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Chronos' Revenge bugs - Printable Version

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+--- Thread: Chronos' Revenge bugs (/showthread.php?tid=6155)



Chronos' Revenge bugs - knaveHearted - 11-28-2017

I've noted 3 so far.

1) The first shot on a full clip has a chance to automatically empty the clip if it's a hit.

First shot hits, ammo counter drops to 3

Second shot automatically reloads, rather then firing.


2) The effect (all hits do not deplete ammo) sometimes doesnt work, e.g. even if you hit 4 shots, all 4 will be spent.

3) Occasionally after 4 shots, bullets stop counting. (No hit markers, no blood, even in circumstances where missing isn't possible.)


RE: Chronos' Revenge bugs - Shadow_man43 - 11-28-2017

I can confirm, I had notice that all the shots that I had hit was depleting the ammo when I was using Chronos' Revenge.


RE: Chronos' Revenge bugs - knaveHearted - 11-28-2017

Teran saw one of the bugs just now. Fired 3 shots, 2 hit, 4th reloaded


RE: Chronos' Revenge bugs - Brassx - 11-28-2017

Huh. this is weird indeed. Could be a clientside vs serverside issue. (The trait applies serverside, not both.) I suppose I'll need to modify it to work clientside aswell to prevent weird artifacts with prediction.


RE: Chronos' Revenge bugs - Terran - 11-28-2017

If it helps, I can say that I personally witnessed it bug out, too.