04-05-2019, 09:59 AM
(This post was last modified: 04-06-2019, 07:39 AM by Beebee1303.)
I've been thinking of this for some time now, thought I'd finish it when folks are suggesting fantasy stuff. Cause I don't know and I just wanted to finish this :/.
**Numbers can change, it is really just to give an idea.
This crate’s main gimmick is Cursed weapons, you gain something but for a price. These Curses will add a bit of depth while playing and could completely change how you play a round. Also it revolves around the 7 Deadly Sins cause I needed some direction and it was kinda fun thinking of these. (And stealing from other games)
Curse interactions.
Cursed [Tier] [Weapon] [Suffix]
One Curse per weapon.
Cursed weapons cannot be dropped after the round started.
Cursed weapon’s Pros and Cons are constant passives. Unless stated otherwise.
I'll be going in alphabetical order and pros/cons will be adjusted to whichever is more relevant.
Con: This Cursed weapon starts with no positive stats.
Pro: Whenever you get any Rightful kill, the highest unowned positive stat of the victim's current weapon is applied to this Cursed weapon. This only lasts a round and will go back to having no positive stats.
Pro: While damaged and out of combat (8 seconds without dealing/taking damage), consume 15% of max reserved ammo from the cursed weapon (Rounding up) every 2.5 seconds to heal 10 health. If your weapon normally holds 90 reserved ammo, you'll consume 14 ammo.
Con: If unable to eat 15% of max reserved ammo then receive 15 damage instead.
Con: You're unable to receive item/weapon end round drops. (Giveaways are unaffected)
Pro: If you survive the round, you'll have a higher chance for coin drops and is increased by 33%.
(When you’re a T a random non-T will become your obsession)
Pro: When looking at your obsession*, gain damage towards your next shots. This has capped scaling to 20% bonus damage. 2% damage for each second of staring. Each shot consumes 5% bonus damage. (Shooting will consume even if it doesn't hit)
*Looking at your obsession is having your crosshair over them and seeing their information. (The karma, health, stance)
Con: You deal 90% reduced damage towards your obsession and they’re immune towards your bonus damage. When you stare at your obsession, the obsession can see a glowing outline of you. Thus revealing you're a T.
Background information.
The obsession is aware of being the obsession, could be told in the chat “You can’t shake the feeling you’re being watched."
The obsession isn’t told when they’re being watched, they'll have to be observant of others.
There is a .3 second grace period you won't reveal yourself if you put your crosshair over your obsession.
You'll be shown as bright pink outline when you look at your obsession. This will be shown through objects that apply.
In line with the rules, folks can't force anyone to look at the obsession if they don't want to.
Only one obsession per round.
**Issues: I don't know how this would work with multiple Lust guns. Should there be more then one, only one per round? Should they share the same person? I think there should only be one lust gun in effect and it should be chosen randomly.
Pro: +5% in every stat for the cursed gun while above 90% health.
Con: -5% in every stat for every weapon while below 89% health.
Pro: This cursed weapon deals an extra 40% base damage.
The extra damage is separate and isn't affected by the weapons bonus stat damage.
Con: This cursed weapon's mobility and firerate are now -15%
Pro: This cursed weapon deals an extra 10% base damage.
The extra damage is separate and isn't affected by the weapons bonus stat damage.
Con: Take 25 damage each second until you’re at 35% max health.
This one scares the shit out of me and I don't blame people for saying it shouldn't be like this. But it fits the theme and I think it is a nice trade off.
Hand of Greed
Weapon: Pistol (Really any semi-auto secondary)
Rarity: Primordial
Stats
Accuracy: +100%
Clip: -9 (Or what ever leaves it at 1 clip)
Mobility: -25%
*Can't reload, be dropped, or have reserved ammo.
*Deals a flat 25 damage, this is effected by damage reduction.
*Rightful kills with Hand of Greed rewards the user with 100 gold.
---------------------
Malus [Weapon]
Weapon: All
Rarity: Godlike
Enhanceable tier weapon that goes to level 7.
Base # of Points Max
Accuracy: 0% 2 18%
Clip: 0% 2 20%
Deploy Speed: 0% 1 10%
Damage: 0% 3 19%
Firerate: 0% 3 20%
Mobility: 0% 1 6%
Reload Speed: 0% 1 7.5%
Stability: 0% 2 17%
*This will be the first to have a clip percent. Mainly rewarding weapons with a higher then average clip.
You'll be able to feed the weapon guns with nonGodlike+ traits on them, after you've fed enough weapons with the trait you want you can lock it in and it'll be on the weapon forever. However, it'll be far weaker then what you would normally find, but you get to have the choice of what traits are on your weapon.
All traits being put on Malus weapons will be 33% weaker.
There is a 4 trait limit. Further traits will replace a trait at random.
Examples
1 in 10-20 chances will be 13-27.
Mobility boos will 27% speed.
DoTs time and damage will be reduced by 33%.
On average, this is slightly worse then most top tier, uhh well tiers. (However, they'll have a higher PWR then their Heroic/Eerie counterparts. That is because accuracy counts towards and against PWR. They'll have less damage and firerate, but have 0% accuracy.) The upside is that you get to choose what stats and traits you want to customize just for weapon type.
If you had a rifle do you really care about the clip, would you rather exchange that stat for accuracy? Would you rather have deploy speed on a secondary then mobility? Shotguns arn't hurt that much by the decreased chances, why not have double shoot on it? This is a flexible enhanceable, the numbers maybe off but it really is just a proof of concept.
Sloth's Disgrace
Slot: Misc
Rarity: Primordial
-15% Mobility
+15% Damage Reduction
*Unable to jump
*Able to climb up walls or steps (Slightly slower then Shurikens and Zombies.)
*Crouching and uncrouching are 50% slower
---------------------
Mortal's Pride
Slot: Misc or crystal
Rarity: Legendary
Whenever you take damage, you have a 25-35% chance for your health to be set and remain at 1.
---------------------
Crystallized Lust
Slot: Crystal
Rarity: Primordial
+5% Mobility
-8% Damage Reduction
If traitor
Become obsessed with one random non Traitor.
Passive is tripled (+15% M and -24% DR) when walking towards your obsession. (Judged off a 15 degree cone, so you don't have to look directly at them to get the passive)
Only one obsession per round.
---------------------
Jar of Sin
Slot: Consumable/Rune
Rarity: Godlike
Has 3 charges
Primordial consumes 3 charges
Legendaries and below consume 1 charge.
Apply a random Curse to Primordial weapons and below. When it is applied to a weapon, 1 random negative stat (Excluding clip) will be increased by 50% (-10% Stability will become -15% Stability.)
If weapons has more then 4 traits it will replace a random trait.
If you read all this, thank you. If you have any ideas I'd like to hear them.
**Numbers can change, it is really just to give an idea.
This crate’s main gimmick is Cursed weapons, you gain something but for a price. These Curses will add a bit of depth while playing and could completely change how you play a round. Also it revolves around the 7 Deadly Sins cause I needed some direction and it was kinda fun thinking of these. (And stealing from other games)
Curse interactions.
Cursed [Tier] [Weapon] [Suffix]
One Curse per weapon.
Cursed weapons cannot be dropped after the round started.
Cursed weapon’s Pros and Cons are constant passives. Unless stated otherwise.
I'll be going in alphabetical order and pros/cons will be adjusted to whichever is more relevant.
--------------Envy--------------
Con: This Cursed weapon starts with no positive stats.
Pro: Whenever you get any Rightful kill, the highest unowned positive stat of the victim's current weapon is applied to this Cursed weapon. This only lasts a round and will go back to having no positive stats.
--------------Gluttony--------------
Pro: While damaged and out of combat (8 seconds without dealing/taking damage), consume 15% of max reserved ammo from the cursed weapon (Rounding up) every 2.5 seconds to heal 10 health. If your weapon normally holds 90 reserved ammo, you'll consume 14 ammo.
Con: If unable to eat 15% of max reserved ammo then receive 15 damage instead.
--------------Greed--------------
Con: You're unable to receive item/weapon end round drops. (Giveaways are unaffected)
Pro: If you survive the round, you'll have a higher chance for coin drops and is increased by 33%.
--------------Lust (Traitors only)--------------
(When you’re a T a random non-T will become your obsession)
Pro: When looking at your obsession*, gain damage towards your next shots. This has capped scaling to 20% bonus damage. 2% damage for each second of staring. Each shot consumes 5% bonus damage. (Shooting will consume even if it doesn't hit)
*Looking at your obsession is having your crosshair over them and seeing their information. (The karma, health, stance)
Con: You deal 90% reduced damage towards your obsession and they’re immune towards your bonus damage. When you stare at your obsession, the obsession can see a glowing outline of you. Thus revealing you're a T.
Background information.
The obsession is aware of being the obsession, could be told in the chat “You can’t shake the feeling you’re being watched."
The obsession isn’t told when they’re being watched, they'll have to be observant of others.
There is a .3 second grace period you won't reveal yourself if you put your crosshair over your obsession.
You'll be shown as bright pink outline when you look at your obsession. This will be shown through objects that apply.
In line with the rules, folks can't force anyone to look at the obsession if they don't want to.
Only one obsession per round.
**Issues: I don't know how this would work with multiple Lust guns. Should there be more then one, only one per round? Should they share the same person? I think there should only be one lust gun in effect and it should be chosen randomly.
--------------Pride--------------
Pro: +5% in every stat for the cursed gun while above 90% health.
Con: -5% in every stat for every weapon while below 89% health.
--------------Sloth (Melee only)--------------
Pro: This cursed weapon deals an extra 40% base damage.
The extra damage is separate and isn't affected by the weapons bonus stat damage.
Con: This cursed weapon's mobility and firerate are now -15%
--------------Wrath--------------
Pro: This cursed weapon deals an extra 10% base damage.
The extra damage is separate and isn't affected by the weapons bonus stat damage.
Con: Take 25 damage each second until you’re at 35% max health.
This one scares the shit out of me and I don't blame people for saying it shouldn't be like this. But it fits the theme and I think it is a nice trade off.
--------------Weapons--------------
Hand of Greed
Weapon: Pistol (Really any semi-auto secondary)
Rarity: Primordial
Stats
Accuracy: +100%
Clip: -9 (Or what ever leaves it at 1 clip)
Mobility: -25%
*Can't reload, be dropped, or have reserved ammo.
*Deals a flat 25 damage, this is effected by damage reduction.
*Rightful kills with Hand of Greed rewards the user with 100 gold.
---------------------
Malus [Weapon]
Weapon: All
Rarity: Godlike
Enhanceable tier weapon that goes to level 7.
Base # of Points Max
Accuracy: 0% 2 18%
Clip: 0% 2 20%
Deploy Speed: 0% 1 10%
Damage: 0% 3 19%
Firerate: 0% 3 20%
Mobility: 0% 1 6%
Reload Speed: 0% 1 7.5%
Stability: 0% 2 17%
*This will be the first to have a clip percent. Mainly rewarding weapons with a higher then average clip.
You'll be able to feed the weapon guns with nonGodlike+ traits on them, after you've fed enough weapons with the trait you want you can lock it in and it'll be on the weapon forever. However, it'll be far weaker then what you would normally find, but you get to have the choice of what traits are on your weapon.
All traits being put on Malus weapons will be 33% weaker.
There is a 4 trait limit. Further traits will replace a trait at random.
Examples
1 in 10-20 chances will be 13-27.
Mobility boos will 27% speed.
DoTs time and damage will be reduced by 33%.
On average, this is slightly worse then most top tier, uhh well tiers. (However, they'll have a higher PWR then their Heroic/Eerie counterparts. That is because accuracy counts towards and against PWR. They'll have less damage and firerate, but have 0% accuracy.) The upside is that you get to choose what stats and traits you want to customize just for weapon type.
If you had a rifle do you really care about the clip, would you rather exchange that stat for accuracy? Would you rather have deploy speed on a secondary then mobility? Shotguns arn't hurt that much by the decreased chances, why not have double shoot on it? This is a flexible enhanceable, the numbers maybe off but it really is just a proof of concept.
---------------------Other---------------------
Sloth's Disgrace
Slot: Misc
Rarity: Primordial
-15% Mobility
+15% Damage Reduction
*Unable to jump
*Able to climb up walls or steps (Slightly slower then Shurikens and Zombies.)
*Crouching and uncrouching are 50% slower
---------------------
Mortal's Pride
Slot: Misc or crystal
Rarity: Legendary
Whenever you take damage, you have a 25-35% chance for your health to be set and remain at 1.
---------------------
Crystallized Lust
Slot: Crystal
Rarity: Primordial
+5% Mobility
-8% Damage Reduction
If traitor
Become obsessed with one random non Traitor.
Passive is tripled (+15% M and -24% DR) when walking towards your obsession. (Judged off a 15 degree cone, so you don't have to look directly at them to get the passive)
Only one obsession per round.
---------------------
Jar of Sin
Slot: Consumable/Rune
Rarity: Godlike
Has 3 charges
Primordial consumes 3 charges
Legendaries and below consume 1 charge.
Apply a random Curse to Primordial weapons and below. When it is applied to a weapon, 1 random negative stat (Excluding clip) will be increased by 50% (-10% Stability will become -15% Stability.)
If weapons has more then 4 traits it will replace a random trait.
If you read all this, thank you. If you have any ideas I'd like to hear them.