Posts: 482
	Threads: 50
	Joined: Nov 2014
	
Reputation: 
1
	
	Time Played: 933.22 Hours
	Level: 64
	Rounds Played: 12,844
	
 
	
	
		New wepaon
I know i'm against the "Drop weapon" thing but, I feel like I was able to balance out its use here. Making it almost skill based, you must switch to your other weapon yourself once the trait triggers because, this gun does very little damage and is very impractical. Unless you just wanted to keep making them drop their weapon... which would be really funny.