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03-23-2016, 03:05 AM
(This post was last modified: 03-23-2016, 03:07 AM by Brassx.)
I've already explained that proc chances are multiplied by the amount of pellets shot to help balance, and explained that I have no way to determine if a pellet came from the same shot as another pellet. There's not a 'shot identifier' on bullet/damage info structures to determine these things. Not even a time stamp.