Even if its not a competitive game, there's nothing fun about just dying to things you can't defend yourself against, due to the already extremely strict rules that make it like a competitive game.
Poll: ? This poll is closed. |
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Remove Bear Trap | 5 | 11.63% | |
Remove Barnacle | 6 | 13.95% | |
Remove Plasma Net | 11 | 25.58% | |
None of the Above/Bellow | 13 | 30.23% | |
Rework Trap | 1 | 2.33% | |
Rework Barnacle | 3 | 6.98% | |
Rework Net | 4 | 9.30% | |
Total | 43 vote(s) | 100% |
* You voted for this item. | [Show Results] |
Remove/Rework Bear Traps/Barnacles/Plasma Nets
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With only one credit detectives sure have a huge lack of things to buy/use and it's become even more apparent with the nerf on the plasma net
Comparing traitor to detective, the detective play style really leaves a lot to be desired. I feel like the plasma net itself was okay just as a consolation for being stuck playing as a detective. You've got a radar you're not allowed to kill off of. you've got a plasma shield that works best as a weapon to troll people that if used will make you a sitting duck until you get some sort of explosive hurled your way. A grapple hook that 90% don't know how to use effectively. In fairness the UMP prototype is amazing in vanilla but using it feels like an absolute waste of a primary I spend a lot of coins to buy/roll. Utility wise there's a health station that 3 people will team up to move to the most useless location possible/ and or off a cliff. A pair of binoculars that only gets used on the map rooftops. Last but not least a visualizer that shows you where people stood when they died which is useful because??? I'm shamelessly going to plug this thread I made last year for detectives that received good support and got quickly swept under the rug: Super Awesome Detective Rebalance Thread |
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