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5 Godlike Weapons for Exodus, Christmas, and Events

#1
Prior to reading the rest of this thread: (It is long)
EDIT: I worked on this post for a while, however I ended up omitting a "spirits" idea I had. The concept of every weapon still functions without this concept. Ignore some of the spirit portions when necessary.

By: Marky Mark and The Funky Bunch
Gun Models will be shown first, then their stats and abilities, and lastly some extraneous nonsense.

Weapon Models: The Names Correlate with their CSO names and Destiny Names

Realm of the End :https://steamcommunity.com/sharedfiles/filedetails/?id=1901264105
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Twister Tantrum: CSO Nexon (Fully Charged Version)
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Realm of the End
Lore: Words of an unknown Traveler from a long lost Future: Time. Time never ceased. Time had remained in our death... until the end came and all faded to nothing. Only I remained. An Empty Void.
Stats:

Damage: 50 damage a hit
Firerate: 2 shots a second
Stability: +30%
Mobility: +20%
Reload Speed: 3 seconds
Clip: 7
Accuracy: +35% (its a sniper)
Cannot deal headshot damage to Targets outside of a Stopped Time Realm
Damage to Targets within Stopped Time Realms receive +100% (100 damage) if the USER is inside one of their own Stopped Time Realms
Damage to AI (in all events) within Stopped Time Realms receive +700% (350 damage) a hit if the USER is inside one of their own Stopped Time Realms.
Mobility/Movement Speed of the USER when in their own Stopped Time Realm is reduced.
-Stopped Time lasts 7 seconds



Ability: Stop Time
-This ability stops time within a certain radius freezing all players and props to their positions.
-The affected area turns black and white within a spherical radius.
-Stopped Time lasts 7 seconds
-The Spirit is visible even prior to the ability being used.
-The Area of effect reduces all damage dealt by the user and to the user by 25% (User deals and takes 25% less damage)
-When time resumes players shot and not killed receive knockback and all the damage ONLY when time resumes.
-If the User leaves the stopped time radius time resumes for all players in the radius
-Cooldown of 30 seconds in TTT and 60 seconds in non-lobby events. (Exodus and IOD)
-The gun this ability is applied on cannot deal headshot damage
-In Events, this Weapon extends the downed-time of a boss if they are within the radius and stops movement of AI mobs within the effect. (Should provide some new strategy to boss battles)

With the Below Option: Radius should be about the size of a Caliburn circle on gunshots; Holding E (Spawns on the User) is slightly larger or about the size of the blast radius of Whirlwind Sonic Boom
Alternatively, On an area shot at by the player (similar to whirlwind) a space of stopped time can be spawned with a smaller radius. Holding E charges the weapons to summon a stopped time location on the player with a much larger radius. The weapon can only deal max damage if an entity or player is within a stopped time bubble. Meaning Headshots can only be obtained within the radius of stopped time.

- Sound effects:
Nothing can be heard by the players caught by the ability until time resumes (Sound is muted for affected players)
Stop Time:

Resume Time:





Twister Tantrum
Lore: This weapon was invented by a Scientist wishing to control the weather, who died due to his inability to control the unstable storms produced.
Stats:
The weapon fires as a beam like the Polarity
Damage: 12
Firerate: 20 hits a second
Stability: 100%
Mobility: 0%
Reload Speed: 2 seconds
Clip: 20 (The rate at which ammo is depleted should equal that of the Polarity)
Accuracy: 100%


Ability: Tornado
- The User is able to summon a tornado beneath them pulling all players to the User's location
- Releasing the Tornado throws all players away (repulsing them similar to that of a discombobulator)
- While the Tornado is active the user is able to move with +40% mobility however whilst on the Tornado the player skates around and the longer the player keeps their momentum the faster they move similar to CCD snowman transformation. The player can strafe left and right with ease, but its hard to stop moving is the main disadvantage. The player cannot stop moving entirely whilst on their tornado. The only way to stop the Tornado is to either wait 30 seconds for it to go away or to activate the dissipation (repulsion) which repulses enemy players caught and initiates a 60-second cooldown.
-The Tornado should have high acceleration with low to no stopping power.
-Players caught by the Tornado (within a radius about the size of Caliburn circle) take 15 damage a second (allowing the ability with players caught to be KOSable)
-Cooldown: 60 seconds TTT and Events: 60 seconds
-In Events, AI mobs (not bosses) are pulled in towards the user.

-When Tornado is active the User's position is moved above the ground so they are not walking and players "sucked" in by the tornado are also pulled off the ground with the center of the wind box being above the User's head.



Gravitudinal Gratitude
Lore: This weapon was forged by the condensing soul of a woman, so loved by everyone for her kindness that her soul could no longer withhold its form.
Stats: Secondary SMG
Damage: 15 damage a hit
Firerate: 15 Shots per seconds
Stability: 15%
Mobility: 15%
Reload Speed: ~2 seconds
Clip: 36
Accuracy: -5%


Ability: Lovely Atmosphere
Description:
- This Ability Enhances the stats of players near the User
- The Closer other players are to the User the greater the % of stats received. As well as increased chances for suffixes and lower cooldowns (at a fixed rate of 50% not influenced by proximity)
- The USER is able to choose 1 (or 2) of all stats to buff players with.
-The more players near the user the great the stat buff % for the User and other players.
- Being close enough to hug the USER  gives full stat buff with % decreasing by 4% for each in-game unit away from the USER.
- For each player near the User buffs received are a base of 5% up to a max of 10 players (+50%). (Sounds OP on paper, however, most team events not in lobby require smaller teams and spacing to prevent the destruction of the group).




Bloody Blizzard
Lore: It is said that this weapon was wielded by Jack Frost to annihilate Santa's 901st Liege of Elven Special Operatives and halt Christmas in the year: 2019
Stats:

Damage: 16
Firerate: 12 shots per second
Stability: +15%
Mobility: -5%
Reload Speed: 3 seconds
Clip: 101 rounds
Accuracy: +10%


Ability: Freezing Breath
- The ability sends out a shockwave (think of kraken and abyssal terror shockwave) starting at the user's position freezing all players not hidden behind walls.
- Players can jump over the shockwave to avoid it.
-Players frozen receive a time-based decrease of health up to -20 health
- Players upon being frozen receive knockback horizontally pushing them away, whilst sliding.
- Damage to Frozen players is reduced by 10%
- Players afflicted by freezing Breath are frozen for 10 seconds.
-In Events, mobs are damaged for 75 damage
Cooldown 30 seconds in TTT and 60+ seconds in events.
When Activated a Howling wind sound is played



The Gatekeeper of the Sun
Lore: Forged by the light of a dying neutron star, the Phoenix Guards the Solar System with this weapon to protect against foreign invaders. However, the fact that this weapon is now in our hands leads us to believe the Phoenix has fallen and our world is left unguarded.
Stats:
Damage: 16 dmg a hit
Firerate: 17 shots per second
Stability: 15%
Mobility: 10%
Reload Speed: 6 seconds reload speed
Clip: 125
Accuracy: 30%
Has a Chance to Drop with Fire walking and "of the Phoenix" ignition.


Ability: Summon Pillars of Fire
- Similar to Tesla coils from the Voltaic Monthly this Spirit Ability allows the player to summon 5 pillars of fire
- What makes this ability similar to Voltaic is that the Pillars are able to connect to each other form walls of fire.
- The Pillars are vertical the pillars themself have 300 health.
- The Pillars ignite and damage all AI that either walk or are in contact with the walls of fire.
- Visually the Pillars (like the coils) should look similar to the Garrys Mod Combine Thumper (But Smaller).
- 5 Pillars should appear above and behind the USER with the pillars move to their positions and enlarging when placed.

Gatekeeper: (IDK how to make the custom texture and affect for a wall of fire but I think you can imagine it)[Also one thumper is not colored so you understand what the base texture of a thumper looks like]
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I ended ignoring most of these notes and you should too, however you can read them if you want to they aren't entirely useless. EDIT: I deleted the useless notes.

#2 Note: I suggest this item as a new tier based on them all having a random chance to have a set of multiple spirits. They should have a decently rare drop chance similar to a godlike.

#3 Note: I suggest this more specifically for Exodus since it seems like it going to be a big project so the items alongside it should also be highly sought after and awesome.
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#2
This is Gmod not destiny chief, the effects are way too overloaded and op for FRG In my opinion. They seem cool and all but if a gun of this level were to ever be added to FRG it would be such a shit show since the regular player has only 100 hp, even with armor how are we expected to survive this kind of stuff and fight against it with lets say a bellum since even someone with the best weapons atm can get beat by a bellum if you have better aim, etc... In addition traits should also not be too limiting on the people affected, and alot of times traits are nerfed because of this, an ability that can insta freeze a duel for 7 seconds letting team mates etc come to them and making anyone but you just get fucked if your nearby for 7 seconds is super aids (even if this was shortened, any procc that doesnt kill but just gives you a timeout is pretty aids and unlike ice it isnt a procc its an activatable ability).

Overall, these were pretty cool but way too op and unfun (for everyone else) for frg.
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#3
why do guns nowadays gotta be so complex i just wanna run around and shoot people
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#4
im sorry but half these stats look like they were ripped straight from moat, half this shit is way too overpowered.
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