08-12-2018, 11:26 PM
As I stated in discord, if you guys could help me figure out a plan for fishing, it would make it much easier to make. I don't want it to be anything too complex, as I don't want to spend a whole lot of time on this system.
So outline from the discord discussion about this:
What do you guys think of this?
So outline from the discord discussion about this:
- Simple fishing mechanics:
- Equip your rod, cast it into the lake and your view focuses on your bobber. Randomly your bobber will indicate you're getting a 'bite' and you must press some key to set the hook on the fish.
- Setting the hook invokes a 'quicktime' type event where something like W A S D keys come up on the screen in random order/intervals and you have to press them at the correct timing to land your catch.
- Uses for fish/other fish info:
- The Catch has a chance to be something other than a fish, such as accessories.
- There can be different tiers of rods, which increase your chances at catching fish, or make more rare fish more common.
- Could also be consumable Baits as modifier attachment on rods, which increase your chances at catching a specific type of fish.
- You could trade fish in at a special NPC for a special fish-shop currency. You can use this currency to buy various things, such as better rods, bait (rod modifiers), Accessory rolls, or maybe even a 'fishing crate' that contains various rods and baits, with some being more rare to get.
- Fish could have random sizes and a leader board for each type of fish might be available later? Showing who caught the biggest of which species. The size directly translates into the price you get for it when trading it in at the NPC.
What do you guys think of this?