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  [Buff] Walk on Fire
Posted by: gfkxj - 12-29-2018, 06:22 PM - Forum: Buffs, Nerfs, and changes. - Replies (1)

So right now walk on fire doesn't really work as intended. The proc it self had its chances put back to the higher than most other chances on average lowest being 1 in 15. Not only that but the proc itself doesn't actually stay active for the time the its suppose to I have had multiple occasions where the proc after doing a couple of tics stops doing damage or sometimes it just doesn't work at all doing little to no damage whether the person is moving alot or barely at all.

Really I just want it to work like it says and actually stay active for the time it says.

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  Goodnight FRG 85/365
Posted by: zephy - 12-29-2018, 08:39 AM - Forum: Shit Posting - No Replies

Goodnight Forums
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  Goodnight FRG 84/365
Posted by: zephy - 12-28-2018, 09:21 AM - Forum: Shit Posting - No Replies

Goodnight Forums
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  Eat
Posted by: Kurt Medici - 12-28-2018, 06:09 AM - Forum: Shit Posting - Replies (1)

This restaurant is simply amazing. We ended up ending here twice. First of all the view is incredible with the Charles Bridge in the background and all the boats going up and down the river. Very peaceful and very relaxing. The wait staff was outstanding and could not have been more accommodating and attentive. I had the asparagus soup….WOW!“

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  Goodnight FRG 84/365
Posted by: pickle - 12-28-2018, 06:08 AM - Forum: Shit Posting - No Replies

forum
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  Game Suggestions
Posted by: Minehuis - 12-28-2018, 02:22 AM - Forum: Off Topic - Replies (2)

Im looking to play some new games any suggestions?

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  Infecting - Primordial
Posted by: Terran - 12-27-2018, 11:30 PM - Forum: Suggestions - No Replies

Weapon Type: Any
Name: Infecting
Rarity: Primordial
Stats:
Firerate: +5% to +12%
Stability: +10% to +20%
Accuracy: +5% to +15%
Damage: -15% to -5%
Mobility: -5%
Suffix: 1 in X* chance to inflict Contagion when damaging or being damaged by someone.

*The chance should be slightly better than normal Infectious tiers/standard contagion. The gun focuses on the status effect, more than being a "good" gun.

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  [CHANGE] Jolly Crystal
Posted by: Aleth - 12-27-2018, 10:22 PM - Forum: Buffs, Nerfs, and changes. - Replies (22)

I have never been more upset over a crystal.
Vitality was fine.
Djinn Crystal is fine.
Everything else is fine.
But when you take the nexus' trait and just slap it on a crystal, its not cool. You literally get punished super hard just from shooting people.
Just shooting someone in the back can take a lot of your HP away from you.

I think that the Jolly Crystal needs to be changed entirely. Not nerfed. Changed to something entirely different. It's dumb just to have the nexus repeater's trait on a crystal.
I propose that either:
A: Change it to a 30-ish% chance for every x amount of damage dealt to you to ice the attacker. This gives the crystal an actual Christmas type theme.
B: Change it to where instead of reflecting damage to the attacker, it has a chance to reflect any suffixes/traits to the attacker instead of you.
C: Change it to a x chance to proc snowstorm on your attacker for x amount of time.

Those are just a few ideas I have for it right now, feel free to post any others ideas for it.

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  Snowman Ice = Malicious and Kosable, but Neg Sag isnt?
Posted by: Tango(SCRUB) - 12-27-2018, 08:43 PM - Forum: General - Replies (2)

I have a Ext. CCD myself, I'm making this for a reason, if you use Ext. CCD to Snowman slow someone, its kosable, because its "Malicious" while on the other hand, distorting someones ACC is not kosable w/neg sag, from my own experience people tend to hate this and considering you can bug neg sag to perm. stay on someone when you put it on them then swap weps, its really infuriating for others to deal with.

Basically if Snowman from CCD is kosable, Neg sag should follow the same rules should it not?

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  Goodnight FRG 83/365
Posted by: zephy - 12-27-2018, 05:49 AM - Forum: Shit Posting - Replies (2)

Goodnight Forums
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