(07-26-2018, 08:24 PM)Black Knight Wrote: Idea for Dog Role- Det only goes around to players and lick them to heal wounds and players can use e on em to pet and also heal det also uses his sharp death to hurt traitors dealing 25hp each time they bite
Also most fun thing added yet I'm happy for it big ole +1 to this updater
Nah too similar to cleric.
Det only
Bodies have DNA forever for only them
Their attack is basically a bear trap until traitor kills them.
See trails of people's movement
Can't talk/voice
Detectives also have a cure for being dog so they don't have to be a dog so they can use guns.
(07-26-2018, 08:24 PM)Black Knight Wrote: Idea for Dog Role- Det only goes around to players and lick them to heal wounds and players can use e on em to pet and also heal det also uses his sharp death to hurt traitors dealing 25hp each time they bite
Also most fun thing added yet I'm happy for it big ole +1 to this updater
Nah too similar to cleric.
Det only
Bodies have DNA forever for only them
Their attack is basically a bear trap until traitor kills them.
See trails of people's movement
Can't talk/voice
Detectives also have a cure for being dog so they don't have to be a dog so they can use guns.
07-26-2018, 10:07 PM (This post was last modified: 07-26-2018, 10:12 PM by Terran.)
The AI-zombies could really use a boost, they're truly terrible haha. Whether AI or just stats, they just sort of sat there and got killed, but that was hella fun.
Edit: Also, Fire Walk is garbage again, my shotgun is 1 in 14.5 while a guys' p90 is 1 in 14.4
(07-26-2018, 10:07 PM)Terran Wrote: The AI-zombies could really use a boost, they're truly terrible haha. Whether AI or just stats, they just sort of sat there and got killed, but that was hella fun.
probably good to know if they hit another player, that player becomes infected
also a chance for giant zombies which are super tanky
07-26-2018, 10:14 PM (This post was last modified: 07-26-2018, 10:48 PM by Terran.)
Should have a Berserker class, the more damage you take, the stronger you get.
New Class Idea: Turtle Tamer, (Traitor Only) +Turtle Grenades don't go out of stock
+Turtles will follow you around and attack anyone close to you
+Turtles move faster, hit harder and are more numerous* -Turtles following you around marks you as a Traitor
-Can't purchase ANY other T items
*Possibly, instead of this, for every Turtle alive, you get around a 5% or 10% damage reduction. Kill the turtles to kill the tamer!
I was skeptical about these classes but so far I have really enjoyed them. I just have one question. Why not make each class its own T item? Why do they need to be random? Let people buy the class they want for 1 credit. EZ
I like the idea of it being random personally...Less clutter in the T shop, and people can't just "Pick" their favorite one. Its a bit of a gamble item, because for 1 credit, its REALLY strong.