03-24-2021, 04:24 AM
(This post was last modified: 03-24-2021, 09:19 PM by GoldenGuy.
Edit Reason: 3/24 added ejoin bosses, removed abyss
)
So basically, you'd have a chance to drop these jewels from the lobby bosses, simply put, they'd have a similar chance to pass jewels
Jewel of Worms (Worm Queen): Chance to fire a corrosion spit that breaks on contact, doing a small amount of damage and corrosion DoT, lower your health, the more that you spit, much like a shotgun burst vs how worm queen does it
Jewel of the Abyss: Chance to fire an acid spit that damage in a small explosive radius
Jewel of Ice(Castle): Chance to trap your target in an ice cage until they either break out or deal damage like the ice cage in castle
Jewel of Flame (Castle): Chance to spawn a fire tornado on your target that will pull in other targets near them like whirlwind proc, but trail behind like ender of dreams laser
Jewel of Blood (Bloodwynd): Chance to spawn a trapping smaller purple circle at your target's feet, no damage, and if they try to walk off an edge it'll keep them in the circle on the same elevation
Jewel of the Guardian (Stone Guardian in IoD): Chance to summon a stalactite above your target that damage and stuns
Jewel of the Arachnid (Giant Spider in IoD): Chance to shoot a webbing that slows the target, lower the health, the slower they go, if they stop, then they are stuck
Jewel of the Fallen (Tzadkiel in IoD): Chance to either heal you or fire a ball like a mage that follows your last shot target around the map until it connects
Jewel of the Dead (...zombie boss in Survive, can’t spell it): Chance to summon the wall that the boss summons in a smaller form that stays stationary when above 50 health, and when below it moves, the wall will take a percentage of ammo, and when there is no ammo, deals damage, the wall can be shot and broken
Jewel of the Warrior (Morgoth of Grim’s, I’m not bothering with the mini bosses since the only unique thing they do is done by the railgun): Chance to fire a horizontal flame beam that deals medium damage and fire DoT
Jewel of the Beast (Lyrus): Chance to fire a fire stream along the ground like a lyrus attack that deals damage to those in its path
Jewel of The Desert (Horus in Asylum): Chance on taking damage to receive a prompt to put a sand barrier around you for a brief time that blocks incoming damage
Not bothering with kraken since his stuff is in trident
Jewel of Worms (Worm Queen): Chance to fire a corrosion spit that breaks on contact, doing a small amount of damage and corrosion DoT, lower your health, the more that you spit, much like a shotgun burst vs how worm queen does it
Jewel of Ice(Castle): Chance to trap your target in an ice cage until they either break out or deal damage like the ice cage in castle
Jewel of Flame (Castle): Chance to spawn a fire tornado on your target that will pull in other targets near them like whirlwind proc, but trail behind like ender of dreams laser
Jewel of Blood (Bloodwynd): Chance to spawn a trapping smaller purple circle at your target's feet, no damage, and if they try to walk off an edge it'll keep them in the circle on the same elevation
Jewel of the Guardian (Stone Guardian in IoD): Chance to summon a stalactite above your target that damage and stuns
Jewel of the Arachnid (Giant Spider in IoD): Chance to shoot a webbing that slows the target, lower the health, the slower they go, if they stop, then they are stuck
Jewel of the Fallen (Tzadkiel in IoD): Chance to either heal you or fire a ball like a mage that follows your last shot target around the map until it connects
Jewel of the Dead (...zombie boss in Survive, can’t spell it): Chance to summon the wall that the boss summons in a smaller form that stays stationary when above 50 health, and when below it moves, the wall will take a percentage of ammo, and when there is no ammo, deals damage, the wall can be shot and broken
Jewel of the Warrior (Morgoth of Grim’s, I’m not bothering with the mini bosses since the only unique thing they do is done by the railgun): Chance to fire a horizontal flame beam that deals medium damage and fire DoT
Jewel of the Beast (Lyrus): Chance to fire a fire stream along the ground like a lyrus attack that deals damage to those in its path
Jewel of The Desert (Horus in Asylum): Chance on taking damage to receive a prompt to put a sand barrier around you for a brief time that blocks incoming damage
Not bothering with kraken since his stuff is in trident