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[December Monthly] PK39-Propane - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: [December Monthly] PK39-Propane (/showthread.php?tid=9166) |
[December Monthly] PK39-Propane - Major Mon - 11-14-2019 Name: PK39-Propane by: Marky Mark and The Funky Bunch Description: German Engineers found this weapon at a garage sale selling Propane and Propane Accessories from a man named Lucas. The particles that come out,as the flames, while using the flamethrower should be different from default flame textures/particles THE FLAMES SHOULD HAVE MORE FLOW TO THEM most similarly to TF2 flamethrower; SHOULD NOT BE SIMILAR TO DRAGONSTRIKES FLAME Model: TFA CS:O2 Link (Its from a pack): https://steamcommunity.com/sharedfiles/filedetails/?id=938487228 ![]() ![]() Stats: Shooting Damage: 11 dmg (35 headshot) Firerate: -x% (12 shots a second) Mobility: -5% Ammo: 110 bullets a clip Stability:+20% Accuracy: -10% Reload Speed: 6 seconds exactly Alternate Fire (Mouse2): Aim down sights Duh... Holding E: Activates Flamethrower -Deals 1 point of damage to players every .1 seconds -Has limited range infront of the player -VERY visible to other players -Obstructs vision of players caught in the flame thrower -Flamethrower has a duration of 15 seconds of where it can be turned on and off at will; can be used continuously for the whole 15 seconds -Cooldown of 30 seconds from activation to next use. Flamethrower Stats: -Stability: -25% -Some Knockback pushing the USER backwards when static (the user can fight back the knockback by moving forward) [EDIT#1] -Damage+firerate: 1 dmg per .1 seconds No headshot damage Balancing+Function: -In the process of activation, there is a delay to prevent spamming the flamethrower. -Deals 10 dmg per .1 seconds to AI and Bosses and 1 point of damage every .1 seconds to players -Flamethrower has a 1/1 chance to ignite players -Use of the Flame thrower obscures the USER's vision with the particle effects making it hard to make judgements of whether a player is still within its range or where players are. (The below lasts as long as the players are on fire from a direct hit) -Players caught on fire DIRECTLY from the flamethrower have +5% mobility -Players caught on fire DIRECTLY from the flamethrower receive an effect similar to zeus shock or fright where they are unable to control their aim. Unique Ability (Aside from Flamethrower): -"An Act of Arsen": Whilst shooting the chance to light players on fire with the weapon's incendiary round increases from 1/15 to 1/1 as the USER continues to shoot. Players caught on fire from the flamethrower or shooting have a 1 in 2 chance to spread the flames to other players and from them to other players. These spreadable flames last 5 seconds dealing 5 damage every .5 seconds. RE: [December Monthly] PK39-Propane - big mike - 11-14-2019 I dont quite think that flamethrowers have recoil btw RE: [December Monthly] PK39-Propane - Major Mon - 11-14-2019 (11-14-2019, 11:07 PM)big mike Wrote: I dont quite think that flamethrowers have recoil btw You are essentially pointing an engine away from you in the hopes that the flames/gasoline will catch your target on fire. Anything that requires you to "spit" out something has an equal and opposite force in the case of a flame thrower the flame thrower will push you back rather than give recoil. For simplicity, I went with messing with the recoil of the gun since this is gmod, and having the ability to push your self backwards could mess with the game. Like bunny crystal + flamethrower knockback. Here is a link to a simple video of a random person trying out a flamethrower. Usually the user of a flamethrower is strong enough to control it or there is special harnessing to make the flamethrower easier to use. https://external-preview.redd.it/LBYMNFJ5v3SZ5y1YDajyviGmwqgiqNIbJCt9C4i24qs.gif?format=mp4&s=f064cab66b924f1fa94af9cbdfdc51305cc4f90d RE: [December Monthly] PK39-Propane - big mike - 11-14-2019 fair enough RE: [December Monthly] PK39-Propane - Ghostly - 11-15-2019 Im not a big fan, we already have Dragon Strike and polarity which this may be very different but I dont see anything truly interesting about this whereas dragon strike and polarity have their own coolness factor to them. RE: [December Monthly] PK39-Propane - Unreal Oz - 11-15-2019 Marky and these op suggestions lol |