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| Celestial Crate Progression |
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Posted by: Man - 11-28-2017, 04:56 PM - Forum: Suggestions
- Replies (2)
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This is a suggestion encompassing a number of things I've seen recently. The rundown is this:
Create a few more celestial crates, similar to the djinn case. They can be dropped in the same crates that the djinn case can, and each contain a means to fighting a respective lobby boss, potentially.
For example:
Woven Crate
"The contents are protected by a thick wall of virtually impregnable cobweb. How curious."
The crate can be appraised by the loremaster, whom will send you to fight "The Widow" to find some of it's venom, or you can attempt to burn the crate open without the use of the spider's venom, harming the contents.
Dragon's Trove
"A locked chest. A device designed to burn the contents seems to be rigged to the chest, should you attempt to force it open without a key..."
Further, I recommend that each of these crates, including the djinn receive their own "Celestial Crate" category for crate progression that offer very exclusive bonuses, such as a small chance to double gold received within them, or even a global increase in coin drops for all crate openings, extending to regular crates as well as celestial ones.
The djinn case has always fascinated me, and been one of my ultimate goals on the server. I think it would be amazing if there were alternative versions with respective and powerful roles in the economy. I think that introducing these crates would spark that same fascination that I have in a lot of other players on the server.
While I'm on the same page, I'd also like to talk about pve traits and suffixes. I think it may be worth it to introduce this alongside the realms update. A weapon could have separate pve and pvp traits and suffixes, usable on events and boss fights as well as on Realms. For example, extra percentage damage on zombies. That's just an afterthought, though.
Anyway, that's all from me for now. Usually I try to make my suggestions reasonable, but I know this is a huge undertaking. Let me know what you think, Brass.
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| Chronos' Revenge bugs |
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Posted by: knaveHearted - 11-28-2017, 03:58 PM - Forum: Bug Reports
- Replies (4)
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I've noted 3 so far.
1) The first shot on a full clip has a chance to automatically empty the clip if it's a hit.
First shot hits, ammo counter drops to 3
Second shot automatically reloads, rather then firing.
2) The effect (all hits do not deplete ammo) sometimes doesnt work, e.g. even if you hit 4 shots, all 4 will be spent.
3) Occasionally after 4 shots, bullets stop counting. (No hit markers, no blood, even in circumstances where missing isn't possible.)
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| More singleplayer events. |
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Posted by: knaveHearted - 11-28-2017, 03:46 PM - Forum: Suggestions
- Replies (17)
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Currently, there's only the worm queen which is strictly a boss battle. Also requires 25 to try which takes a really long time.
For people like me who have fun doing the events, its really shitty.
People who like them already have dedicated teams that they save cd's for, or dont like doing events.
Maybe add more for parties of 1-4, or add a solo mode to certain ones.
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| Timed crates |
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Posted by: Excel - 11-28-2017, 11:02 AM - Forum: Suggestions
- Replies (2)
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perhaps lower the amount needed to level them up? As you will get it leveled just for them to go away when they go RIP
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| Discover bug |
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Posted by: Excel - 11-28-2017, 09:49 AM - Forum: Bug Reports
- Replies (3)
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so i discovered spectral now bezerkers name is on it.
Now i have to key the umpty cancer gun
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| Rune of Power Rework |
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Posted by: SaurFeng - 11-28-2017, 12:31 AM - Forum: Suggestions
- Replies (4)
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I wanted to talk about the rune of power, and how they are completely useless to most players at the moment. I believe I once read upon this suggestion once before, because another person was also not happy with the state of this rune. Of course this will not be active for the level 3 rune, but only those that are dropped. So, here is my hand full of suggestions I was thinking about...
A) Rework the rune so that it has a 50/50 or whatever you may set, chance for the user who activated it to get the godlike that was activated after the 3 hours are up.
B) Give the user (x) amount of time to get (y) amount of kills with the weapon, however many kills = (z)/100 and that's the chance they have to get that weapon after the time is up.
C) Give the weapon a random task, (I.e. Get X amount of righteous kills, or get X amount of headshots) With this, it would keep the time at 3 hrs, but if you complete it within the time limit, you will receive the godlike, or have a Y% chance to.
D) Gives the person who redeems the rune a random task to enhance the godlike, once you complete it and level it, it become +1,+6 etc, but that +1 or +6 = 10% or 60% (etc.) chance to receive the godlike.
E) Leave the rune where it is, we don't need more godlikes on this server.
In my opinion, the state of the rune of power is useless currently, and this would give it some love. I'm not sure what godlikes it may give currently, but I think the table it may give should be limited to the crates that are in the coinshop when you activate the rune. Let me know your thoughts, I am curious to what you guys think about the state of the rune, or if this has already been discussed. Your feedback is appreciate, and I welcome it, whether it be constructive or not, thank you.
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| Donator Badge Progression |
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Posted by: SP1D3RP1G - 11-27-2017, 09:43 PM - Forum: Suggestions
- Replies (9)
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With case progression out, I was think about other types of progression to go along with it. At each level of the donator badge these either one time rewards trigger or these passive activate. Here are a few suggestions per level up to level 20.(I assume that nobody other than Nield will get there.) Tell me if you think they are too OP.
~ = Passive Based System(Kuro's idea)(%'s Stack)
1: 250 Extra Rubies ~ 1% Extra End Round Luck
2: 1 Pay to Spin Roll ~ 1% Extra Crate Luck
3: 15 Days of VIP ~ 2% Extra Global CD Reduction
4: 500 Extra Rubies ~ 1% Extra End Round Drop Chance
5: 2 Pay to Spin Rolls ~ 5% Extra Event Luck
6: 1 Month of VIP ~ 2% Extra End Round Luck
7: 5% Global Cooldown Reduction ~ 2% Extra Crate Luck
8: 750 Extra Rubies ~ 3% Extra CD Reduction
9: 3 Pay to Spin Rolls ~ 2% Extra End Round Drop Chance
10: 1% Extra Crate Luck ~ 10% Discount on all Crates in Shop(non-VIP{.
11: 1000 Extra Rubies ~ 3% Extra Crate Luck
12: A 1/3 Strength Rune of Looting Applied to all Event Runs ~ 3% Extra End Round Drop Chance
13: 4 Pay to Spin Rolls ~ 3% Extra End Round Luck
14: 3 Months VIP ~ 5% Extra CD Reduction
15: 5% Extra Global Cooldown Reduction ~ 5% Extra Rubies Per Donation
16: 1% Extra End Round Luck on TTT ~ 4% Extra End Round Drop Chance
17: 5 Pay to Spin Rolls ~ 4% Extra Crate Luck
18: 1500 Extra Rubies ~ 10% CD Reduction
19: 6 Months VIP ~ 4% Extra End Round Luck
20: An extra 5% rubies anytime you donate. ~ 5% Extra Luck and Drop Chance Globally
21: Permanent Access to the new Voslom Brass has been working on tirelessly day after day, to spend the rest of your life on ~ Access to Realms and Voslom
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