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  lost keys by taking them out of badge
Posted by: The Black Parade - 07-28-2018, 06:49 AM - Forum: Bug Reports - No Replies

I lost 11 tier 4 keys from taking them out of my steamgroup badge.

I took my tier 5 keys out fine, but these tier 4s vanished. I reload my inventory and connected back but not there.


its not a huge deal, but just want to give awareness about it.

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  Zombie Thing
Posted by: zephy - 07-28-2018, 05:36 AM - Forum: Suggestions - Replies (1)

Can zombies start off with radar?
You'll have a zombie player and they have to roam the map looking for the last person (or however many are left)
If you kys people complain about you letting Ts lose and if you don't people complain about delay
I didn't know if I should've just put this in discord or wait for Brass to get on late and night again, so I figured I might as well just post this here

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  hi
Posted by: fanc typh - 07-27-2018, 10:10 PM - Forum: Away/Offline - Replies (7)

frikk
u guys know what times of the year it is

yeah y'all guessed it
it's that time of the year where fancy realizes "hey dude school and band take a lot of time",

and as such i will be putting my mod app on hiatus as i further extend my knowledge into that which deals with maths and idk i guess how to properly use the english language but i doubt teachers even know how to do that lmao

anyhow
alex currently has most of my inventory if you didnt notice, so please everytime you ask him ask if he's selling like the daybreak or stuff. just pester him for me thanks

bye

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  oracle doesnt work on lobby events
Posted by: the cheny - 07-27-2018, 09:55 PM - Forum: Bug Reports - Replies (2)

i tried to use oracle in castle and worm queen and after one clip it would get stuck in a contant loop of reload animation and if you try to shoot it wither makes the no bullet noise or fires one bullet and goes back to reloading.

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  EXTREME BUG
Posted by: Terran - 07-27-2018, 09:49 PM - Forum: Bug Reports - No Replies

priest class sounds play even when alt tabbed
fix this

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  An idea for where subclasses should be taken.
Posted by: Shylock - 07-27-2018, 08:58 AM - Forum: Suggestions - Replies (22)

I've been talking with a few regulars, and I feel the subclass system is great. It's overpowered, But it's fun and it breathes a breath of fresh air into gameplay.
I hear brass has been talking about allowing the classes to choose their role, and that sounds great. Which leads me to what I'm here to suggest.



Sidegrades. (Expanding upon the same idea of a class and giving it abilites that seem similarish, but are simply different ways to play.)

I believe all current subclasses we have should be given an achievement system with rewards that give you vastly different ways to play the current classes and giving them different abilites while being too similar to the same-set classes and while I'm SURE there will be more classes in the future I feel that we can expand upon the ones we have now, and set up a system to keep solidity with the next classes to be created, as always I'd love to suggest more subclass sidegrades and actual classes and I have more ideas but these are the ones I feel are the most simple and best to create for now.   


Mage:
Getting 100 kills with mage's fireball rewards you with:
Title: Master Mage,  

Getting 500 kills AS Mage awards you with:
Sidegrade subclass: Wizard, Harnessing the power of blink and Ice, becoming a terrifying foe.
Ability: Ice shards, Hitscan weapon with limited range, Usable once every 15 seconds. Doing 5 damage and applying shards of ice that slow the targets firerate and draining their health.

Ability: Blink, The user right clicks with their book, teleporting once instantly with very limited range.

Ability: Ice block, Pressing R will encase the user in an ice block for 5 seconds, healing 3 hp per tick. This will take a moment to apply the ice block. You cannot move at all while this is applied.
(Mage with blink to get behind others, survivability, and the ability to apply a debuff)

Warrior:
100 melee kills as warrior awards you with title: Fearsome Warrior

Getting 500 kills as warrior awards you with:
Sidegrade subclass: Berserker, This powerful class can leap, performing a smash attack when landing, They may also charge knocking back foes greatly. (Like the warriors current charge but better) 30% extra melee damage, 10% extra damage.    
Ability: Leap, user leaps forward a set amount and smashes anything around where they land, dealing damage.

Ability: Charge, User charges forward knocking back anyone infront of them and dealing 20% of anyone hits HP.

(This class would be for melee users mostly and would give less damage buffs to ranged weapons.)

Necromancer
500 infections as Necromancer awards you with title: Zombie Lord

Getting 500 kills as a Necromancer awards you with:
Sidegrade subclass: Lich, This powerful class can summon skeletons, raising dead without the ability to infect.
Ability: Leech, the user can fire a projectile that when hit saps health giving it to the user.

Ability: Summon skeleton, Revives any body into a skeleton. Skeletons have higher HP and damage than zombies, But cannot infect targets.
(This class would be like Necromancer, without the infection ability and cannot resurrect after death, but has a bit more utility and better minions)


Cleric
50 people cured gives you title: Holy Healer

500 kills as cleric gives you sidegrade: Bard

Sidegrade subclass: Bard, This harmonic class can change the tide of battle for others, Giving users the ability to buff their allies and afflict their enemies using the power of music,
Ability: Chime, Buffs targeted user fire rate and accuracy, Giving them an edge in battle

Ability: Nickelback, Targeted opponents firerate is slowed by 5% every second for 10 seconds before returning to normal.
Passive: Soothing tunes: regenerates health of the user over time, 2 hp every 5 seconds.
(Would be a support class, without healing abilites, but can self heal slowly using soothing tunes)





These are side-grades I can think of for the moment I think that the system of gaining them should at the very least be implemented, other than just having them in the game.
This is a revolutionary way to play TTT and I love it, and it reminds me of the Warcraft3 mod for CS and TF2.

Credit to Edit1o for the titles idea.

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  Stale meme-Unban Request
Posted by: Stale meme - 07-27-2018, 08:45 AM - Forum: Ban Upheld - Replies (8)

Stale meme
Stale meme
https://steamcommunity.com/id/mr_cookiez/
I dont know who was banned by.
1 day
repealed
rdm on TTT sever
Yes
I shot a dude in the head that i thought was gonna kill someone he was aimed in with a rifle, and he reported me for it and i told him what happened and he was not having any of it.
I do enjoy playing on the sever and i would love to have my ban lifted

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  Class Suggestion Thread.
Posted by: Easy. - 07-27-2018, 01:53 AM - Forum: Suggestions - Replies (18)

Ideas for some classes
Not exactly good with stats and shit these are more just ideas that probably need to be balanced a bit more

Traitor Classes
Trapper:
Allows for use of Pre-Nerf Bear traps and Barnacles
15% Mobility Boost
20% more damage on limb shots
-30% Deploy Speed


Lich: Ability to leech heath off of bullet damage (15% of damage done turned to health?)
Get X amount of kills to gain immortality for X seconds. (Not sure how to balance it since it'd be immunity to damage for a short amount of time, maybe like 5 seconds and it is something that you can activate like Egg TP or Lunar Plane)
+10% Reload Speed.
-25% Firerate.

Spy: Ability to cloak, going 100% invisible for 30 seconds. Minute cooldown.
While cloaked DNA does not show up on you, and any DNA within a small AoE has a 20% chance to be removed every 10 seconds.
If you back stab someone their bodies disappear and you gain their ID.
+10% Speed when cloaked.

While cloaked you can not attack.
You can not exit the cloak once activated.
While exiting cloak you make a noise.





Detective Classes
Valkyrie: Has wings, giving the ability to glide while falling.
Can give a random buff to a person of their choosing (Damage, Health, Speed, Etc.) 30 second cooldown.
+15% Damage with Melees
+30% Jump Height
-10% Mobility

Shaman: Ability to speak to the dead for 8 seconds. (Dead should be alerted when you are speaking to avoid time being wasted on you typing "Shaman here tell me things!")
Ability to enter a lunar plane like state for 5 seconds. 30 second cooldown.
+5% Mobility

Can not move while speaking to dead.
Stuck in place for 5 seconds after speaking with dead.
While stuck in place you can not talk to living players.
Traitors are alerted that you are speaking to the dead and will be able to see your position for 2 seconds.


Dog Trainer: Allows you to turn someone into a dog.
Dogs are tethered to you by a long leash.
Dogs can get DNA, bark, bite, and run. They can not talk.
You are alerted if your dog is killed.

You lose the ability to get credits
Your DNA scanner is much less effective and you can lose the DNA on every successful scan with an increasing chance every scan.



Both Classes
Monk: Ability to absorb incoming damage for 2 seconds after being damaged. 20 second cooldown
+20% Melee damage
+30% Mobility
+50% Firerate
+50 HP
Stripped of all weapons except for a pair of Fists


Barbarian: Ability to enter an enraged state, making your screen red and giving you the ability to smash the ground within an AoE dealing damage.
During the enraged state you gain the ability to run. (Should work on a stamina bar)
+20% Body Damage.
After leaving enraged state become fatigued making you lose 15% mobility.
-10% Mobility

Psion: Ability to control their own gravity. The Psion can either reverse their gravity allowing them to fly upwards, or increase it causing them to fall at extreme speeds.
Immune to fall damage.
Has a more powerful magneto stick allowing them to pick up bigger props and throw them at high speeds.
(Think Mage's magneto but you can pick up props and throw them)
When reversing gravity your screen gets flipped upside down.
When increasing gravity you are unable to jump.
There is no in-between you either have to float or stay grounded.







Changes to current classes

Necromancer: Allow the ability to turn IDed bodies into Zombies. Since this would make the challenge of making yourself a zombie boss a HELL of a lot easier you could make it so the amount you need is based off the server count or make it double the amount of what you need currently, so 3 to 6
I honestly think the others are fine, and even though Necromancer just got a ton of buffs I'd still like to be able to use the book on IDed bodies.


Just some ideas, if you have some post them. I'd like to see more people's ideas for classes.

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  Vitality Crystal Change
Posted by: Terran - 07-27-2018, 12:59 AM - Forum: Suggestions - Replies (4)

I was thinking that, if a player has a Vitality Crystal, they shouldn't be able to heal back past 100. So, like, they'll have their 124hp or whatever at the round starts, but if they're 99/100, they can only heal to 100, not 124.

I feel like its rare enough to heal past, say, 80 or whatever, so it'd be a subtle change but might help. Also, buff all Deagle's headshot multiplier ffs.

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  A Few sub-class bugs I've discovered
Posted by: 2koreds - 07-26-2018, 03:20 PM - Forum: Resolved - Replies (2)

So there are a few minor sub class glitches I've noticed. I don't think they're major issues but knowledge is power

- If you are a mage and you levitate on a ladder/climbing rope you become stuck on the ladder/rope.
- If you are revived to a zombie when you were a mage you can levitate as a zombie.
- When I was revived as a zombie as a mage apparently seto couldnt see me so mage zombies might be invisible but I am unable to confirm.


I will add more to this if I find more, overall a great idea and system though!

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