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Poll: Should an untradeable copy of the Monthly item drop after 20+ full daily completions?
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A change to the monthly daily reward system

#12
(05-23-2019, 11:30 AM)DONGERWEED29266602592O38523097 Wrote:  we had a conversation similar to this in the discord a few days ago, and generally speaking it boils down to this: the monthly uniques are MEANT to be rare. Frankly, everyone being able to have one with as minimal effort as the dailies take just over a month would basically make them not worth anything.
It's not as if you can't buy one later, in the same way that you can now trade for a coal launcher which released as an RNG-droppable unique with a lot of interesting quirks, namely, being a secondary slot shotgun. The coal launcher probably won't even be as reasonably-attainable as these monthly droppables will be, as brass has said he intends to make/is considering making it a more-rare drop from when the calendar loops around in a year, but it's likely the launcher won't make a return in a similar fashion.

You shouldn't get even more guaranteed return on what is essentially something you do passively now by just playing TTT.

Minimal effort? In order to get the dailies done 20 times, you're probably talking at least 40-60 hours on the server if not more with the whole "play 120 minutes" or "play 50 rounds" (FIFTY!!!) challenges. If you are really are dedicated enough to do that every single day, than why wouldn't you deserve the monthly? It would still be incredibly rare.
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RE: A change to the monthly daily reward system - Dylan - 05-25-2019, 06:31 AM

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