Posts: 482
Threads: 50
Joined: Nov 2014
Reputation:
1
Time Played: 933.22 Hours
Level: 64
Rounds Played: 12,844
New wepaon
I know i'm against the "Drop weapon" thing but, I feel like I was able to balance out its use here. Making it almost skill based, you must switch to your other weapon yourself once the trait triggers because, this gun does very little damage and is very impractical. Unless you just wanted to keep making them drop their weapon... which would be really funny.