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| [Nerf] Aezurth |
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Posted by: Beebee1303 - 10-14-2018, 05:26 AM - Forum: Implemented
- Replies (50)
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The large amount of things have gotten into some wrong hands. Which they mainly use it when ever they want and for little purpose.
My nerf proposal is 1 damage ever 0.5 seconds in the hole.
This will show up in logs of them hitting folks. Also, it will make the Aezurth inline of most position manipulation procs. Such as Grimore, Plasma Net, and CCD Proc.
(10-14-2018, 12:53 PM)Terran Wrote: However, also, please make it so that you can shoot through the black orb, so you're not 100% vulnerable and worthless when trapped in it.
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| "Looking for" option on market |
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Posted by: Aleth - 10-14-2018, 02:59 AM - Forum: Suggestions
- Replies (8)
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basically add an option that allows someone to post a certain item that they're looking to buy and how much they want to buy it for and other people can click on it to sell to them for that price.
Example:
Alex Summers (BUYING) Traitor Rounds - 400
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| Spin-to-Win (GUN) |
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Posted by: Terran - 10-13-2018, 02:33 PM - Forum: Suggestions
- Replies (11)
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Weapon Type: Any
Name: Spin-to-Win
Rarity: Primordial
Stats:
Clip: -4 to +4
Firerate: -10% to +10%
Stability: -20% to +20%
Accuracy: -15% to +15%
Damage: -12% to +12%
Mobility: -15% to +15%
Drawspeed: +25%
Reload Speed: +25%
Suffix: Spin. 1 in X chance to cause the player shot to do a fast 360.
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| Haunting (?), damage-lowering gun. |
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Posted by: Terran - 10-11-2018, 01:22 AM - Forum: Suggestions
- Replies (5)
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Weapon Type: Any
Name: Haunting (?)
Rarity: Primordial
Stats:
Clip: +6
Firerate: +19%
Stability: +21%
Accuracy: +17% to +22%
Damage: -12%
Mobility: +8%
Drawspeed: -12%
Reload Speed: -12%
Suffix: "Rusty". 1 in X chance to inflict "Rusty", lowering the afflicted's weapon damage by X-XX%.
The gun would have pretty beefy stats, but if they're too high, no problem in dampening them. I'd rather see it as a more "uncommon" prim drop than anything else.
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| Brawler Detective/Traitor class |
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Posted by: Bathory (She/They) - 10-10-2018, 01:04 AM - Forum: Suggestions
- Replies (1)
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So seeing as how we have some work to do to find and create more clases. I'd like to rework an old suggestion of mine, Kung fu.
Brawler:
Once a victim has been hit by a brawlers melee hit, their swap speed changes to be slightly worse. (unique application, can only happen once per round per victim)
Melee replaced with punches/kick swep. (Left/Right, Punch/Kick) [Controls: Mouse1/2 are punches with either hand, L and R respectively. While holding your reload key is a modifier for kicks.)
Both negative accuracy and extra recoil on guns
By performing certain combos, you can do different actions with the melee.
Combo1 - Swaps victim to holstered for up to 2seconds (if they swap manually it cancels the timer to swap them back)
Combo2 - Kicks victim backwards with a slight angle upwards. (Ability to kick people off ledges and such)
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