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  What's poppin
Posted by: Shaffeblasta - 01-13-2018, 04:21 AM - Forum: Introductions - Replies (4)

Hey my name is Shaffeblasta and like others I come from NTG.
I really love events, and I am down to do one at anytime(Even survives).
I gamble a lot of coins away on the spin 2 win and have never made any of it back.
Am not offended often and don't usually get angry.
loot > gameplay.
I just want to chill and have some fun.
See ya guys on TTT

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  Buff the Snowglobe(again)
Posted by: 2bias - 01-13-2018, 02:00 AM - Forum: Suggestions - Replies (4)

I made a thread about it a while back(when there was only one in existence), and it was changed a decent amount, but I still think the snow globe is a very weak item/weapon for how rare it is. and not just because i own one now

The only thing that makes it even slightly usable is the exploit where you can drop it and pick it back up and be able to run around with both the snow globe effect and a weapon out(which is all i see it being used for now, honestly). I really don't think an item should have to be exploited to be able to be actually used viably. It's also only really used to meme, examples of this being running into people and doing around 10 damage just to gain their mobility.

Here are my ideas to make the snow globe better:

1) If someone goes inside of the blizzard, have it trap them inside.
They'd still be able to shoot out of it and people be able to shoot back into it, but it would make it much more useful compared to just throwing it down and hitting someone for 10 damage.

2) Change the blizzard back to shooting out of the snow globe, compared to being "attached" to it.
I thought it was always pretty cool how you could throw a blizzard at people, and they'd have to dodge it or take some damage, and it would also go pretty well with the first suggestion.

3) Make the charge time much smaller(maybe 5 seconds?), and make it start at 100 every round.
It takes forever to charge it(I believe it takes around 15+ seconds of just hold it out), and you start off with 0% charge at the beginning of rounds, making it extremely annoying to use it.

With these changes I'm hoping the snow globe will actually be useful while maintaining the uniqueness it has with the low gravity, leeching hp, and gaining your victim(s) mobility.

Here are some bugs with the current snow globe:

1) As stated earlier, you can use the attack, drop it, and pick it back up and be able to run around with both the snowglobe effect and a weapon. I really don't see this one as a big deal honestly, and really should just be changed so you can just switch weapons once you deploy it.
2) You can hold ALT while you're in a blizzard and you'll go faster than you normally would slowed.

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  Remove ttt_outset_island
Posted by: Shadow_man43 - 01-13-2018, 01:10 AM - Forum: Resolved - Replies (7)

We had a lucky map on outset island, when the round started everyone had over 100 ping and it was lagging so much Zott had to vote on another map.

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  I have a question
Posted by: P.A.M. - 01-12-2018, 09:48 PM - Forum: General - Replies (3)

I am new and have been able to figure most things out, but what are the spiderlings around the map and what do they do?

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Bug nerf the mr
Posted by: ghasT_T - 01-12-2018, 06:21 PM - Forum: Suggestions - Replies (5)

I am going to be comparing the headshot damage of a Zafkiel to an Omnipotent MR
Things to Note:

  • Zafkiel is a time-limited Primordial that has set stats,
  • MR is effectively a faster version of the Zafkiel's base gun, the SG550
  • MR is a base weapon, meaning the BEST tier of it is always going to change with new tiers
  • The Zafkiel has 12 bullets in a clip, while the MR has a default of 22

When comparing damage,
the MR does 40-50 headshot damage, on an unlikely tier with 15% damage, While the Zafkiel does around 70 headshot damage



Do not take just my word for it, I interviewed 5 people (regulars) and ALL of them said something along the lines of, "That's stupid"

Here is one such interview:


Bezerker: Would you take part in a survey?
Alex Summers: maybe
Bezerker: Which would you use:
Alex Summers: yes
Bezerker: An automatic rifle with 12 bullets, slow firerate, and around 70 headshot damage
Bezerker: or
Bezerker: An automatic rifle with 22 bullets, super fast firerate, and around 50 headshot damage
Alex Summers: slow
Bezerker: what if I told you the slow one had very high recoil
Bezerker: while the fast had none
Alex Summers: i feel
Alex Summers: like
Alex Summers: you're referring to the mr cal
Bezerker: Im not obliged to answer that question
Alex Summers: mr cal is cancer
Bezerker: Thank you for your time



I think this makes my point
feel free to suggest balance options

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  daft cow's member application
Posted by: NCOWOO1 - 01-12-2018, 05:56 PM - Forum: Approved - Replies (6)

Age: 15

Steam Name(Current): daftly retarded

Time played on servers?: 270 hours

Where did you hear about this server?: just found in in server list

Have you ever been banned and why?: 2 times for rdm

Why do you want to join?: I play the server a lot and waste my life away doing so

Referred by: alex summers

Additional Details:i enjoy long walks on the beach

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  In-game Servers Tab
Posted by: 2koreds - 01-12-2018, 05:20 PM - Forum: Bug Reports - Replies (2)

Ever since TTT2 went to beta for the new guns it has been offline in the "Servers" Tab from your inventory screen. It still shows it offline even though gametracker says its online and the server is indeed online. Minor bug, but a fix would be great. Thanks!

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  Innocent Token rounds
Posted by: Team A.U.T.S - 01-12-2018, 04:47 AM - Forum: Suggestions - Replies (19)

Its what it sounds like a Token that makes you innocent
Just throwing a idea out there.

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  Castle Damage Charts Fluctuate
Posted by: Man - 01-12-2018, 04:28 AM - Forum: Bug Reports - Replies (4)

I'm not sure entirely how Castle damage works, but my team has witnessed some pretty wild fluctuations on damage on the scoreboard. It doesn't actually appear to be effecting our damage, as we almost always get exactly the same damage dealt to the boss during their down phase. However, I have witnessed my own damage on the post-fight screen going from anywhere between 17 thousand and 2 thousand damage, with apparent randomness. I'm not sure if there's some mechanic that is causing this, or something keeping track of the scores is glitching, but considering damage does effect drops (From what I've seen based upon the drops those people have received) I imagine that this is actually important if it's glitching.

At any rate, I'd like clarification if this is a glitch, or is actually a flaw in my own understanding of the bosses, but again, damage does seem random.

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  Does anyone expect me to actually take stuff like this without rebuttal?
Posted by: fanc typh - 01-12-2018, 03:58 AM - Forum: Shit Posting - Replies (5)

Both of these actions happened within 30 minutes of each other, all unprecedented and done during the duration of a lucky map, causing me to miss out on a total of three drops, as well as the consequence shown in the final photo.


Image
Image

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