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FRG:Stronghold Server

#9
(04-14-2020, 04:35 PM)Eclipse Wrote:  
(04-14-2020, 04:49 AM)Link Wrote:  Because it all depends on how the content is on the gamemode, some good updates can fix a "dead" gamemode

Yeah, if that's the case why did ZS and Boss Rush flop then? Stronghold won't last and it would be just considered a waste of time for Brass's already busy enough schedule.

Boss rush wasn't really a flop, more of introduced at the wrong time as there weren't many consistent players on every day. However many people today wish to see it return. As for ZS well you can blame the fact that not many people knew how to play the gamemode well and the fact that ZS doesn't really fit with our inventory system. As somebody said above (cant remember who) our inventory system is near perfect for a deathmatch setting and stronghold is the perfect fit for it. It wont bring in many new players but it will give all us current and older players something to enjoy while we wait for other major content updates, in addition to being relatively easy to make as all Brass would have to do is change one of the TTT servers over to a stronghold one. Super simple gamemode, really fun, I would love to see this implemented.
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Messages In This Thread
FRG:Stronghold Server - wind - 04-13-2020, 03:20 AM
RE: FRG:Stronghold Server - Link - 04-13-2020, 10:27 PM
RE: FRG:Stronghold Server - Kazen - 04-13-2020, 10:58 PM
RE: FRG:Stronghold Server - Eclipse - 04-14-2020, 03:22 AM
RE: FRG:Stronghold Server - Terran - 04-14-2020, 03:27 AM
RE: FRG:Stronghold Server - Link - 04-14-2020, 04:49 AM
RE: FRG:Stronghold Server - Eclipse - 04-14-2020, 04:35 PM
RE: FRG:Stronghold Server - Jed Zander - 05-01-2020, 06:50 PM
RE: FRG:Stronghold Server - HeisenBurger - 05-01-2020, 11:51 PM
RE: FRG:Stronghold Server - wind - 06-21-2020, 09:38 PM
RE: FRG:Stronghold Server - joe - 12-04-2022, 08:39 PM

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