NEW STUFF!
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NEW STUFF!
Weapon Type: Any
Name: Switcheroo
Rarity: Primordial
Stats:
Clip: -5
Firerate: -10%
Stability: -5%
Accuracy: -10%
Damage: -5%
Mobility: -10%
Suffix: Hold E and target a player to give them Switcheroo and take whatever gun they have in replacement.
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Weapon Type: Shotgun
Name: Grims' Bane
Rarity: Godlike
Stats:
Clip: -1
Firerate: +15%
Stability: +5%
Accuracy: -25%
Damage: +20%
Mobility: +5%
Suffix: Bullets are replaced with screaming skulls that track the target (like the Deathbringer ball). Shoots maybe 4-6 skulls which can be shot down. Upon hitting a player, they explode and can ignite them briefly.
Name: Grims' Bane
Rarity: Godlike
Stats:
Clip: -1
Firerate: +15%
Stability: +5%
Accuracy: -25%
Damage: +20%
Mobility: +5%
Suffix: Bullets are replaced with screaming skulls that track the target (like the Deathbringer ball). Shoots maybe 4-6 skulls which can be shot down. Upon hitting a player, they explode and can ignite them briefly.
Weapon Type: Bizon
Name: Shard Splitter (name pending?)
Rarity: Godlike
Stats:
Clip: +20
Firerate: -15%
Stability: +25%
Accuracy: +20%
Mobility: +10%
Suffix: Bullets are replaced with small Crystal shards. Upon hitting a target, they explode after a few seconds. The more Shards in a target, the bigger/more damaging the explosion.
Name: Shard Splitter (name pending?)
Rarity: Godlike
Stats:
Clip: +20
Firerate: -15%
Stability: +25%
Accuracy: +20%
Mobility: +10%
Suffix: Bullets are replaced with small Crystal shards. Upon hitting a target, they explode after a few seconds. The more Shards in a target, the bigger/more damaging the explosion.
NEW STUFF!
Weapon Type: Any
Name: Switcheroo
Rarity: Primordial
Stats:
Clip: -5
Firerate: -10%
Stability: -5%
Accuracy: -10%
Damage: -5%
Mobility: -10%
Suffix: Hold E and target a player to give them Switcheroo and take whatever gun they have in replacement.
Weapon Type: AUG
Name: Inflictor
Rarity: Primordial
Stats:
Clip: +8
Firerate: +15%
Stability: +25%
Accuracy: +30%
Damage: -50%
Mobility: -10%
Suffix: "Infliction", 1 in 6 chance to apply any DoT suffix.
Name: Inflictor
Rarity: Primordial
Stats:
Clip: +8
Firerate: +15%
Stability: +25%
Accuracy: +30%
Damage: -50%
Mobility: -10%
Suffix: "Infliction", 1 in 6 chance to apply any DoT suffix.
Weapon Type: Any
Name: Haunting (?)
Rarity: Primordial
Stats:
Clip: +6
Firerate: +19%
Stability: +21%
Accuracy: +17% to +22%
Damage: -12%
Mobility: +8%
Drawspeed: -12%
Reload Speed: -12%
Suffix: "Rusty". 1 in X chance to inflict "Rusty", lowering the afflicted's weapon damage by X-XX%.
Name: Haunting (?)
Rarity: Primordial
Stats:
Clip: +6
Firerate: +19%
Stability: +21%
Accuracy: +17% to +22%
Damage: -12%
Mobility: +8%
Drawspeed: -12%
Reload Speed: -12%
Suffix: "Rusty". 1 in X chance to inflict "Rusty", lowering the afflicted's weapon damage by X-XX%.
Weapon Type: UMP
Name: Spidershot (maybe something better)
Rarity: Primordial
Stats:
Clip: 6
Firerate: +37.5%
Stability: +38%
Accuracy: -32%
Damage: -30%
Mobility: +15%
Suffix: Has a 1 in X chance to create a small "pool" that slows anyone who enters it by (50%-80%). Jumping can get you out of it faster.
Name: Spidershot (maybe something better)
Rarity: Primordial
Stats:
Clip: 6
Firerate: +37.5%
Stability: +38%
Accuracy: -32%
Damage: -30%
Mobility: +15%
Suffix: Has a 1 in X chance to create a small "pool" that slows anyone who enters it by (50%-80%). Jumping can get you out of it faster.
I was thinking of a Primordial Deagle with a special trait unique to it. The deagle would be called Clockwork, and the trait would function like this:
Upon getting a headshot kill, a timer appears before you with 30 seconds. When it reaches 0 seconds, you die. Killing someone extends the timer by 30 seconds. When under the effect, you move faster*, have high bullet resistance**, have much higher fire-rate and reload speed***. You cannot switch from the Deagle to any other weapon.
.
No special model or anything, just a primordial Deagle. Not sure what the trait would be called, maybe Countdown or Momentum. Stats are negotiable, but probably something like:
+20% Firerate
+15% Accuracy
+20% Damage
+10% Mobility
+5% Stability
-2 Clip
*Probably about 20% faster
**Equivalent to maybe body armor x2.
***Maybe +50% to +100% of each, depending?
Upon getting a headshot kill, a timer appears before you with 30 seconds. When it reaches 0 seconds, you die. Killing someone extends the timer by 30 seconds. When under the effect, you move faster*, have high bullet resistance**, have much higher fire-rate and reload speed***. You cannot switch from the Deagle to any other weapon.
.
No special model or anything, just a primordial Deagle. Not sure what the trait would be called, maybe Countdown or Momentum. Stats are negotiable, but probably something like:
+20% Firerate
+15% Accuracy
+20% Damage
+10% Mobility
+5% Stability
-2 Clip
*Probably about 20% faster
**Equivalent to maybe body armor x2.
***Maybe +50% to +100% of each, depending?
Weapon Type: HUGE
Rarity: Primordial
Stats:
Firerate -30%
Damage -20% to -25%
Stability -20% to -23%
Accuracy -25% (Chance for N/A on stat)
Mobility +18% to +21%
Clip +150
Suffix*: "Triple-Loaded Chamber". Every shot shoots 6 bullets instead of one. These count from the clip reserves. The extra bullets have increased spread.
Can come with any standard suffixes/traits
*Triple-Loaded Chamber is guaranteed on every Blowback Operation
Rarity: Primordial
Stats:
Firerate -30%
Damage -20% to -25%
Stability -20% to -23%
Accuracy -25% (Chance for N/A on stat)
Mobility +18% to +21%
Clip +150
Suffix*: "Triple-Loaded Chamber". Every shot shoots 6 bullets instead of one. These count from the clip reserves. The extra bullets have increased spread.
Can come with any standard suffixes/traits
*Triple-Loaded Chamber is guaranteed on every Blowback Operation
Weapon Type: M1911/Pistol
Name: Tornado
Rarity: Legendary
Stats:
Accuracy +25% to +36%
Stability +13% to +26%
Firerate -15% to -20%
Clip -1 (If pistol, -6)
Mobility -5% to +5%
Suffix: "Propulsion". Has a 1 in X chance to "Newton" a player, pushing them back some distance. Headshots newton 100% of the time with greater effect.
Name: Tornado
Rarity: Legendary
Stats:
Accuracy +25% to +36%
Stability +13% to +26%
Firerate -15% to -20%
Clip -1 (If pistol, -6)
Mobility -5% to +5%
Suffix: "Propulsion". Has a 1 in X chance to "Newton" a player, pushing them back some distance. Headshots newton 100% of the time with greater effect.
Weapon Type: Thompson
Name: Prycro
Rarity: Primordial
Stats:
Clip: -3
Firerate: -6%
Stability: +10% to +17%
Accuracy: +15% to +22%
Damage: +16%
Mobility: +10%
ALWAYS comes with Snowstorm and Phoenix suffixes.
Name: Prycro
Rarity: Primordial
Stats:
Clip: -3
Firerate: -6%
Stability: +10% to +17%
Accuracy: +15% to +22%
Damage: +16%
Mobility: +10%
ALWAYS comes with Snowstorm and Phoenix suffixes.
Weapon Type: Any
Name: The Jollinator (if you can think of something better, please do)
Rarity: Legendary
Stats:
Clip: -3 to +3
Firerate: -10% to +10%
Stability: +10% to +20%
Accuracy: +5% to +15%
Damage: -10% to +10%
Mobility: -5%
Suffix: To any player that hasn't damaged you, heals them for 10% of the damage dealt. For any player who has damaged you, deals full damage.
(Mostly a "fun" gun. If this isn't viable, then have it so that you can switch between the two. If the healing perk is too OP, then have it so that it heals the target equal to your entire clip possibly, but takes all the ammo).
Name: The Jollinator (if you can think of something better, please do)
Rarity: Legendary
Stats:
Clip: -3 to +3
Firerate: -10% to +10%
Stability: +10% to +20%
Accuracy: +5% to +15%
Damage: -10% to +10%
Mobility: -5%
Suffix: To any player that hasn't damaged you, heals them for 10% of the damage dealt. For any player who has damaged you, deals full damage.
(Mostly a "fun" gun. If this isn't viable, then have it so that you can switch between the two. If the healing perk is too OP, then have it so that it heals the target equal to your entire clip possibly, but takes all the ammo).
Weapon Type: Mr. Cal
Name: Longshot
Rarity: Primordial
Stats:
Clip: 5
Firerate: -15%
Stability: +34% to +40%
Accuracy: +38% to +45%
Damage: +15%
Mobility: -10%
Suffix: Missing a shot increases the next shots' damage by 20%. This is not cumulative.
*Has a high chance to come with reload clip on headshot and/or final bullet deals double damage.
Name: Longshot
Rarity: Primordial
Stats:
Clip: 5
Firerate: -15%
Stability: +34% to +40%
Accuracy: +38% to +45%
Damage: +15%
Mobility: -10%
Suffix: Missing a shot increases the next shots' damage by 20%. This is not cumulative.
*Has a high chance to come with reload clip on headshot and/or final bullet deals double damage.
Weapon Type: Rifle
Name: Watchman
Rarity: Primordial
Stats:
Clip: 2
Firerate: +15%
Stability: +5%
Accuracy: +30%
Damage: +15%
Mobility: +5%
Suffix: When held, you take 50% damage from within 512 units, and 150% damage past 512 units (Might have to change the distance, I don't know it very well).
*High chance to come with mobility upon kill.
Name: Watchman
Rarity: Primordial
Stats:
Clip: 2
Firerate: +15%
Stability: +5%
Accuracy: +30%
Damage: +15%
Mobility: +5%
Suffix: When held, you take 50% damage from within 512 units, and 150% damage past 512 units (Might have to change the distance, I don't know it very well).
*High chance to come with mobility upon kill.
Name: Winter's Majesty
Weapon Type: Melee (SHIELD)
Rarity: Godlike
Stats:
Firerate +15%
Damage +10%
Mobility -5%
Range +25%
Suffix:
Permafrost (When held out, the shield creates rotating crystal barriers that block any attacks. They persist for five seconds even after switching from the shield. Damaging one of the barriers (or the shield itself) inflicts "Permafrost", which lowers Mobility, Firerate, Reload Speed and Deploy Speed by 1-3% permanently on the shooter.
Weapon Type: Melee (SHIELD)
Rarity: Godlike
Stats:
Firerate +15%
Damage +10%
Mobility -5%
Range +25%
Suffix:
Permafrost (When held out, the shield creates rotating crystal barriers that block any attacks. They persist for five seconds even after switching from the shield. Damaging one of the barriers (or the shield itself) inflicts "Permafrost", which lowers Mobility, Firerate, Reload Speed and Deploy Speed by 1-3% permanently on the shooter.