapon was created using advanced technology understood by few.
This weapon can be enhanced. (+12 Levels)
Begins as a default crowbar until leveled.
- Range: (+15%) - (+25%) +5% increments
- Damage: (+10%) - (+25%) +5% increments
- Firerate: (-10%) - (+10%) 5% increments
- Mobility: (0%) - (15%) +5% increments
Abilities:
Reload Key: (Infernal Ignition) 35 Second Cooldown
Insert a flame cartridge into blade igniting & empowering it briefly.
For 15 seconds gain:
+(15% firerate)
+(10% damage)
Guaranteed ignite on hit.
After the timer is up the blade becomes unusable for a few seconds to “cooldown”.
Shift Key: (Infernal Dash) 5 Second Cooldown
Preform a small infernal dash in the direction you’re moving damaging anything you contact and briefly leaving a fire trail behind you.
Model Showcase:
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| Cobaltgeo: Unban Request. |
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Posted by: apologyforfrg - 11-12-2019, 06:28 PM - Forum: Ban Upheld
- Replies (35)
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Steam Name (Current): cobaltgEo ☭⚧Ⓐ
Steam Name (During incident): Cobaltgeo
Steam ID: STEAM_0:1:56558580
Steam Profile Link:https://steamcommunity.com/profiles/76561198073382889/
Name of staff you were banned by: No Clue.
Length of the ban: Perma-Ban
Would you like your ban shortened or repealed?: Either, I'm a patient person.
Reason for ban: Repeated Toxicity, Racism, Severely Problematic
Did you commit the actions stated in the ban reason?: Yes I did
What really happened?: People were saying very transphobic remarks and instead of simply talking to a staff member I took things into my own hands I of course did what I used to do best:Being a Toxic dipfuck It was incredibly awful for me to do this especially the racism bit and I am severely sorry.
Additional details:I know I've gotten lots of chances but I've actually changed recently I've had two suicide attempts and ended up going to the mental hospital (Yes I know this reads like a stupid bullshit cobaltgeo story) anyways I've gotten lots of help from the mental hospital and they have me on anti-depressants and a mood stabilizer and honestly I feel pretty okay I think I'm actually going to be fine now I'm super glad I'm finally getting the help I've needed for so long I know everyone has had enough of my shit but please give me one more chance, If I fuck up permanently ban me again, Please.
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| TTT Map Rotation is not optimal making TTT boring |
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Posted by: Marky Mark - 11-12-2019, 04:33 AM - Forum: Resolved
- Replies (1)
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I also want to address something that has been bothering me about the map rotation.
I have played the same like 5 maps every time I play TTT and its starting to really get on my nerves. (Its been on my nerves everytime i play TTT for the past year, but im addressing it now) We always play Kakariko, Parkhouse, gm_construct, dolls, richland and all the other maps that are required by scroll challenges. I rarely EVER play a new map. I submitted a few maps recently and I never see them in the map rotation let alone get picked. And when a new map mine or not mine does appear its always a challenge map. I don't enjoy TTT on FRG anymore because of this. I want to do dailies and get the new monthly but its so BORING to play TTT because its the same challenge maps OVER AND OVER AND OVER. (Especially frg_kakariko that map is always up when i get on TTT mostly just sit in lobby now twiddling my fingers with crates and looking through what I can do or playing solo boss then getting off)
I think as a solution to this increase the chances of newer maps added such as complex_fixb4, ttt_frg_subway, lunarresearch, etc. you get my point. AND decrease the rate at which challenge maps appear. If someone needs them to appear, then they should use the guarantee roll from the challenge scroll. If they managed to get it wrong then that is the fault of the person for not asking around or their own stupidity for choosing the wrong answer.
Solution: (in a clearer format)
Increase the rate of Appearance of newer maps to the map rotation and decrease the appearance of scroll chal. maps and currently higher picked maps (higher picked maps to a lesser extent).
A benefit to decreasing the chances of scroll maps appearing and "new"/unplayed maps having an increased appearance rate would be so that we can judge as a community whether or not the newly added maps are worth keeping on the server allowing the server to have a more refined "playlist" of maps in rotation,. Deleting the "bad" maps
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