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Remove ttt_outset_island - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Complaints (https://forerunnergaming.org/forums/forumdisplay.php?fid=51) +---- Forum: Resolved (https://forerunnergaming.org/forums/forumdisplay.php?fid=52) +---- Thread: Remove ttt_outset_island (/showthread.php?tid=6302) |
Remove ttt_outset_island - Shadow_man43 - 01-13-2018 We had a lucky map on outset island, when the round started everyone had over 100 ping and it was lagging so much Zott had to vote on another map. RE: Remove ttt_outset_island - Team A.U.T.S - 01-13-2018 BUT ITS A NEW MAP! its a sad day when a new maps gets removed.
RE: Remove ttt_outset_island - 2bias - 01-13-2018 (01-13-2018, 04:09 AM)MicroBoss Wrote: BUT ITS A NEW MAP! new map =/= good map RE: Remove ttt_outset_island - NCOWOO1 - 01-13-2018 +1 was there and it was unplayable RE: Remove ttt_outset_island - Black Knight - 01-13-2018 I mean it could be within Brass' fix list for maps just manually make the moving boats no spawn zones and put invis walls around them RE: Remove ttt_outset_island - Aleth - 01-13-2018 (01-13-2018, 08:09 PM)Black Knight Wrote: I mean it could be within Brass' fix list for maps just manually make the moving boats no spawn zones and put invis walls around them it's not just the boats that cause it though, the teleports do it too RE: Remove ttt_outset_island - Brassx - 01-13-2018 I was looking at the map for possible fixes. I don't think the boats cause it, I think it might be because the entire islands are a series of static props with Vphysic meshes, and not actually made from brushes or 'blocks' in hammer. So I'm definitely going to have to remove it for the time being. RE: Remove ttt_outset_island - bellybuttonlover6 - 01-16-2018 (01-13-2018, 10:32 PM)Brassx Wrote: I was looking at the map for possible fixes. I don't think the boats cause it, I think it might be because the entire islands are a series of static props with Vphysic meshes, and not actually made from brushes or 'blocks' in hammer. Replace it with cquest
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