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Map suggestions 11/11/19

More map Suggestions:
1. https://steamcommunity.com/sharedfiles/filedetails/?id=877419567
2. https://steamcommunity.com/sharedfiles/filedetails/?id=170201072
3. https://steamcommunity.com/sharedfiles/filedetails/?id=774409248
4. https://steamcommunity.com/sharedfiles/filedetails/?id=1358920571

5. https://steamcommunity.com/sharedfiles/filedetails/?id=1845308503

Number 5 is my favorite amongst the other maps, its not huge and provides a lot of cover and locations to hide. However it is not a TTT map it is a gm map so it would probably need custom spawnpoints and ammo locations.

On a seperate note: i also want to address something thats been bothering me about the map rotation.
(Illl make a seperate post in a different thread about this with little more detail)

I have played the same like 5 maps every time I play TTT and its starting to really get on my nerves. (Its been on my nerves everytime i play TTT for the past year, but im addressing it now) We always play Kakariko, Parkhouse, gm_construct, dolls, richland and all the other maps that are required by scroll challenges. I rarely EVER play a new map. I submitted a few maps recently and I never see them in the map rotation let alone get picked. And when a new map mine or not mine does appear its always a challenge map. I don't enjoy TTT on FRG anymore because of this. I want to do dailies and get the new monthly but its so BORING to play TTT because its the same challenge maps OVER AND OVER AND OVER. (Especially frg_kakariko that map is always up when i get on TTT mostly just sit in lobby now twiddling my fingers with crates and looking through what I can do or playing solo boss then getting off)

I think as a solution to this increase the chances of newer maps added such as complex_fixb4, ttt_frg_subway, lunarresearch, etc. you get my point. AND decrease the rate at which challenge maps appear. If someone needs them to appear, then they should use the guarentee roll from the challenge scroll. If they managed to get it wrong then that is the fault of the person for not asking around or their own stupidity for choosing the wrong answer.

A benefit to decreasing the chances of scroll maps appearing and "new"/unplayed maps having an increased appearance rate would be so that we can judge as a community whether or not the newly added maps are worth keeping on the server allowing the server to have a more refined "playlist" of maps in rotation.


TTT Heaven was in before and it was extremely laggy, thus now it’s removed
Shifting Grids is probably the most unique map I’ve seen, but I don’t know how it would work with Brassx’s spawn generation.
I’ll add the maps in later today.

Also I didn’t kind of agree with the whole playing the same maps. I would love to see something that encourage playing on a new map, maybe higher chance of luck map on new maps?

I've tested shifting labyrinth before and it had some issues. Places you could get to and not get out of and stuff. I'll talk with Parade about the rest.

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