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  Krampus - Mass RDM and Leave
Posted by: 2bias - 12-26-2015, 04:42 PM - Forum: Resolved - Replies (7)

Steam Name of Offending Player(s): Krampus

Steam ID of Offending Player(s): STEAM_0:1:97327097

Map the event happened on: Nucleer Bunker

Date of event: 12/26/15

What Happened?: He came on and mass RDMed

Witnesses: Bradley, Discord, and Potatoes are Delicous

Evidence: http://steamcommunity.com/id/tobiasx/screenshot/545298547824897339

http://steamcommunity.com/id/tobiasx/screenshot/545298547824897179

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  I DROPPED A GODLIKE
Posted by: HeisenBurger - 12-26-2015, 07:33 AM - Forum: Shit Posting - Replies (7)

huehuehuehuehuehuehuehue http://i.imgur.com/eQXYjvi.png

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Information Remove Airbus?
Posted by: Enchantable - 12-26-2015, 06:53 AM - Forum: Suggestions - Replies (17)

It's a horrible map. It's filled with people crashing into each other and the spawn is the worst. This map is horrible all around and is way too cramped to fit the server's player count.

Tell me your opinions? Also please include why you want to keep it if that is the side you are on.

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  Achievements
Posted by: Fuzzy 'Mc-Cones' Mcnomnoms - 12-26-2015, 06:09 AM - Forum: Suggestions - Replies (2)

We should add stuff like quests, but persistent. they can range from easy to hard, and maybe have more than one level.

Some examples could be simple stuff like:
Get 10 kills with X gun. Then get 50 kills with X gun. and it goes to to some high number like 1k or something.
More difficult things could be things like:
Get a kill with a gun with the last bullet in the clip, followed by a kill from the first bullet in the next clip.

1% credit to silent

They may even pay out in coins, frags or crates.

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  make smoke grenades useful
Posted by: 2bias - 12-26-2015, 02:42 AM - Forum: Suggestions - Replies (25)

Smoke grenades are basically useless lag emitters currently. I have a few suggestions to make them better.

1) You shouldn't be able to see names through smoke grenades(not sure why this isn't a thing already, isn't this the whole point of a smoke grenade?)
2) Add some kind of overlay when in smoke, since the texture is pretty clear and thin.
3) Make the radius of the smoke more, it is way too short at the moment.

This one I don't 100% agree with, but I might as well put it down here:
4) Make them possibly be able to extinguish incendiary grenades?

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  MarkeeMark Rdm & Leave
Posted by: Pepper - 12-25-2015, 07:43 PM - Forum: Resolved - Replies (2)

Steam Name of Offending Player(s): MarkeeMark

Steam ID of Offending Player(s): Steam ID: STEAM_0:0:56438369

Map the event happened on: Minecraft

Date of event: 12/25/15

What Happened?: RDMx1 and leave

Witnesses: Tobias, Zombie, and Kcat

Evidence: https://gyazo.com/e09bf3b6877e50d1c525d92463bd6724
https://gyazo.com/477281a9aeffcaab58ef58294e45416c

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  Got a PS4 for christmas
Posted by: ZombieNinja975 - 12-25-2015, 05:34 PM - Forum: Shit Posting - Replies (11)

All you other ps4 people add ZombieNinja975 for hardcore gaming

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  Christmas Gifts!
Posted by: Zott - 12-25-2015, 04:25 PM - Forum: Off Topic - Replies (24)

Well I got something REALLY cool for Christmas so I made a thread for us to post our cool little trinkets we have acquired!
Image
Hopefully some of you know what this is lol

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  Effect on Kill Traits
Posted by: Rotshout - 12-25-2015, 01:49 PM - Forum: Suggestions - Replies (25)

It would be neat if there were traits that triggered after kills. Instead of giving them random chances to proc, they would instantly happen after a kill. I have a few ideas, feel free to post any you have.

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  Terran's Tower of Presents
Posted by: nield - 12-25-2015, 06:45 AM - Forum: General - Replies (6)

Image

Everyone got excited for Terran opening his presents.

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