07-07-2020, 09:50 PM
(This post was last modified: 07-07-2020, 09:57 PM by 50 Shades Of Aidz.
Edit Reason: Rewording a couple things
)
(This would be really hard to make, so I doubt it will be implemented, but with a couple tweaks, I think it would result in a very cool event) A Boss rush event. In this event, you would play with a squad of 4-8 people, and you would have to fight every non-player boss one at a time (Ex. WQ -> BW -> Abyssal -> R'kuloth -> Morgoth -> Horus -> Tzadkiel).
The boss' health would be scaled depending on the amount of players on the team, and the difficulty chosen (Available difficulties could be something like: Easy, Hard, Expert, Nightmare). The difficulty would make the boss' deal more damage, and have more HP, and have different attacks. On the higher difficulties, you could make it so that players don't heal or respawn after each boss is defeated.
Once every boss has been defeated, everyone are teleported into a room similar to the chest room for IoD. In this room, you pick a random chest, the chest can drop coins, crates, and a couple unique items, the higher the difficulty chosen, the more loot you get, and the higher the chance to drop the unique items.
The boss' health would be scaled depending on the amount of players on the team, and the difficulty chosen (Available difficulties could be something like: Easy, Hard, Expert, Nightmare). The difficulty would make the boss' deal more damage, and have more HP, and have different attacks. On the higher difficulties, you could make it so that players don't heal or respawn after each boss is defeated.
Once every boss has been defeated, everyone are teleported into a room similar to the chest room for IoD. In this room, you pick a random chest, the chest can drop coins, crates, and a couple unique items, the higher the difficulty chosen, the more loot you get, and the higher the chance to drop the unique items.