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Thank you guys :)
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My worlds on fire, how ab...
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IDEA dump - all of the FR...
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Rework Extinct system
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| Boss Rush and Thanos |
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Posted by: Marky Mark - 01-20-2020, 05:06 AM - Forum: Suggestions
- Replies (1)
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Bring back boss rush and add thanos

(Hold E); Time Stone: Rewinds the player to a position 60 seconds prior (requires 60 second cooldown); Heals and restores cooldowns to that of what was had 60 seconds ago.
(Double Tap E); Soul Stone: Bring Players Killed by the "Snap" ability back to life as minions (See "minions"[Is only active after 10 seconds have passed since "snap"])
(Tap R); Space Stone: Teleport to a location anywhere on the map (on the cursor point; Cooldown of 2 seconds after every use)
(Mouse 2); Power Stone: Ranged attack that acts similar to the polarity where it shoots on a point with no recoil and starts at 10 damage per hit and increases the longer its active on that body.
(Hold Mouse 2 ); Power Stone 2: Pound your arm into the ground causing a shockwave that deals 25 damage to surrounding players. Players hit by this are launched into the air diagonally and given screen shake (Like earthbound trait). The height and radius of this attack are measured based on how long Mouse 2 is held. While this button is held mobility is reduced to -75% and the incoming damage is reduced by 50%(Requires 10 second cooldown before next use)
(Hold R); Mind Stone: All players within a certain radius of the Boss are given Reversed Controls. A=right, D=left, W=Backwards, S=Forwards, Space=Crouch, Ctrl=Jump, Movement with the mouse is also reversed so moving the mouse to the left is right and you should understand the rest for the mouse; all controls are reversed. (Lasts 10 seconds and
(Mouse 1); Primary: Normal Punch: Deals 25 damage a hit
(Double Tap E): Snap (Half Health)
"Snap"
-Kills half of the players that are currently alive.
Hitbox:
Crit damage is dealt with the head (Should've aimed for the head man)
Shooting the body deals significantly less damage than normal body damage.
Crit damage is also dealt if shots are dealt with the fist wielding the infinity gauntlet
Minions:
Minions are grayscaled fast zombies wielding Halo Energy Swords
25% health
Deal 100 damage to players
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| Buff Dimension Crystal/Blaze Crystal/Unused ones |
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Posted by: Terran - 01-19-2020, 10:02 PM - Forum: Suggestions
- Replies (7)
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Crystals are cool, but with things like Vitality, Djinn, Reload and sometimes Shock Absorb, people don't really have any variety. Its a shame, because some are just defunct. Here's a few proposed changes and why they should be a thing:
Dimension Crystal - Everyone spawns with 3 or 4 magazines of ammo, potentially 100+, which just makes this crystal pointless. A proposed change:
50% chance to add a spent bullet back to your RESERVES.
Blaze Crystal - While it has its uses, there are so many suffixes and better crystals in the game there's almost no point to using this. People may argue that its good vs phoenix or etc, but the only times I use it is on Dragon Rounds. While its a strong crystal, its so selective in its use that using it is...pointless. A change:
Lowers Explosive/Fire damage by 65%, and heals you for 25% of the damage taken.
Jump Crystal/Gravity Crystal/Fall Damage - These crystals do have a use, but they're not really USEFUL. They could be different. Instead, why not combine them into one crystal? The effects are minimal enough. I.E: You'd jump higher, have slightly less gravity and take decently less fall damage. This could be useful combined with a number of things.
Now, POSSIBLY an ENTIRELY different idea is that these crystals are put into a new category, temporary name "shit" or something. They can be used in COMBINATION with the Crystal Synergizer and the obviously better crystals. So, yes. Possibly 3 crystals at once is what I'm proposing, but the third can only ever be one of the more "mediocre" crystals. (If this was implemented, then don't combine the jump/gravity/fall damage crystals of course).
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| Revert Spawn-Ammo |
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Posted by: ghasT_T - 01-19-2020, 08:40 PM - Forum: Suggestions
- Replies (4)
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Bit of an odd request that some might disagree with, but ever since it was changed that everyone spawns with full reserve ammo, the "scavenge" part of TTT went out the window, also completely ruining the purpose of the Dimension Crystal. Ammo management is a major part of TTT, and without it, it removes a lot of tactical decision making.
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| "Quick Craft" doesn't work for Keys. |
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Posted by: Terran - 01-19-2020, 06:30 AM - Forum: Bug Reports
- Replies (7)
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Also, you have to put in the exact amount of resources to craft a key, which is annoying. It'd be easier if you could just put in a stack of Fragments and Scrap, and then add the catalysts.
Crafted like 50 T5 keys and it was a pain to do. 70 scrap, 13 legendary fragments, 4 legendary catalysts over and over again...
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| Meteor Sword Crafting |
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Posted by: Ghostly - 01-17-2020, 08:10 AM - Forum: Suggestions
- Replies (4)
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Make it so after you craft meteor sword you get a tag called "Meteor Sword Crafter" or something. And if you have this tag, the cooldown is gone.
I understand there are other guns that have cd when crafting, but your actually hyped to use those after the first time.
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