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Effect on Kill Traits

#1
It would be neat if there were traits that triggered after kills. Instead of giving them random chances to proc, they would instantly happen after a kill. I have a few ideas, feel free to post any you have.

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#2
I really like this idea. +1
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#3
Yea I like this! +1
Also this would be a great kill trait for a t.
Cloak- After a kill, you gain a cloak for 4-8 seconds
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#4
(12-25-2015, 04:28 PM)Zott the Grinch Wrote:  Yea I like this! +1
Also this would be a great kill trait for a t.
Cloak- After a kill, you gain a cloak for 4-8 seconds

The problem with that is that it would give innocents the ability to cloak. This could cause RDM. The traits have to work for both teams.
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#5
Yes please Big Grin +1
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#6
+1. Sounds cool.
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#7
Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting.
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#8
(12-25-2015, 06:19 PM)Terran Wrote:  Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting.

How about a CHANCE for all of these to happen on kill.
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#9
As long as you can't heal, I think it'd be fine.
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#10
(12-25-2015, 06:19 PM)Terran Wrote:  Oh lordy, it sounds cool but those ideas look really overpowered. Traitors being able to heal upon kills? You'd be literally invincible. 25% swift mobility plus another 15%? Aaah. Dank just sounds absolutely stupid, but the other ones (Defuse, Adrenaline, Scavenge, Purge) seem pretty interesting.

It wouldn't be directly healing, more of a situational 25% damage reduction that only works within a certain period of time. Kind of like BloodBorne. If you're sniping people and not being shot at, you don't heal at all. If you get the shit shot out of you in a gunfight but manage to kill the other person quickly, you regenerate some of the damage you took. If you get the shit shot out of you in a gunfight and don't kill the other person, you don't heal, and your shit is still shot.

Also, 40% mobility is a lot, but it's a temporary buff to help you escape from the scene of a fight more quickly. It still wears off after a few seconds, and it shouldn't stack.

Dank is absolutely fucking amazing, and it should be on every Rotting weapon. (Just to piss Terran off.)
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