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Jolly Crystal

#6
From someone that has been using it, even when it was utter shit, I would say that is serviceable post nerf. I usually deal around 8-15 damage per round. Maybe 20, but that is pretty rare. Compared to the Jihn crystal, the Jolly is hardly anything (Not even counting the healing).

(12-24-2018, 08:17 PM)Fancy Jolly Typh Wrote:  Second is so-so, given it's the purpose of the crystal.
I was joking about it while i was gone for the weekend but wow it's actually pretty bad. Twice i've say gotten warrior with the aug, shot someone in the head 3 times to kill them (49 hs damage), just to proc every time and get me down to like 30% hp.

You're stretching the truth to make the Jolly crystal better then it really is.
49*.25=12.25*3=37 damage Max from the situation that you said. Thats if you're super unlucky and got the 13% chance of that happening to you. I don't know how you doubled the max damage it can do.

(12-24-2018, 08:17 PM)Fancy Jolly Typh Wrote:  Honestly, my proposals are either:
-Make the crystal work like a neurotoxin or whatever the hl2 thing is called. Keep its stats the same, but allow whoever is applied the damage to heal from all the damage the crystal gave them in 5-10 seconds. It keeps the crystal viable in a head-on fight, and it doesnt screw over someone's round for getting an unlocky proc.

If you really want to heal 8-15 damage over 5 seconds, sure why not? Or I could just use a jhin crystal, deal the same damage, and you can't heal from that (I don't care if I'm comparing a Godlike to a Prim). If anything I don't care if this was implemented.

(12-24-2018, 08:17 PM)Fancy Jolly Typh Wrote:  -Reduce the chance to proc the damage. You can re-raise how much it does by a bit, but I honestly think a reduction to a 35% chance to reflect damage is fair.

I've had plenty of games were it didn't proc. I've had games where it proced 3 times in a row. It's called rng. With this 50% chance I can expect it to work at least once or twice a round. It's like the Baneful tier, the chance to be great is there, but guaranteed ways are far better.

(12-24-2018, 08:17 PM)Fancy Jolly Typh Wrote:  -Remove the recoil taken from damage taken from the crystal.

You're making it sound like it flies off to the other side of the screen, but this should be like any other damage. I've faced with other Jollies and it isn't that bad like you're making it out to be. This is personal opinion and bias, but I disagree with it.

(12-24-2018, 08:17 PM)Fancy Jolly Typh Wrote:  Ill still find myself complaining for sure, but the most irritating part is getting a kill jacked, losing half my HP and getting KOS'd because the crystal moves my screen around.

You're making it sound better then it really is again. With the most recent nerf, there is a damage cap of 25% of the user's max hp (25-31 damage max). When you say it dealt half of your health, which is impossible, you must of one shotted them. I'm not calling you a lier, but you're REALLY stretching the truth to fit your agenda.
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Messages In This Thread
Jolly Crystal - Fancy Jolly Typh - 12-24-2018, 08:17 PM
RE: Jolly Crystal - Bradley - 12-24-2018, 08:29 PM
RE: Jolly Crystal - Terran - 12-24-2018, 09:25 PM
RE: Jolly Crystal - Bezerker - 12-24-2018, 10:11 PM
RE: Jolly Crystal - Fagxel - 12-24-2018, 10:21 PM
RE: Jolly Crystal - Beebee1303 - 12-24-2018, 11:10 PM
RE: Jolly Crystal - Fancy Jolly Typh - 12-25-2018, 01:31 AM
RE: Jolly Crystal - Fancy Jolly Typh - 12-25-2018, 02:16 PM

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