Event Name: Alienman
Boss Info: Player-Controlled, About 3 times the size of a normal Player.
Abilities: LazorGun (Shoots out VERY slow traveling high firerate projectiles that deal a lot of damage/hit. Wouldn't be op due to the speed of the projectiles but might want to balance the speed/damage ratio as not to lag the server)
Spawn Manhacks (Explains Itself, dunno how many tho that's up to testing)
Alien Probing (The Alien uses his ability and when he does a circle appears and where he aimed is the middle of the circle. After a short time the fires an AOE probe that is essentially
a death sentence. After being hit the player will die in x seconds/minutes)
Flashbang (Just a flashbang. I mean when you're flashed you dont really know if he's probing you or not and if the manhacks are close, hence why it would be an interesting addition.)
KN0CK0UTGR3N4D3 ( Alternative to the flashbang is a grenade that just stuns enemies hit and makes them unable to move for a short time, enough to set up a probing.)
Call Mothership (This is the ultimate and it's usable below 50% hp. It summons his ship which shots out lasers like a discoball. Don't know how strong it would be but hey sounds cool)
Chance to drop a misc item called: 4N4L PR0B3:
4N4L PR0B3: Shoots a silenced small blue bolt that forces the player hit to run for 5 seconds.
Event Details (this includes mobs, boss attacks, mob attacks, and specifics for the boss fight): the event starts by spawning a wave of zombies equal to the number of people in the server times 2 these will always be slow zombies. ~30 seconds after this wave hits the boss appears behind them and is accompanied by another wave of zombies the same as the first. The boss will spawn zombies that get progressively harder as his health gets lower. They progress like this - slow zombies (100-90% hp), hard hitting zombies (90-70% hp), fast zombies (70-50% hp), fast hard hitting zombies (50-40% hp), ghost zombies (40-30% hp), giant zombies (30-20% hp), giant fast zombies (20-0% hp) (details listed below). When the Zephrose is killed all zombies will die. Zephrose will have 3 attacks, a slow moving orb that does DoT on hit (most common), an AoE screech, and culling screech (this is how more zombies will be called in).
Unique drops: flesh-eater tier guns and a special pistol that can shoot the orbs
I was bored and felt very edgy, so i designed very edgy boss. Also because any minigame that isnt a boss round is ResidentSleeper.
Shadow Wolf
Boss is around the size of a human player
HP is between hunter and spider queen
-Skills-
Darkness: Low CD, low duration. Puts every player into a darkened state, lowering their general visibilty by a lot. They should be able to see the wolf only once its close enough to attack.
Shadow Dash: A quick dash which will put the wolf into an invisibility state and render him invincible for 5 second.
-Ultimate-
Howl of Terror: Only usable when under 40% hp. Will slow the movement speed of every player in the server by 30-40% for the rest of the fight. Usable only once.
Voices will be jammed like in hunter rounds.
A few players are selected to be guides (1 for every 8 players?). They are immune to the wolf's Darkness ability and can see it in its invisibility state but are not able to damage it.
Ammo is limited and needs to be collected from loot boxes.
No health regeneration besides orb will be available.
-Rewards-
If boss wins: Boss gets 5-6 drops, top 3 damage will get 1-2 drops, top10 and boss get gift packages
If players win: Top 1-3 get 3-4 drops, top 4-10 will get 1-2 drops, top10 and boss get gift packages
Drops can range from coins to crates and a 1/216 chance an the unique prim.
Let me know who wants one. If you want one just reply here as I have no access to steam till I get a new computer. Also Brassx tell me what you want your card to be as the owner gets the first card. I will post cards here as they get done and hopefully they’ll be collectible in game XD
The first set of cards has been finished!
I will continue to update this post as I finish Cards.
Weapon Type: M1911/Pistol
Name: Tornado
Rarity: Legendary
Stats:
Accuracy +25% to +36%
Stability +13% to +26%
Firerate -15% to -20%
Clip -1 (If pistol, -6)
Mobility -5% to +5%
Suffix: "Propulsion". Has a 1 in X chance to "Newton" a player, pushing them back some distance. Headshots newton 100% of the time with greater effect.
Weapon Type: HUGE
Rarity: Primordial
Stats:
Firerate -30%
Damage -20% to -25%
Stability -20% to -23%
Accuracy -25% (Chance for N/A on stat)
Mobility +18% to +21%
Clip +150
Suffix*: "Triple-Loaded Chamber". Every shot shoots 6 bullets instead of one. These count from the clip reserves. The extra bullets have increased spread.
Can come with any standard suffixes/traits
*Triple-Loaded Chamber is guaranteed on every Blowback Operation
Personally, I kind of dislike the biohazard ball. I love the idea of it. Throwing it into a room and having an AOE that turns people into zombies. Love that part. The problem, for me, comes with the fact that getting touched ONCE by a zombie infects you as well. On small or narrow maps this T weapon makes it pretty easy to win. You can literally throw the item and then die and let your zombies do the work for you. (Provided you infect more than 1 person.) IDK if I'm the only person that dislikes this so I'm just posting this thread to see what you guys think. Let me know in the comments.
P.S. If there are many of you that feel the same way I do, here is a suggestion. What if, instead of being infected after you are touched, zombies can't infect others at all? Instead they do more damage (30 maybe?) and their goal is just to kill. This would make the item need a bit more thought before just throwing it. You'd want to make sure you infect 3+ and it would still be fun for the zombies to come back to life after dying as an inno.
slept
woke up on saturday
decided to shiny hunt gen 4 starters since i was hurting too much to focus on homework, so pressing 4 buttons until you see a new color should be doable, right?
2 days later and i finally hit 1000 soft resets with no shiny yet
so as motivation, i want yall to guess what shiny i get. if i ever get it and remember this thread whenever i next get on ill like give 1k coins to the people who guessed right
i also want people to post a number between 1000 and however large, given that that number be the number of SR's it takes me until i get a shiny.
(each soft reset gets me 3 encounters, so you can guess high at like 3300 and it would both count for 3300 soft resets and 1100 encounters xp)