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Map Handling

#15
I posted on yours because you pretty summed up everything I thought as well.

(04-27-2019, 05:21 AM)TJ1524 Wrote:  Honestly, I don't like the way maps are being added or removed.

Removing:
Polls aren't very helpful. Polls allow for anyone to vote without thinking why they want the map removed, but "might as well remove it because we've seen/played it so much". Just go look at the first wave and 90% of the map choices are for removing them, however the reasons are really bad to the point of exaggeration. "This map has a green tint to it like the green poop that it is". What does that have to do with the performance of the map? The maps decent, causes no problems and looks like it was just targeted because he didn't like it. Some maps people were saying "but they delay because they don't know where to go", but that's the thing...you have to play the map multiple times to understand how to navigate it? You don't just instantly memorize it. After playing it once, I could get around pretty well and knew where majority of the people were going to be.

I think that each map should get it's own thread for removing and should be treated like member applications where they have to give actual reasons why it should be removed. Just because you don't like hallway maps, that doesn't mean many other people don't like it.

I agree immediately if frame drops are immediately noticeable like concentration camp, but for maps that have clever design like slender_descent, that really was never a problem. The flooding part wasn't used all too often and was easily avoidable. It looks like we'll run out of maps before we add more to match.

When I saw the wave 1 thread, I knew it was eventually going to be controversial, sense it's mostly just +1s and -1s.
Everyone has their own opinions on maps, but some of the reasons to remove are little light but thats his reasoning, your vote is your opinion.
The system can definitely be reworked. In his last wave thread he talked about removing maps that only the community comments about, which I think is a great idea. the template application type things is also a good idea, but it takes effort to make a valuable thread on it, most wont do that.

Quote:Adding:
I was really looking forward to de_deathcookin at least on the server a few times before it being removed. It got denied because "big map". We have plenty of big maps and have the mobility items to get to many places on big maps. Especially with traitor and detective items.
Canvas also got denied, but that's even a call of duty map and those are in high demand because they're exactly the type of maps that TTT looks for.

It just sucks that maps are being removed or declined because of "empty rooms", "nothing to do", "hallways". There's nothing wrong with this when there's a theme to the map. One instance is dungeon revamp that dogboy suggested. It's suppose to be a dark castle themed map. It has things to do but I don't think jake actually looked into it because I personally played that map and there's an objective and secrets to it. But that was a while ago so I won't really count it against him.

I didn't really look at any of the map submissions or gave my thoughts, but a lot of the maps were declined (i didnt read all of the reasons). In my opinion, I think most maps should be tested if the map is optimized, and then sent to the server to see what people think about it. Maps can always get removed if people complain about it, it's never written in stone.
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Messages In This Thread
Map Handling - Beebee1303 - 04-27-2019, 04:30 AM
RE: Map Handling - MicroBoss - 04-27-2019, 04:31 AM
RE: Map Handling - Terran - 04-27-2019, 04:40 AM
RE: Map Handling - Alex Summers - 04-27-2019, 04:42 AM
RE: Map Handling - Dreadark - 04-27-2019, 04:48 AM
RE: Map Handling - Beebee1303 - 04-27-2019, 04:57 AM
RE: Map Handling - Brassx - 04-27-2019, 04:58 AM
RE: Map Handling - Dreadark - 04-27-2019, 05:17 AM
RE: Map Handling - MicroBoss - 04-27-2019, 05:03 AM
RE: Map Handling - Ainoyu Yunomi - 04-27-2019, 05:07 AM
RE: Map Handling - TJ1524 - 04-27-2019, 05:21 AM
RE: Map Handling - The Black Parade - 04-27-2019, 06:39 AM
RE: Map Handling - tobiasxz-usagi - 04-27-2019, 05:47 AM
RE: Map Handling - Unpoke - 04-27-2019, 06:06 AM
RE: Map Handling - TJ1524 - 04-27-2019, 06:21 AM
RE: Map Handling - tobiasxz-usagi - 04-27-2019, 01:16 PM
RE: Map Handling - Beebee1303 - 04-27-2019, 01:29 PM
RE: Map Handling - Deadheala .(Josh). - 04-27-2019, 01:39 PM
RE: Map Handling - Brassx - 04-27-2019, 01:40 PM
RE: Map Handling - Jake1o - 04-27-2019, 01:47 PM
RE: Map Handling - Brassx - 04-27-2019, 10:16 PM

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