Proposed changes(one or more of these):
- Base Weapon
- Increase range by 60%.
- Remove mobility inaccuracy.
- Increase pellet damage from 18 to 19 (+25% this for real damage amount, as this is just the base weapon)
This increases body shot damage to 95. Meaning you still have to land at least one headshot to 1 tap someone.
- 1-2 of the above bundled with - Ability Changes:
- Add a DoT to it, which also makes targets take more damage depending on the darkness level of the area they are in. Super bright = less damage, super dark = more damage.
This makes the DoT more situational, and more powerful on certain maps/certain areas. Which you could adjust your play-style to. Could be fun. - Increase the proc chance. (as in make it more common)
- Add a DoT to it, which also makes targets take more damage depending on the darkness level of the area they are in. Super bright = less damage, super dark = more damage.