Hi there Guest,  
Sign in here: Login through Steam



  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Let's talk about challenges and daily quests.

#5
I don't think you guys are actually thinking about this. Instead of player vs player, it becomes TEAM VS TEAM. Innocents vs traitors(in terms of salt levels).You're looking at the aspect that people will try to work together, but not about what happens when you lose, or how the other team will feel. Traitors go try hard and win, and innocents can't progress at all? SALT. Innocents go super try hard and camp and kill T's and T's can't progress? SALT. We've seen this before on boss rounds when the boss tries to win for their extra loot, people get salty and call them sweaty.

Also, anything that relies on teammates too much to progress promotes a much more toxic/try hard environment, especially PvP where something is actually on the line for wins/losses. Rather than just relying on yourself, being happy with getting a kill or two. So say T's lose the round. Who do they blame then? Their 'awful teammates' for throwing? Someone who didn't help as much? Afk's? Someone who got 0 kills?? Sure as hell wont blame themselves. Look at what happens in lyrus/santa fights, and thats vs an AI. People get salty at last place, accuse them of leeching. The salt levels would be much higher because they get 0 progress at all, even if they got some kills. If someone gets 6 kills, and the other T buddy is a new player, gets 0 kills and loses the round, do you really think people are just going to be ok with that? Ok with the fact their challenge scroll gained 0 progress? Hell no.

We don't need more people bitching about 'leeches'.

If you needed wins everyone would equip their best, most try-hard weapons, not play around/goof off, and would get even saltier when they lose a round.

I don't know your definition of tryhard, but that's as try hard as it gets. People already get meme'd for using heroic galils or godlikes, this would only increase that. Unless its to 'get wins with certain weapon'. But then it circles all the way back to relying way too much on teammates.
Quote:Folks going for kills will be hair-trigger bastards that will kill for ANY reason at all. But if it is winning as a team, then folks wouldn't get salty for kill steals nor would they be looking for excuses to kill folks.

No. It would be the same, if not worse. You need kills to win the round, making kills way more important because to get ANY progress there has to be multiple kills. Challenge based kills need rightful kills to progress, it's a similar thing as wins except wins will makes it much easier for innocents to leech and progress, and much harder for T's to.


Not to mention this would be super easy to farm with only 6 people online, intentionally or not.
Find
Reply



Messages In This Thread
RE: Let's talk about challenges and daily quests. - Brassx - 01-12-2019, 07:31 AM

Forum Jump:


Users browsing this thread:
1 Guest(s)