I went on the 2nd TTT Server to just hangout and when I spawned in I saw the Benelli was the shotgun on that server. I went on it the first time and we spawned with them but when we went to mapvote and went to 67th way we had normal pumps. When we were on forest we didn't see the godlike acquired by StatTrak in chat. We also couldn't enhance any weapons after map change. coach was here too
The high activity from the Rollermine survival minigame has caused quite the disturbance on the lobby. The ground in the in the minigames section seems to have collapsed, opening up a very deep and mysterious hole. If you're feeling up for the task, you are more than welcome to check this out(good luck). Level 5 or higher.
In other news: Additions
There is a new cooldown system and new commands for it. Type !cooldowns (event name) or !cooldowns * to see your 'global cooldowns'.
Added my sound cache system. This means once a sound is streamed from the webserver, it gets cached and will load from that cache file instead. Lowering your bandwidth usage and lessening the delay of the sound playing.
Added TTT #2. This server has a max player count of 16. (+2 staff slots)
You can find it at 192.223.30.21:27018
You can type !ttt1 or !ttt2 to swap between server from any of FRG's servers (besides event servers).
Tamer Cite has arrived to the Lobby! Visit him to purchase varied crates for Forerunner Fragments!
Added a brand new, fresh stat-display (coinshop version pending). You can revert back to the default one at anytime via !settings.
This one labels what type of item it is that you're viewing, so it should be more helpful to newbies.
Added Tobias' Runescape styled Chat effects to the lobby. Runescape Chat Effects:
How to use them (You can use 1 effect and 1 color per message(flash counts as a color)): <effect/color>: <message> (The colon is essential to making your effects work)
Here are a few examples:
Example One: wave:Hello there!
Example Two: wave:flash1:Hello there!
Current Effects/Colors:
white: - Makes your text white
green: - Makes your text green
red: - Makes your text red
cyan: - Makes your text light blue
wave: - Makes your text wave up and down
wave2: - Makes your text wave up, down, left, and right
flash1: - Makes your text flash from yellow to red
flash2: - Makes your text flash from blue to light blue
flash3: - Makes your text flash from green to dark green
shake: - Makes your text rapidly shake left and right
scroll: - Makes your text slowly move accross the screen
Changes
All dialogue UI's have been reworked.
Setup for custom death sounds (for coinshop).
All shop UI's have been reworked.
Streamed Models and textures now cache properly and save bandwidth.
Item crate I prices have been reduced in the coinshop.
Huge shoutout to Tobias for his coding, and everyone that helped test. (also aresuft)
Also thanks to Kuro for writing the Dialogue.
Spiderqueen is coming next update(if no problems are found with this one, it should be VERY soon), we found some things I need to work on more with it during our tests tonight. (New jihad sounds too, sorry TJ I didn't find time to add them just yet, but I will do it very soon, maybe even right after this patch)
For crystals, have them randomly generate their effectiveness, max charges, how much it takes per charge, and drain per round when they are dropped? Maybe have them as a seperate set like "unstable crystal" as the ones with the random stats? Also maybe have a chance for a crystal type specific suffix?
Example:
Unstable Rebounding Crystal:
Max Charges: (3-15)
Current Charges: x
Fall Damage Reduction: (20%-70%)
Requires to gain a Charge: (15%-50%) damage per charge.
Drains: (2%-6%) per round.
Pretty much just random stats within a few percentage points each way from standard, maybe moreso in the negative than positive to keep the luck factor there.
(Possible Suffixes for each crystal)
Rebound: Reduces all fall damage by a flat (5-20, generated on drop) damage, on top of the percentage reduction. (Percentage reduction applied first before flat)
Blaze: Reduces explosion damage by c4, remote mine, plasma nade, and jihad by (25%-60%).
Reload: Increases deploy speed of weapon equal to that of the reload speed.
Dimension: Adds 2 ammo to your clip with the chance of this happening equal to the ratio between seconds and bullets received. (So say you got 3 bullets every 9 seconds, every time you got 3 bullets in your mag, you have a 33% chance to get 2 bullets in your clip assuming it needs ammo)
Shock Absorb Crystal: increases stability even more as you fire, but decreases reload speed.
Obviously there needs to be some balancing to this, but I'm not the person to do it. This is the root of the idea, and I'd love for it to be implemented after some editing. <3
*DEAD* Kuro: your microphone sounds like you fried rice with it
*DEAD* Kuro: your microphone sounds like zott using alex's computer
*DEAD* Alex Summers: damn
Kuro: thats dudes microphone sounded like he was talking from another server
Kuro: that dudes microphone sounded like he was using it as a melee weapon
Kuro: that dudes microphone sounded like he buried it and grew a tree on it
Kuro: that dudes microphone sounded like he put it in a sock and hid it in his drawer and he's still talking into it
Kuro: that dudes microphone sounded like he used it to hammer a nail into the wall
Kuro: that dudes microphone sounded like it was drawn by cobaltgeo
Kuro: that dudes microphone sounded like he made a collect call to it from china
I was chuckling the entire time for a couple of hours, this was so good I made a video of the clips just from this session of ttt
An NPC that serves as a stat-bank for the purpose of charging crystals.
Basically what he does is he'll take any gun of yours and store away maybe 75%-90% of each stat in your gun which you can store there infinitely and use later to charge your crystal using individual stats.
Obviously the benefit is you wouldn't have to waste a whole gun to one crystal and the downside would be you'd get slightly less of each stat than if you dedicated it to the crystal.
I have noticed that Deathmatch isn't in the server, and I think the developers should add it in and here is some reasons why.
1. I have been noticing that some rounds have been taking forever because the traitor doesn't want to trait, or they are taking too long to kill everyone, and it's boring just spectating.
2. You can get a little target practice on some other players, and to wait out the round by playing Deathmatch, and try out some of your new guns.
These are the reasons why I think the developers should add Deathmatch for the spectators. Of course there is other reasons that you guys think they should add Deathmatch but I ask you this question.... Should the developers add Deathmatch? OR Not?