11-04-2018, 10:43 PM
(This post was last modified: 06-02-2021, 09:35 PM by Beebee1303.)
Forerunner Gaming: Event Guide
Hello! Welcome to FRG, where you have bosses that don't know when to stay down and out for the count! This guide will show you how to do the events and the bosses that inhabits them. However, this is only a beginner's guide to these events, new strategies will inevitably show up. So, if your party wants to deviate from this guide and do a new strategy, that is perfectly fine. So, don your Galils and Reload Crystals and get ready to slay horrors within!
Recommended Loadout and Guide Information
Here are some recommendation for when you're just starting out. These weapons are sold frequently through the market. Which you can access by typing !market in chat or using the inventory buttons on the top.
Melee: Sledge Hammer
Primary: Galil or Bellum Letale XR1
Secondary: Deagle
Crystal Reload Crystal
Misc: Healing Orb
Recommended tiers for event/boss weapons.
Unlikely: Lunar, Bananas!
Rare: Shank's Surplus, Deadly
Legendary: Apocalyptic, Kaiju
Advance boss weapons/loadout.
This is more meta and more expensive weapons. If you have the cash, you should buy these weapons.
Melee: Bloodweep/Flarous if you need to use a melee. Sagacious if the event supports it, *Elder Sword does the exact same thing but is worst (Recharges slower). Or Fist of the Djnn, *Sand Gauntlet if you need mobility
Primary: Good tiers are Heroic, Cursed, *Eerie, *Miserable. Some *Stormforged weapons are viable such as Aug and Thompson. *Excel Aug, AK, TMP.
Secondary: Heroic Deagle, Sag CCD
Crystal: Crystal Synergizer (Reload Crystal + 20+ Vitality Crystal)
Misc: *Orb of Christmas, Orb of Rejuvenation, *Ocarina, *Wand, *Banner
*There are a limited amount of these, very expensive, or rare for them to drop. So don't sweat over these.
Guide Information/Last Update
Any requirements? Are there any requirements to do this boss/event?
Party size? How small/big can the party get?
Main Weapon? What is the main weapon that is going to be used?
Does Sagacious work? Are you able to heal from the Sagacious' proc?
Respawn? If I die will I respawn?
Check Points? If we all die will we go back to a check point?
Cooldown if failed? If we fail, how long until we can do it again?
Cooldown if won? If we win, how long will it take before we can do it again?
Last Update: 10/10/2020
Melee: Sledge Hammer
Primary: Galil or Bellum Letale XR1
Secondary: Deagle
Crystal Reload Crystal
Misc: Healing Orb
Recommended tiers for event/boss weapons.
Unlikely: Lunar, Bananas!
Rare: Shank's Surplus, Deadly
Legendary: Apocalyptic, Kaiju
Advance boss weapons/loadout.
This is more meta and more expensive weapons. If you have the cash, you should buy these weapons.
Melee: Bloodweep/Flarous if you need to use a melee. Sagacious if the event supports it, *Elder Sword does the exact same thing but is worst (Recharges slower). Or Fist of the Djnn, *Sand Gauntlet if you need mobility
Primary: Good tiers are Heroic, Cursed, *Eerie, *Miserable. Some *Stormforged weapons are viable such as Aug and Thompson. *Excel Aug, AK, TMP.
Secondary: Heroic Deagle, Sag CCD
Crystal: Crystal Synergizer (Reload Crystal + 20+ Vitality Crystal)
Misc: *Orb of Christmas, Orb of Rejuvenation, *Ocarina, *Wand, *Banner
*There are a limited amount of these, very expensive, or rare for them to drop. So don't sweat over these.
Guide Information/Last Update
Any requirements? Are there any requirements to do this boss/event?
Party size? How small/big can the party get?
Main Weapon? What is the main weapon that is going to be used?
Does Sagacious work? Are you able to heal from the Sagacious' proc?
Respawn? If I die will I respawn?
Check Points? If we all die will we go back to a check point?
Cooldown if failed? If we fail, how long until we can do it again?
Cooldown if won? If we win, how long will it take before we can do it again?
Last Update: 10/10/2020
Abyssal Terror
Any requirements? No.
Party size? 1
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 2 minutes
Cooldown if won? 4 Hours, 3 Hours with VIP
**You have a new ability which is a short range dash. This will give you enough speed to move out of the way of his attacks. The key is your sprint button**
**The Terror has a weak point on his back. If dealt 55-60% of his health through the back weak point you break it and get a crafting ingredient.**
You'll get a cut scene before you fight the Terror. Once the cut scene is over he'll jump back, giving you some time to or and then attack you. While he is attacking you, he'll randomly add a headbutt instead of a recovery. He will attacking for a while, each time he is recovering from an attack try to chip at his weak point. When he attacked you enough times he will start spiting 3 green orbs at you. Shoot 3 orbs and you'll be able to shoot out your own green orb. You'll need to turn all the blue cubes around the arena blue and any green orb will convert them (Yours or the Terror's). Once all of them are converted a orange shockwave will come from one of the corners of the arena. You'll need to jump over it to live or you'll be pushed off and die. Once you jump over it the Terror will be downed and he will be vulnerable to damage to the head.
Here is a video guide from GoldenGuy
Good luck!
Party size? 1
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 2 minutes
Cooldown if won? 4 Hours, 3 Hours with VIP
**You have a new ability which is a short range dash. This will give you enough speed to move out of the way of his attacks. The key is your sprint button**
**The Terror has a weak point on his back. If dealt 55-60% of his health through the back weak point you break it and get a crafting ingredient.**
You'll get a cut scene before you fight the Terror. Once the cut scene is over he'll jump back, giving you some time to or and then attack you. While he is attacking you, he'll randomly add a headbutt instead of a recovery. He will attacking for a while, each time he is recovering from an attack try to chip at his weak point. When he attacked you enough times he will start spiting 3 green orbs at you. Shoot 3 orbs and you'll be able to shoot out your own green orb. You'll need to turn all the blue cubes around the arena blue and any green orb will convert them (Yours or the Terror's). Once all of them are converted a orange shockwave will come from one of the corners of the arena. You'll need to jump over it to live or you'll be pushed off and die. Once you jump over it the Terror will be downed and he will be vulnerable to damage to the head.
Here is a video guide from GoldenGuy
Good luck!
Any requirements? Yes, only one person needs to use an Asylum Ticket.
Party size? 4-6
Main Weapon? Mix
Does Sagacious work? No
Respawn? Yes
Check Points? Yes
Cooldown if failed?
Cooldown if won? 12 hours, 8 Hours with VIP
When there is loot orbs on the ground, go one at a time. Anyone standing on the orbs can prevent others from retrieving their orbs.
As soon as you're loaded in the event, you should head to either Apartments or Kitchen. You'll be looking for for the Mask, which can spawn in those two areas. The Mask is used for everything, so keep in mind where you find it if it despawns. The Mask has to be close to the pillar to raise them. You'll also be looking for the Ankh. If you find it, just make note were it is. You'll need it for later.
Secret: What you need to do to raise the pillar, is have half of your team needs to hold their magnito sticks out and close to the pillar (rounded down). Zombies will spawn and try attacking the pillar. You may need to switch folks out for drops. This is a fairly easy part, you may want to use your secondary for this pillar and save ammo for the next pillar.
Fields: To raise this pillar, all you need is half your team next to the pillar (rounded down). Zombies will mainly be spawning in three locations, left, right and middle of the pillar. They can spawn behind so keep an ear out for them. This is straight and forward. Once you finish the zombies, you may want some ammo.
Prison: To raise this pillar, entire team needs to be standing next to the pillar. Zombies will be pouring out on the second flood and onto the catwalk. The zombies can spawn in the cells close to yall, so keep an eye out for them. Once they are defeated head to the next pillar.
Tentacle: To raise this pillar, you'll need to defeat the monster surrounding the pillar. You'll need to shoot the tentacles around the monster. Once you do that, you'll have to go up and melee the monster. While you're meleeing the monster, it will be throwing orbs around the room. These orbs deal damage and procs despair, which is a damage over time and messes with your vision. Once you've dealt enough damage, it will push everyone around the monster back and the tentacles will be back. Shoot them down, melee the monster, and you should be done. The mask could have despawned at this point, so you may need to go grab it. Only two people are needed to make the pillar rise.
Zombie: Last and least, is the headless zombie. Depending on your RNG, the zombie could be close to the pillar or could be at the worst location. Either way, you'll need to bring the zombie over to the pillar with the Ankh.
WARNING THE ZOMBIE WANTS TO DESTROY THE ANKH. IF IT DESTROYS THE ANKH, THE ZOMBIE WILL GO BACK TO IT'S SPAWN AND IT WILL RESET YOUR PROGRESS!
When you get to the pillar, you and another need to be next to the pillar and kite the zombie. Zombies will spawn and flood the hallway, while couple zombies will spawn near the pillar. Once you complete the pillar the zombie will die.
When you complete all 5 pillars, you'll see a cut scene. After that, you'll have infinite ammo and you'll be able to get the locked chest.
When you're ready to face the Boss, head towards the Mansion. Once in, you'll need find the secret button that is in the book case. You'll hear a click, you'll need to head upstairs, and enter a room to the left with a hidden passage. Fallow the passage down to the elevator, and you'll find the arena.
Boss Fight: Horus
To defeat Horus, you'll need to shoot his chest first until the armor falls off, then shoot his crystal heart until he kneels, and lastly shoot his head until he's dead.
His attacks consists of Horus hitting the ground and sending sand shock waves that deal damage.
He can hit the ground and send shock waves in front of him.
He can hit the ground and send shock waves in a set pattern.
He can hit the ground and send one shock wave, then swiping while sending a shock wave to the arm's side.
If someone is close to him, he can swipe them away and send one shock wave the arm's side.
Ultimate, he puts his hands on the ground, he will start to channel and summon 3 rocks onto the battlefield. After his channel, he will scream and deal massive damage and knock back anyone that isn't behind a rock.
Once his health is below 50%, he is able to use his ultimate.
After you defeat Horus, a crystal will come out. Interact with the crystal.
Boss Fight: Horus, Second Phase
All will be fulled healed and anyone that died will be revived.
Horus will take up one side of the arena and will be immobile. The crystal that you've interactive will be up in the sky and needs to be shot down. While you're shooting at the crystal, Horus will be sending shock waves from his hands away from him and towards yall. It is recommended to spread out to minimize damage. The Horus' right hand (On your left) will target a specific player. While his left hand (On your right) will have a set path. If you pay attention to what hands he uses and keep shooting the crystal, you will make him vulnerable. He will take a lot of damage and can easily do half his health in one down. Once he gets up he'll be able to do the his ult the scream attack. Although this is different, he will summon two rocks and the closest to the the center of the field will be real. While standing behind the wrong rock will cause major damage. After the ult you should be able to go back to shooting the crystal until he dies. Unless he rises before hitting to 0 health, this was put in place to force people to do three rotations. You'll have to shoot down the crystal a third time.
Note, if you die on the second phase, you'll have to redo the first phase. The second phase is harder then the first and it'll take time to get use to the attacks. But, if you're able to keep track of his hands, shoot the crystal, and be able to get the right rock. You will be able to complete Asylum and reap the rewards.
Good luck!
Party size? 4-6
Main Weapon? Mix
Does Sagacious work? No
Respawn? Yes
Check Points? Yes
Cooldown if failed?
Cooldown if won? 12 hours, 8 Hours with VIP
When there is loot orbs on the ground, go one at a time. Anyone standing on the orbs can prevent others from retrieving their orbs.
As soon as you're loaded in the event, you should head to either Apartments or Kitchen. You'll be looking for for the Mask, which can spawn in those two areas. The Mask is used for everything, so keep in mind where you find it if it despawns. The Mask has to be close to the pillar to raise them. You'll also be looking for the Ankh. If you find it, just make note were it is. You'll need it for later.
Secret: What you need to do to raise the pillar, is have half of your team needs to hold their magnito sticks out and close to the pillar (rounded down). Zombies will spawn and try attacking the pillar. You may need to switch folks out for drops. This is a fairly easy part, you may want to use your secondary for this pillar and save ammo for the next pillar.
Fields: To raise this pillar, all you need is half your team next to the pillar (rounded down). Zombies will mainly be spawning in three locations, left, right and middle of the pillar. They can spawn behind so keep an ear out for them. This is straight and forward. Once you finish the zombies, you may want some ammo.
Prison: To raise this pillar, entire team needs to be standing next to the pillar. Zombies will be pouring out on the second flood and onto the catwalk. The zombies can spawn in the cells close to yall, so keep an eye out for them. Once they are defeated head to the next pillar.
Tentacle: To raise this pillar, you'll need to defeat the monster surrounding the pillar. You'll need to shoot the tentacles around the monster. Once you do that, you'll have to go up and melee the monster. While you're meleeing the monster, it will be throwing orbs around the room. These orbs deal damage and procs despair, which is a damage over time and messes with your vision. Once you've dealt enough damage, it will push everyone around the monster back and the tentacles will be back. Shoot them down, melee the monster, and you should be done. The mask could have despawned at this point, so you may need to go grab it. Only two people are needed to make the pillar rise.
Zombie: Last and least, is the headless zombie. Depending on your RNG, the zombie could be close to the pillar or could be at the worst location. Either way, you'll need to bring the zombie over to the pillar with the Ankh.
WARNING THE ZOMBIE WANTS TO DESTROY THE ANKH. IF IT DESTROYS THE ANKH, THE ZOMBIE WILL GO BACK TO IT'S SPAWN AND IT WILL RESET YOUR PROGRESS!
When you get to the pillar, you and another need to be next to the pillar and kite the zombie. Zombies will spawn and flood the hallway, while couple zombies will spawn near the pillar. Once you complete the pillar the zombie will die.
When you complete all 5 pillars, you'll see a cut scene. After that, you'll have infinite ammo and you'll be able to get the locked chest.
When you're ready to face the Boss, head towards the Mansion. Once in, you'll need find the secret button that is in the book case. You'll hear a click, you'll need to head upstairs, and enter a room to the left with a hidden passage. Fallow the passage down to the elevator, and you'll find the arena.
Boss Fight: Horus
To defeat Horus, you'll need to shoot his chest first until the armor falls off, then shoot his crystal heart until he kneels, and lastly shoot his head until he's dead.
His attacks consists of Horus hitting the ground and sending sand shock waves that deal damage.
He can hit the ground and send shock waves in front of him.
He can hit the ground and send shock waves in a set pattern.
He can hit the ground and send one shock wave, then swiping while sending a shock wave to the arm's side.
If someone is close to him, he can swipe them away and send one shock wave the arm's side.
Ultimate, he puts his hands on the ground, he will start to channel and summon 3 rocks onto the battlefield. After his channel, he will scream and deal massive damage and knock back anyone that isn't behind a rock.
Once his health is below 50%, he is able to use his ultimate.
After you defeat Horus, a crystal will come out. Interact with the crystal.
Boss Fight: Horus, Second Phase
All will be fulled healed and anyone that died will be revived.
Horus will take up one side of the arena and will be immobile. The crystal that you've interactive will be up in the sky and needs to be shot down. While you're shooting at the crystal, Horus will be sending shock waves from his hands away from him and towards yall. It is recommended to spread out to minimize damage. The Horus' right hand (On your left) will target a specific player. While his left hand (On your right) will have a set path. If you pay attention to what hands he uses and keep shooting the crystal, you will make him vulnerable. He will take a lot of damage and can easily do half his health in one down. Once he gets up he'll be able to do the his ult the scream attack. Although this is different, he will summon two rocks and the closest to the the center of the field will be real. While standing behind the wrong rock will cause major damage. After the ult you should be able to go back to shooting the crystal until he dies. Unless he rises before hitting to 0 health, this was put in place to force people to do three rotations. You'll have to shoot down the crystal a third time.
Note, if you die on the second phase, you'll have to redo the first phase. The second phase is harder then the first and it'll take time to get use to the attacks. But, if you're able to keep track of his hands, shoot the crystal, and be able to get the right rock. You will be able to complete Asylum and reap the rewards.
Good luck!
Any requirements? No
Party size? 1-6
Main Weapon? Primary
Does Sagacious work? Yes
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 30 Minutes
Cooldown if won? 4 Hours, 3 Hours with VIP
When you land and meet the invisible wall, Bloodwynd will appear in the middle and aggro the closest person. Until his health reaches 3/4, he will only run up and swipe the target. Once BW reaches 3/4, he will uses his special attacks.
Common Attacks
Dashing: BW howls then gets down on all fours and moves faster towards the aggroed.
*All circles cause BW to stand still until he's done channeling
Teal Circle: This is usually his opening attack when he reaches 3/4 health. He will aim this attack at anyone, then he will go back to the person he is aggroed too. After the channel, the target and those around the target will be forced to look at their feet and distorts their vision for awhile.
Yellow Circle: Yellow is aimed at one person, after the channel he will swap with the target. After swapping with the target, he will aggro to the nearest person.
Purple Circle: *Do not be close to walls while BW is channeling* Purple is aimed at one person, after the channel he will put a purple circle under the target. The target will be stuck within the circle while BW is attacking them. After the circle dissipates, BW will be aggroed on the new target.
Under 50% health
Blue Circle: After the channel 5-7 circles will appear on the field, they can overlap. If caught in the circle, it will throw up you into the air. If you're caught in the circle, make sure you stay within the circle to break the fall and remain in the air. If you don't remain in the circle after being thrown in the air, you will take massive fall damage. After the channel, he will aggro to the nearest person.
Red Circle: He will target one person, after the channel, the target will be under a large circle. This circle deals damage to all in the area and is escapable.
Ultimate: *Do not be close to walls while BW is channeling* His ultimate attack is rainbow colored. After he's done channeling, there will be 5-7 circles that trap and damage if caught in them.
That's it! After learning how to deal with circles and getting the hang of the boss. you'll be killing this boss all the time.
Here is a video guide from GoldenGuy
Good luck!
Party size? 1-6
Main Weapon? Primary
Does Sagacious work? Yes
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 30 Minutes
Cooldown if won? 4 Hours, 3 Hours with VIP
When you land and meet the invisible wall, Bloodwynd will appear in the middle and aggro the closest person. Until his health reaches 3/4, he will only run up and swipe the target. Once BW reaches 3/4, he will uses his special attacks.
Common Attacks
Dashing: BW howls then gets down on all fours and moves faster towards the aggroed.
*All circles cause BW to stand still until he's done channeling
Teal Circle: This is usually his opening attack when he reaches 3/4 health. He will aim this attack at anyone, then he will go back to the person he is aggroed too. After the channel, the target and those around the target will be forced to look at their feet and distorts their vision for awhile.
Yellow Circle: Yellow is aimed at one person, after the channel he will swap with the target. After swapping with the target, he will aggro to the nearest person.
Purple Circle: *Do not be close to walls while BW is channeling* Purple is aimed at one person, after the channel he will put a purple circle under the target. The target will be stuck within the circle while BW is attacking them. After the circle dissipates, BW will be aggroed on the new target.
Under 50% health
Blue Circle: After the channel 5-7 circles will appear on the field, they can overlap. If caught in the circle, it will throw up you into the air. If you're caught in the circle, make sure you stay within the circle to break the fall and remain in the air. If you don't remain in the circle after being thrown in the air, you will take massive fall damage. After the channel, he will aggro to the nearest person.
Red Circle: He will target one person, after the channel, the target will be under a large circle. This circle deals damage to all in the area and is escapable.
Ultimate: *Do not be close to walls while BW is channeling* His ultimate attack is rainbow colored. After he's done channeling, there will be 5-7 circles that trap and damage if caught in them.
That's it! After learning how to deal with circles and getting the hang of the boss. you'll be killing this boss all the time.
Here is a video guide from GoldenGuy
Good luck!
Any requirements? Yes, the leader needs all three keys. (Talk to the Castle's doors to learn more.)
Party size? 2-6
Main Weapon? Primary
Does Sagacious work? Yes
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 2 Minutes
Cooldown if won? 6 Hours, 4.5 Hours with VIP
When you get into the Castle everyone that isn't kiting Ignis will go through the gate and head left while hugging the wall. Once the last person goes past the gate, the kiter, a cut scene will happen.
Once the cut scene ends run away from the wall and shoot the stomach orb first. During the first phase she'll only be aggroed to one person. She'll only run up to them and swipe at the kiter. Once the stomach orb is broken, you shoot one of the shoulder orbs. Once you break both shoulder orbs, she'll kneel and that is when you shoot her head orb. You have to shoot her in the front of the orb when she's downed. You can't be shooting her on the sides, because that's not where the head's orb hitbox is. You may get hitmakers when shooting on the sides, but you'll be doing chip damage.
Once you finish Ignis off, she'll go up to her throne and Glacies will spawn there too. While that is happening the Ignis and Glacies kiters go up to the throne. Ignis kiter on the right side, Glacies on the left side. Then the sisters will go down and aggro to the closest folks on their receptive side. Keep in mind of their respective sides because they will be kited on their half of the field.
So, you'll be fighting both Ignis and Glacies first at the same time. Also, they have two attacks that you'll be hearing called out.
1. They have a what is called "special" which they hold out there hands and spew their elements toward the nearest person. While they're doing that, their orbs can't be damaged. So take potshots at the other sister or reload.
2. They have ultimates, where they go up on the throne and do their own ultimate. Ignis will summon several fire tornados across the field. They have a slight pull and will mess up the kiters since they have even less room to kite. Glacies will summon an ice cage around one person. You generally shoot the icicle that is towards the gate.
So once they are out of the throne area, you'll be fighting Ignis first. While fighting her, you should call out if she's doing her special or her ultimate. Teamwork is key in this fight! Once you take down Ignis, go straight to Glacies and you'll take her down the same way. After Glacies kill, you finished castle!
Good luck!
Party size? 2-6
Main Weapon? Primary
Does Sagacious work? Yes
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 2 Minutes
Cooldown if won? 6 Hours, 4.5 Hours with VIP
When you get into the Castle everyone that isn't kiting Ignis will go through the gate and head left while hugging the wall. Once the last person goes past the gate, the kiter, a cut scene will happen.
Once the cut scene ends run away from the wall and shoot the stomach orb first. During the first phase she'll only be aggroed to one person. She'll only run up to them and swipe at the kiter. Once the stomach orb is broken, you shoot one of the shoulder orbs. Once you break both shoulder orbs, she'll kneel and that is when you shoot her head orb. You have to shoot her in the front of the orb when she's downed. You can't be shooting her on the sides, because that's not where the head's orb hitbox is. You may get hitmakers when shooting on the sides, but you'll be doing chip damage.
Once you finish Ignis off, she'll go up to her throne and Glacies will spawn there too. While that is happening the Ignis and Glacies kiters go up to the throne. Ignis kiter on the right side, Glacies on the left side. Then the sisters will go down and aggro to the closest folks on their receptive side. Keep in mind of their respective sides because they will be kited on their half of the field.
So, you'll be fighting both Ignis and Glacies first at the same time. Also, they have two attacks that you'll be hearing called out.
1. They have a what is called "special" which they hold out there hands and spew their elements toward the nearest person. While they're doing that, their orbs can't be damaged. So take potshots at the other sister or reload.
2. They have ultimates, where they go up on the throne and do their own ultimate. Ignis will summon several fire tornados across the field. They have a slight pull and will mess up the kiters since they have even less room to kite. Glacies will summon an ice cage around one person. You generally shoot the icicle that is towards the gate.
So once they are out of the throne area, you'll be fighting Ignis first. While fighting her, you should call out if she's doing her special or her ultimate. Teamwork is key in this fight! Once you take down Ignis, go straight to Glacies and you'll take her down the same way. After Glacies kill, you finished castle!
Good luck!
Any requirements? Has to be a voted on map selection on TTT
Party size? 6-24
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? Any melee that aint a Godsword to hurt the Toad.
Respawn? Yes
Check Points? No
Cooldown if failed? N/A
Cooldown if won? N/A
At the start of game, there are cubes that need to be placed on their pressure plates of respective colors.
**To raise Pillars 1 person (6 total), 2 people (8 total), 4 people (16 total) need to be standing near the pillar stumps.
**After each miniboss you need to complete the pillar, also you get one re-equip.
After the pressure plates are done, you go to the Green Pillar and raise it. While you're raising the pillar wasps will come out and attack. When that is completed, the first miniboss comes out Giant Wasp.
Giant Wasp
Attacks
It'll charge in a straight line.
It'll sting in front of it.
It'll shoot a small Poison projectile. It covers a small area, deals instant damage, and area has a lingering poison area.
You shoot the huge thorax. Once you deal enough damage it'll be stunned and you can shoot the head for more damage.
------------
After that boss and pillar, half the group to the otherside of the map to the Red Pillar and raise that. The other half stay with green and protect it. While raising the pillar small toads will spawn and attack the Red Pillar. After you raise that pillar the Giant Toad miniboss will come out.
Giant Toad
Attacks
Short range Poison Ball projectile, deals instant damage, has a long DoT.
Does a back legs attack.
He leaps forward. This attack need to connect with a wall.
When he leaps forward and hits a wall, he will be filled onto his back. That is the time to attack him with guns. Until then, you should melee him to get some free damage.
------------
When you finish with the boss fight, split up to for all three pillars, and you need to raise the Orange Middle Pillar. While you raise the middle pillar both Toads and Wasps will spawn and attack. When the Pillar goes 1/3 way Giant Wasp v2 will come out.
Giant Wasp v2.
Has attacks from v1
Will have an attack animation that looks like it is spazzing around, this attack will throw a larger Poison Ball projectile. It covers a large area, deals lethal instant damage, and area has a lingering poison.
You need to shoot the side of the head/neck for weak point. Once you deal enough damage it'll be stunned and you can shoot the head for more damage.
After that is taken down, go back to the pillars until the next boss shows up at 2/3 for Orange Pillar.
------------
Giant Toad v2.
Has attacks from v1
Instead of Poison Ball he does a short range tongue lash
His right leg will be red and you'll need to shoot it. After making him stumble twice, the next time you deal enough damage he'll fall fight on his stomach. You can shoot his face for more damage.
After that boss and you raise the Middle Pillar, while protecting the other two pillars. Once all the pillars are completed the door behind the middle pillar will be open and an arena will be there.
------------
Final Boss Oxylus
Attacks
He will yell and have targeting debuff balls. (-xx firerate, -xx mobility, -xxreload speed) *He starts off the fight with this attack first
All of the rest of his attacks ave a red/pink indicator
Will smash middle part of the arena first, then immediately attack the rest of the arena. (Go to right/left side of the arena and then go middle.)
He will attack the right/left side of the arena twice in a row then attack the middle. (Go middle then right/left side of the arena.)
He will raise his fist for three seconds and target someone. You'll need to keep moving away from the angle he is attacking from.
He will raise either his right or left first first then the other, that first fist will indicate whether he is attacking right or left side of the arena. While in the animation you should go to the middle and hug next to him. Or you can go to the opposite side of the first fist.
Ultimate >50% health: He will raise both his fists and highlight the left side of the field then right side. He will then hit left, right, left, right, and end on left. Once you see the fist hit the ground go to the other side of the field.
You'll need to throw a bomb at him when he is yelling, this will do a ministun. When two ministuns happen he will be stunned. While stunned, the next attack he will punch towards the middle of the arena and get his hand stuck. This is the downed position and you need to shoot the face. While he has his arm out stunned, jump on the pressure plates and it'll spike him. Then you'll do massive damage to his face.
During this fight anyone that has bombs should attack the jewel in the middle of the stomach. Once it is hit 25+ times it'll be broken and the server will drop a jewel.
Brass has provided a video for this final boss! *Outdated, doesn't have Ult
Rinse and repeat
Good luck!
Party size? 6-24
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? Any melee that aint a Godsword to hurt the Toad.
Respawn? Yes
Check Points? No
Cooldown if failed? N/A
Cooldown if won? N/A
At the start of game, there are cubes that need to be placed on their pressure plates of respective colors.
**To raise Pillars 1 person (6 total), 2 people (8 total), 4 people (16 total) need to be standing near the pillar stumps.
**After each miniboss you need to complete the pillar, also you get one re-equip.
After the pressure plates are done, you go to the Green Pillar and raise it. While you're raising the pillar wasps will come out and attack. When that is completed, the first miniboss comes out Giant Wasp.
Giant Wasp
Attacks
It'll charge in a straight line.
It'll sting in front of it.
It'll shoot a small Poison projectile. It covers a small area, deals instant damage, and area has a lingering poison area.
You shoot the huge thorax. Once you deal enough damage it'll be stunned and you can shoot the head for more damage.
------------
After that boss and pillar, half the group to the otherside of the map to the Red Pillar and raise that. The other half stay with green and protect it. While raising the pillar small toads will spawn and attack the Red Pillar. After you raise that pillar the Giant Toad miniboss will come out.
Giant Toad
Attacks
Short range Poison Ball projectile, deals instant damage, has a long DoT.
Does a back legs attack.
He leaps forward. This attack need to connect with a wall.
When he leaps forward and hits a wall, he will be filled onto his back. That is the time to attack him with guns. Until then, you should melee him to get some free damage.
------------
When you finish with the boss fight, split up to for all three pillars, and you need to raise the Orange Middle Pillar. While you raise the middle pillar both Toads and Wasps will spawn and attack. When the Pillar goes 1/3 way Giant Wasp v2 will come out.
Giant Wasp v2.
Has attacks from v1
Will have an attack animation that looks like it is spazzing around, this attack will throw a larger Poison Ball projectile. It covers a large area, deals lethal instant damage, and area has a lingering poison.
You need to shoot the side of the head/neck for weak point. Once you deal enough damage it'll be stunned and you can shoot the head for more damage.
After that is taken down, go back to the pillars until the next boss shows up at 2/3 for Orange Pillar.
------------
Giant Toad v2.
Has attacks from v1
Instead of Poison Ball he does a short range tongue lash
His right leg will be red and you'll need to shoot it. After making him stumble twice, the next time you deal enough damage he'll fall fight on his stomach. You can shoot his face for more damage.
After that boss and you raise the Middle Pillar, while protecting the other two pillars. Once all the pillars are completed the door behind the middle pillar will be open and an arena will be there.
------------
Final Boss Oxylus
Attacks
He will yell and have targeting debuff balls. (-xx firerate, -xx mobility, -xxreload speed) *He starts off the fight with this attack first
All of the rest of his attacks ave a red/pink indicator
Will smash middle part of the arena first, then immediately attack the rest of the arena. (Go to right/left side of the arena and then go middle.)
He will attack the right/left side of the arena twice in a row then attack the middle. (Go middle then right/left side of the arena.)
He will raise his fist for three seconds and target someone. You'll need to keep moving away from the angle he is attacking from.
He will raise either his right or left first first then the other, that first fist will indicate whether he is attacking right or left side of the arena. While in the animation you should go to the middle and hug next to him. Or you can go to the opposite side of the first fist.
Ultimate >50% health: He will raise both his fists and highlight the left side of the field then right side. He will then hit left, right, left, right, and end on left. Once you see the fist hit the ground go to the other side of the field.
You'll need to throw a bomb at him when he is yelling, this will do a ministun. When two ministuns happen he will be stunned. While stunned, the next attack he will punch towards the middle of the arena and get his hand stuck. This is the downed position and you need to shoot the face. While he has his arm out stunned, jump on the pressure plates and it'll spike him. Then you'll do massive damage to his face.
During this fight anyone that has bombs should attack the jewel in the middle of the stomach. Once it is hit 25+ times it'll be broken and the server will drop a jewel.
Brass has provided a video for this final boss! *Outdated, doesn't have Ult
Rinse and repeat
Good luck!
Any requirements? Yes, completion of collection quest. (Talk to Grim)
Party size? 4-12
Main Weapon? Mix
Does Sagacious work? Yes
Respawn? Yes
Check Points? No
Cooldown if failed? 6 Hours, 4.5 Hours with VIP [Need to verify]
Cooldown if won? 6 Hours, 4.5 Hours with VIP
First section:
When you load in you'll be looking for the ammo box and the plug, AKA buttplug. The ammo box has limited ammo in it, when you kill the box another will spawn in the area where it was found. There will be three ammo boxes in total before the boss, keep track of where the boxes came from. When you find the plug, you'll need to put the plug into the panel by the entrance sealed off by a barrier. When it goes in, a blue orb will spawn in the middle of the spawn, it will give you health and if it's used to much it will need to recharged. Also, you'll have to defeat a hoard of Rad Rats and Deathclaws. Once the hoard is complete, you will be able to open a chest for loot and find the next plug. The chest can be found in Basement, upstairs, or near/in 1st maze. Fill up on ammo and use your secondary for the hoards, you'll be facing a miniboss soon after you defeat the hoard. The miniboss is a tank and will run up to the aggroed and hit them, dealing damage and sending them back. You can kite him on the stairs, by going up the stairs, falling down, climbing the other side and rinse and repeat. Once the Tank is dead, a plug will fall out of him, grab the ammo box (Make sure it is full or close to), grab the orb, and head up into the second phase.
Second section:
You'll be looking for the Laser. It can be in gravesites, in the hallways going up to 2nd and 3rd, and most of the time 2nd and 3rd maze. There will be an ammo box you'll need to find. They can be found in generally the same areas as the last one. Lastly, you'll also need to look for two chest along the way. They can be found near entrances of the hallway, found in mazes, and most of the time in the secret parts of the mazes. Keep note of those chests because they'll be locked until first pillar is done. When you find the ammo box, chests, and the laser. You'll all head to the rock in that is blocking the path. Put your ammo boxes in the grave site near the rock before you start. Next put the orb near the rock where the person with the laser is on the edge of the orb. When everyone is ready, the laser guy should start firing (Hint, type +attack so you don't need to hold down the M1 all the time). Once he starts destroying the rock, a waves of Rats and Deathclaws will come out of the ground to kill the person with the laser. The waves will continue until the rock is destroyed. Once the rock is finish you'll be facing the last phase until the boss, the pillars. Also, you're able to get the locked chests.
Third section:
Basically you're going to go to defend the laser user when he is lasering down a pillar. After the pillar is destroyed run for your lives cause a mini-boss fight comes out from the pillar's remains. Each pillar and mini-boss are unique to each other. There is an ammo box that spawns in the pillar section, like the other it'll respawn it's respective section.
Pillar 1: Enemies have twice the hp. Mini-boss power: channel laser that can deal lethal damage
Pillar 2: Secondary and melee only. Mini-boss passive: considerable faster
Pillar 3: All weapons and you're all slowed.Mini-boss passive: reduced damage from behind
Pillar 4: You're all slowed and enemies have twice the hp, while spawning more frequently. Mini-boss power: all previous passive and power.
Final Boss: Morgoth
Once every pillar is down, you killed all the mini-bosses, you're able to fight the final boss. Before that refill all your ammo with the pillar box, get the chest before the arena, and say goodbye to your trusty orb when going into the slot. Once it's opened, you'll be given a fixed amount of ammo that goes over the cap. Remember all those ammo boxes? Well get ready to toss them into the arena. If you're able to do that, each one of you will have their own ammo box and won't worry about crowding.
So once the last person comes in, Morgoth will be in the center and will aggro towards the nearest person. So he was run up to the aggro and swing at them, he will only do this at full health. As you're shooting you're bringing his shield down. Once you can't see the shield, whip out your secondary and shoot his head until he kneels. Shoot at his head and you should be able take out 1/3 of his health.
Attacks
100% Health: He runs to aggroed and attacks
66% Health: All above. Teleport to aggroed and attack them. AOE banana slash attack, you need to jump of the attack to avoid damage. *HE WILL REAGGRO TO THE TOP DPS AND CAN TURN ON A DIME*
33% Health: All above. An AOE sphere around Morgoth that deals more damage the closer you are to him.
Everytime he gets up and regenerate his shield, he will yell. At that moment you're able to shoot his shields for free, you should be able to get half his shields this way.
Good luck!
Party size? 4-12
Main Weapon? Mix
Does Sagacious work? Yes
Respawn? Yes
Check Points? No
Cooldown if failed? 6 Hours, 4.5 Hours with VIP [Need to verify]
Cooldown if won? 6 Hours, 4.5 Hours with VIP
First section:
When you load in you'll be looking for the ammo box and the plug, AKA buttplug. The ammo box has limited ammo in it, when you kill the box another will spawn in the area where it was found. There will be three ammo boxes in total before the boss, keep track of where the boxes came from. When you find the plug, you'll need to put the plug into the panel by the entrance sealed off by a barrier. When it goes in, a blue orb will spawn in the middle of the spawn, it will give you health and if it's used to much it will need to recharged. Also, you'll have to defeat a hoard of Rad Rats and Deathclaws. Once the hoard is complete, you will be able to open a chest for loot and find the next plug. The chest can be found in Basement, upstairs, or near/in 1st maze. Fill up on ammo and use your secondary for the hoards, you'll be facing a miniboss soon after you defeat the hoard. The miniboss is a tank and will run up to the aggroed and hit them, dealing damage and sending them back. You can kite him on the stairs, by going up the stairs, falling down, climbing the other side and rinse and repeat. Once the Tank is dead, a plug will fall out of him, grab the ammo box (Make sure it is full or close to), grab the orb, and head up into the second phase.
Second section:
You'll be looking for the Laser. It can be in gravesites, in the hallways going up to 2nd and 3rd, and most of the time 2nd and 3rd maze. There will be an ammo box you'll need to find. They can be found in generally the same areas as the last one. Lastly, you'll also need to look for two chest along the way. They can be found near entrances of the hallway, found in mazes, and most of the time in the secret parts of the mazes. Keep note of those chests because they'll be locked until first pillar is done. When you find the ammo box, chests, and the laser. You'll all head to the rock in that is blocking the path. Put your ammo boxes in the grave site near the rock before you start. Next put the orb near the rock where the person with the laser is on the edge of the orb. When everyone is ready, the laser guy should start firing (Hint, type +attack so you don't need to hold down the M1 all the time). Once he starts destroying the rock, a waves of Rats and Deathclaws will come out of the ground to kill the person with the laser. The waves will continue until the rock is destroyed. Once the rock is finish you'll be facing the last phase until the boss, the pillars. Also, you're able to get the locked chests.
Third section:
Basically you're going to go to defend the laser user when he is lasering down a pillar. After the pillar is destroyed run for your lives cause a mini-boss fight comes out from the pillar's remains. Each pillar and mini-boss are unique to each other. There is an ammo box that spawns in the pillar section, like the other it'll respawn it's respective section.
Pillar 1: Enemies have twice the hp. Mini-boss power: channel laser that can deal lethal damage
Pillar 2: Secondary and melee only. Mini-boss passive: considerable faster
Pillar 3: All weapons and you're all slowed.
Pillar 4: You're all slowed and enemies have twice the hp, while spawning more frequently. Mini-boss power: all previous passive and power.
Final Boss: Morgoth
Once every pillar is down, you killed all the mini-bosses, you're able to fight the final boss. Before that refill all your ammo with the pillar box, get the chest before the arena, and say goodbye to your trusty orb when going into the slot. Once it's opened, you'll be given a fixed amount of ammo that goes over the cap. Remember all those ammo boxes? Well get ready to toss them into the arena. If you're able to do that, each one of you will have their own ammo box and won't worry about crowding.
So once the last person comes in, Morgoth will be in the center and will aggro towards the nearest person. So he was run up to the aggro and swing at them, he will only do this at full health. As you're shooting you're bringing his shield down. Once you can't see the shield, whip out your secondary and shoot his head until he kneels. Shoot at his head and you should be able take out 1/3 of his health.
Attacks
100% Health: He runs to aggroed and attacks
66% Health: All above. Teleport to aggroed and attack them. AOE banana slash attack, you need to jump of the attack to avoid damage. *HE WILL REAGGRO TO THE TOP DPS AND CAN TURN ON A DIME*
33% Health: All above. An AOE sphere around Morgoth that deals more damage the closer you are to him.
Everytime he gets up and regenerate his shield, he will yell. At that moment you're able to shoot his shields for free, you should be able to get half his shields this way.
Good luck!
Party size? 4-6
Main Weapon? Primary (If you're using SMG ammo, you should equip a Tec9. It'll get you more ammo)
Does Sagacious work? No
Respawn? Yes
Check Points? Yes
Cooldown if failed? 2 Hours (Can be bought for 2,000 coins.), 1.5 hours for VIP
Cooldown if won? 6 Hours, 4.5 Hours with VIP
There is a system where if you go below 0 health and the enemy doesn't overkill you, you'll be downed. i.e. What this means is that you'll be at 50 health, can't move or attack, and you'll have 40 seconds to be revived before you die. It takes 10 seconds revive someone and enemies can kill the down player.
You should stock up on ammo at every chance, I'll note when you should.
There is an Easter Egg where you get a large amount of loot. However, this is not required and will be colored.
When you spawn, the left path leads to a building with a door needs a plug and the cleric book. The right path leads to the gate and it's button.
R: AOE ammo, based on the weapon.
M1: Place an AOE healing zone.
M2: AOE speed boost, 10% movement speed.
Look around the area to find a translucent plug on the ground, the flashlight will help. Once you find the plug, go back to the building and place it in there. In the room will be a shovel and a button. Go down to the gate's button and you'll need to press them at the same time. Or you can spam it, it's very forgiving. The building's button pusher needs to bring the shovel, you'll be carrying that around for awhile. Stock up on ammo! Head towards the gate's button and there will be a pit of water you'll need to go into. *WHOEVER IS CARRYING THE SHOVEL SHOULD GO DOWN FIRST* Rather important, cause if the shovel carrier gets tped, it can get stuck and you can't get the big chest!
After you jump down you'll be greeted by a hoard of spiders. Yall should stick together and kill all of them. Once they're defeated, all dead folks will respawn and a floating purple eye will be running away from you. It takes reduced damage from behind, so shoot in front. The eye can teleport from time to time. You need to kill the eye to progress. Once the eye is defeated, you can reach all four buttons. Like the last time, you'll all need to hit the button at the same time. Once that is done, there is a door that opens up that holds the Gemini sign, like the shovel you'll need to carry that too. Go to console on the right side to open up the vault door. Proceed to the next area.
Before you head into the temple, you can stock up on ammo. Also, the broken statue has a much needed Red Skull. Once yall are well armed you can head in. Another hoard of spiders will come and kill you. Once you kill them all, stock up on ammo! Then head to the opposite side of the rainbow room, you'll be facing your first boss!
Next up is your first boss: Stone Golem.
The way you need to down is the stalactites on the ceiling to fall on him. Warning! The stalactites can fall and deal 100 damage on you so watch out! You'll need to shoot them when the Stone Golem is under one. It does take some time before it'll fall so you can preshoot them to ensure it'll fall on him. The hit box for the Stone Golem is pretty janky, so just keep calm and you'll take him down eventually.
Attacks:
Three Strike Spike: He will lift his shield over his head and smash twice at diagonal to him. Then he will slam his shield in front, that will sends a rock wave in front of him and two diagonal behind him.
Three Strike Spike, Shield Slam: After the Three Strike Spike attack, he then braces the shield and run towards someone. If you see extra animation of the Three Spike attack, then run to left or right.
Three Strike Spike, Laser Beam: After the Three Strike Spike attack, he then slams his shield into the ground and does two laser beams from in front of him. One of the left and right side, going inward then to the opposite side.
TriSpike and Laser Beam: He slams his shield down and sends a rock wave in front of him and two diangle behind him. Then adds two lasers that go around the room and are on top of each other. One close to him and farther from him. Leaves a space to crouch under the further beam, while avoiding the closer bream. You can also crotch jump over the furthest beam.
Single Spike and Beam: He steps forward, sending a spike wave towards someone, shortly after doing a quick beam around him.
AOE Spike Wave: He takes a step forward, then slams his shield down. Sending spike waves around him, after that all the stalactites will fall. This attack can knock a stalactite down and knock him down. It can also kill you, so watch out!
Beam Jump Rope: He slams his shield down and puts his hands over his ears. Then has two beams that start in front of him. The beam will go around the room and once he goes 360, the beam will split into two The beams will go the opposite way, around the room and much faster then the single beam. Then when those two beams meet at the half way, they go even faster.
After he is down, he'll leave 5-10 loot orbs (Rune of Looting will get you more loot) and Purple Skull. After getting your loot, you might want to stock up on ammo. Next, you can split up do the next three to four objections.
Maze: You'll need to go through the right hand door (Facing into the Stone Golem arena), upstairs will be the maze. You'll need to shoot the walls on the left to break them. The maze will contain chests, the Sagittarius sign, and more importantly the Blue Skull! You can make a bullet trail on the ground to help others find the chests.
Graveyard: Remember that shovel? Well time to defile a grave for loot, so bring it along! You'll need to go through the right hand door (Facing into the Stone Golem arena), past the maze and head downstairs. Next to the open portal (Don't go through until yall are ready), will be a graveyard. The grave you're digging up is the top row, third from the left. It will hold the last sign, Pisces!
Light Puzzle: This is located on the opposite side of the Stone Golem arena. You jump on the square, it'll change to the next color in the rotation, it will also change the square going counter clockwise. You'll need to match up with the center color square. The color rotation is Blue, Green, Yellow, Purple, Red, then repeats. Once that is done, the back will open up and reveal a portal and the Gold/Yellow Skull. Put the Gold/Yellow Skull first then wait for your teammates to remove the skull. Go one at a time through the portal, if there are multiple folks in the rainbow room.
Here is a simulation of the Light Puzzle: https://davdo.dev/iod-puzzle.html
Skulls: Those skulls need to be identified which hole it need to go into. You'll need to go through the left hand door (Outside of Stone Golem arena) and there will be couple of gravestones. There will also be the Green Skull. You need to place the skull on there and it'll blink. The blinking indicates the order in which it needs to be thrown in the hole. Then you need to look out of the window to see which statue is lit up. This will show where the skull needs to be thrown. If you don't see a color, then it is the broken statue. Or, you can look out into the outside stairs and see if the statue that had the Red Skull lights up.
i.e. 1 Blue Top Right, 2 Purple Middle Right, 3 Red Bottom Left, 4 Green Top Left, 5 Black Bottom Right, 6 Yellow Middle Left
Portal: It is wise to do everything above first. This will spawn some enemies and that would get annoying while doing above. You should stock up on ammo while protecting the portal to the ghost realm. When someone goes through the portal, a small amount of spiders will spawn until they're all defeated or the folks in the realm get the black skull. Only two people at a time can go through. Once you're in, you need to head to the open section. Where you fought the second hoard of spiders or where you started placing skulls near holes. Around there will be a black skull, which you need to bring back to the portal. There will be giant purple floating eyes, Guardians, that will stop you (Remember the one you killed, they're back with a vengeance). They have a circular area around them, that is their aggro zone. If you're in it, they will chase you and send you back to the real world. You can stay still and not be caught in that zone. However it doesn't seem the best way to deal with it, if Guardians are close enough they'll send you back. Also, if you're sent back while holding the skull, the skull will respawn back to its location. Even if you drop it, it has to be taken back in one try. Once the Black Skull is brought back, you can start throwing the skulls in their respective pits.
*YOU NEED YOUR FLASHLIGHTS OUT, ONLY WAY TO SEE THE PATH* *ALSO, GO ONE AT A TIME ON THE PATHWAY*
Once the door, head to the right side with the signs. There will be a pathway that leads to pillar island, where it has the three signs on the side. Carry the three signs over to the pillar and insert them into the light gate. Then collect your huge amount of loot! Head back and go through the middle path. If you fall after the check point has been crossed (Past the carpet), there is another checkpoint right before you enter the pit for the Giant Spider. When you pass the carpet checkpoint, there can be a chest spawn on the balcony through the right side room. You should restock on ammo before fighting going into the pit.
Next is the second boss: Giant Spider
You'll need to down both her front legs before you can attack her thorax.
Attacks:
Lunge: She will body slam/lunge at the target. You should walk left or right when you see her doing this.
Double Strike: She will slash, then step forward and slash again.
Slash: She attacks you if you're close enough
Summon Spiders: She will wiggle her thorax that will summon spiders to attack you.
Shotgun Venom: Shoots venom in a cone in front of her. Deals initial damage and poison DOT.
After 50% of her health is gone, she'll burrow underground and summon a hoard of spiders each time. After a while she'll come out of the ground and attack, dealing massive damage. Then she'll go back underground. As long as you're contently moving, you should be able to avoid her attacks and her spiderlings. She can come out while her spiders are out. She will unburrow and attack two times, then she will come out and that will put her burrow on cooldown. You should kill the spiderlings first before taking Giant spider down. Rinse and repeat until the Giant Spider is dead.
After you defeat her, a cutscene will show her death. Then loot orbs will rain just like the Stone Golem. Stock up on ammo and face the final boss! Tzadklel
Final boss: Tzadkiel
Everyone should be ready for this boss fight! When yall go in a cutscene will play. The person who is closer to the Demon will get aggro. The kiter will start kiting on the south side of the arena (before 1-6 area). The kiter should have at least half the arena to kite! While the rest of the team will need to stay on the north side and attack the wizard that is about to send a magic ball.
Kiter: The kiter should have the Cleric Book, so they can heal themself, don't lose dps on the Wizards, passive +5% mobility, and able to use the mobility boost with M2. The kiter needs high mobility weapon to kite with! Swift, Galactic, and Lightweight Tec-9 would be best for kiting. You can also use Fist of the Djinn, Sand Gauntlets works the same if you get your hands on those. Also the kiter should have Heroic Galil for when you down the Demon, although an Eerie Galil is recommended. The kiter should solely focus on kiting and shouldn't bother with the Wizards. *If kiter is down, just let him die. Unless the demon is downed.*
*If you down him, he will reaggro to the nearest person after getting up! Make sure the kiter is the nearest one when he gets up!*
Wizard Downers: Wizard downers should have Meatballer with max firerate (there are some Meatballer without firerate), although an Azuredge is recommended. The attacking wizards will raise and attack in order of 1 (Left bottom), 2 (Left Middle), 3 (Left top), 4 (Right Top), 6 (Right Bottom), 5 (Right Middle). When you hear a chime/bell, the next wizard in order will attack. Repeat until you get the Demon below 50% health. If you miss one wizard, then you'll have to add two to the rotation for when Tzadkiel will be downed.
Right after 50% health, the wizards will start healing and you need to shoot them. When Tzadkiel gets below 50% health, those who are on healer duty, should do one clip into him and then be on the watch out for healers. They will go around just like the wizards (1,2,3,4,6,5). It is recommended that two people are dedicated to down the healers. When you down all the healers, they will be on cooldown for 3 mins. The healer and wizard can overlap. You won't lose down progress for missing the healing wizard.
Tzadkiel Attacks:
Slash: He does a medium range attack with his sword, this can deal fatal damage.
Slash and Dash: He slashes at you, then he dash slashes.
Jump Slash: He goes into the air and barrel rolls at you.
Crusher: He grabs you and starts crushing you, This is an instakill move. You have to down a mage or shoot Tzadkiel enough to free the person.
Below 50%
Magic Balls: He shouts in the air and summons 1 targeting ball for each player. The best way to dodge the balls is to move yourself in the letter J.
Beyblade, Spin2Win (Ultimate): He attacks the ground, spins around, then attacks agian, spins, lastly balls he shoots balls in a star formation.
Below 33%
More Balls: He summons 2 balls instead of 1.
If you win and defeat the Demon, he will drop orbs, then you can drop down the hole. It is a treasure room, with 6 chests. The outlined chest will indicate which one is yours.
Good luck!
Main Weapon? Primary (If you're using SMG ammo, you should equip a Tec9. It'll get you more ammo)
Does Sagacious work? No
Respawn? Yes
Check Points? Yes
Cooldown if failed? 2 Hours (Can be bought for 2,000 coins.), 1.5 hours for VIP
Cooldown if won? 6 Hours, 4.5 Hours with VIP
There is a system where if you go below 0 health and the enemy doesn't overkill you, you'll be downed. i.e. What this means is that you'll be at 50 health, can't move or attack, and you'll have 40 seconds to be revived before you die. It takes 10 seconds revive someone and enemies can kill the down player.
You should stock up on ammo at every chance, I'll note when you should.
There is an Easter Egg where you get a large amount of loot. However, this is not required and will be colored.
When you spawn, the left path leads to a building with a door needs a plug and the cleric book. The right path leads to the gate and it's button.
R: AOE ammo, based on the weapon.
M1: Place an AOE healing zone.
M2: AOE speed boost, 10% movement speed.
Look around the area to find a translucent plug on the ground, the flashlight will help. Once you find the plug, go back to the building and place it in there. In the room will be a shovel and a button. Go down to the gate's button and you'll need to press them at the same time. Or you can spam it, it's very forgiving. The building's button pusher needs to bring the shovel, you'll be carrying that around for awhile. Stock up on ammo! Head towards the gate's button and there will be a pit of water you'll need to go into. *WHOEVER IS CARRYING THE SHOVEL SHOULD GO DOWN FIRST* Rather important, cause if the shovel carrier gets tped, it can get stuck and you can't get the big chest!
After you jump down you'll be greeted by a hoard of spiders. Yall should stick together and kill all of them. Once they're defeated, all dead folks will respawn and a floating purple eye will be running away from you. It takes reduced damage from behind, so shoot in front. The eye can teleport from time to time. You need to kill the eye to progress. Once the eye is defeated, you can reach all four buttons. Like the last time, you'll all need to hit the button at the same time. Once that is done, there is a door that opens up that holds the Gemini sign, like the shovel you'll need to carry that too. Go to console on the right side to open up the vault door. Proceed to the next area.
Before you head into the temple, you can stock up on ammo. Also, the broken statue has a much needed Red Skull. Once yall are well armed you can head in. Another hoard of spiders will come and kill you. Once you kill them all, stock up on ammo! Then head to the opposite side of the rainbow room, you'll be facing your first boss!
Next up is your first boss: Stone Golem.
The way you need to down is the stalactites on the ceiling to fall on him. Warning! The stalactites can fall and deal 100 damage on you so watch out! You'll need to shoot them when the Stone Golem is under one. It does take some time before it'll fall so you can preshoot them to ensure it'll fall on him. The hit box for the Stone Golem is pretty janky, so just keep calm and you'll take him down eventually.
Attacks:
Three Strike Spike: He will lift his shield over his head and smash twice at diagonal to him. Then he will slam his shield in front, that will sends a rock wave in front of him and two diagonal behind him.
Three Strike Spike, Shield Slam: After the Three Strike Spike attack, he then braces the shield and run towards someone. If you see extra animation of the Three Spike attack, then run to left or right.
Three Strike Spike, Laser Beam: After the Three Strike Spike attack, he then slams his shield into the ground and does two laser beams from in front of him. One of the left and right side, going inward then to the opposite side.
TriSpike and Laser Beam: He slams his shield down and sends a rock wave in front of him and two diangle behind him. Then adds two lasers that go around the room and are on top of each other. One close to him and farther from him. Leaves a space to crouch under the further beam, while avoiding the closer bream. You can also crotch jump over the furthest beam.
Single Spike and Beam: He steps forward, sending a spike wave towards someone, shortly after doing a quick beam around him.
AOE Spike Wave: He takes a step forward, then slams his shield down. Sending spike waves around him, after that all the stalactites will fall. This attack can knock a stalactite down and knock him down. It can also kill you, so watch out!
Beam Jump Rope: He slams his shield down and puts his hands over his ears. Then has two beams that start in front of him. The beam will go around the room and once he goes 360, the beam will split into two The beams will go the opposite way, around the room and much faster then the single beam. Then when those two beams meet at the half way, they go even faster.
After he is down, he'll leave 5-10 loot orbs (Rune of Looting will get you more loot) and Purple Skull. After getting your loot, you might want to stock up on ammo. Next, you can split up do the next three to four objections.
Maze: You'll need to go through the right hand door (Facing into the Stone Golem arena), upstairs will be the maze. You'll need to shoot the walls on the left to break them. The maze will contain chests, the Sagittarius sign, and more importantly the Blue Skull! You can make a bullet trail on the ground to help others find the chests.
Graveyard: Remember that shovel? Well time to defile a grave for loot, so bring it along! You'll need to go through the right hand door (Facing into the Stone Golem arena), past the maze and head downstairs. Next to the open portal (Don't go through until yall are ready), will be a graveyard. The grave you're digging up is the top row, third from the left. It will hold the last sign, Pisces!
Light Puzzle: This is located on the opposite side of the Stone Golem arena. You jump on the square, it'll change to the next color in the rotation, it will also change the square going counter clockwise. You'll need to match up with the center color square. The color rotation is Blue, Green, Yellow, Purple, Red, then repeats. Once that is done, the back will open up and reveal a portal and the Gold/Yellow Skull. Put the Gold/Yellow Skull first then wait for your teammates to remove the skull. Go one at a time through the portal, if there are multiple folks in the rainbow room.
Here is a simulation of the Light Puzzle: https://davdo.dev/iod-puzzle.html
Skulls: Those skulls need to be identified which hole it need to go into. You'll need to go through the left hand door (Outside of Stone Golem arena) and there will be couple of gravestones. There will also be the Green Skull. You need to place the skull on there and it'll blink. The blinking indicates the order in which it needs to be thrown in the hole. Then you need to look out of the window to see which statue is lit up. This will show where the skull needs to be thrown. If you don't see a color, then it is the broken statue. Or, you can look out into the outside stairs and see if the statue that had the Red Skull lights up.
i.e. 1 Blue Top Right, 2 Purple Middle Right, 3 Red Bottom Left, 4 Green Top Left, 5 Black Bottom Right, 6 Yellow Middle Left
Portal: It is wise to do everything above first. This will spawn some enemies and that would get annoying while doing above. You should stock up on ammo while protecting the portal to the ghost realm. When someone goes through the portal, a small amount of spiders will spawn until they're all defeated or the folks in the realm get the black skull. Only two people at a time can go through. Once you're in, you need to head to the open section. Where you fought the second hoard of spiders or where you started placing skulls near holes. Around there will be a black skull, which you need to bring back to the portal. There will be giant purple floating eyes, Guardians, that will stop you (Remember the one you killed, they're back with a vengeance). They have a circular area around them, that is their aggro zone. If you're in it, they will chase you and send you back to the real world. You can stay still and not be caught in that zone. However it doesn't seem the best way to deal with it, if Guardians are close enough they'll send you back. Also, if you're sent back while holding the skull, the skull will respawn back to its location. Even if you drop it, it has to be taken back in one try. Once the Black Skull is brought back, you can start throwing the skulls in their respective pits.
*YOU NEED YOUR FLASHLIGHTS OUT, ONLY WAY TO SEE THE PATH* *ALSO, GO ONE AT A TIME ON THE PATHWAY*
Once the door, head to the right side with the signs. There will be a pathway that leads to pillar island, where it has the three signs on the side. Carry the three signs over to the pillar and insert them into the light gate. Then collect your huge amount of loot! Head back and go through the middle path. If you fall after the check point has been crossed (Past the carpet), there is another checkpoint right before you enter the pit for the Giant Spider. When you pass the carpet checkpoint, there can be a chest spawn on the balcony through the right side room. You should restock on ammo before fighting going into the pit.
Next is the second boss: Giant Spider
You'll need to down both her front legs before you can attack her thorax.
Attacks:
Lunge: She will body slam/lunge at the target. You should walk left or right when you see her doing this.
Double Strike: She will slash, then step forward and slash again.
Slash: She attacks you if you're close enough
Summon Spiders: She will wiggle her thorax that will summon spiders to attack you.
Shotgun Venom: Shoots venom in a cone in front of her. Deals initial damage and poison DOT.
After 50% of her health is gone, she'll burrow underground and summon a hoard of spiders each time. After a while she'll come out of the ground and attack, dealing massive damage. Then she'll go back underground. As long as you're contently moving, you should be able to avoid her attacks and her spiderlings. She can come out while her spiders are out. She will unburrow and attack two times, then she will come out and that will put her burrow on cooldown. You should kill the spiderlings first before taking Giant spider down. Rinse and repeat until the Giant Spider is dead.
After you defeat her, a cutscene will show her death. Then loot orbs will rain just like the Stone Golem. Stock up on ammo and face the final boss! Tzadklel
Final boss: Tzadkiel
Everyone should be ready for this boss fight! When yall go in a cutscene will play. The person who is closer to the Demon will get aggro. The kiter will start kiting on the south side of the arena (before 1-6 area). The kiter should have at least half the arena to kite! While the rest of the team will need to stay on the north side and attack the wizard that is about to send a magic ball.
Kiter: The kiter should have the Cleric Book, so they can heal themself, don't lose dps on the Wizards, passive +5% mobility, and able to use the mobility boost with M2. The kiter needs high mobility weapon to kite with! Swift, Galactic, and Lightweight Tec-9 would be best for kiting. You can also use Fist of the Djinn, Sand Gauntlets works the same if you get your hands on those. Also the kiter should have Heroic Galil for when you down the Demon, although an Eerie Galil is recommended. The kiter should solely focus on kiting and shouldn't bother with the Wizards. *If kiter is down, just let him die. Unless the demon is downed.*
*If you down him, he will reaggro to the nearest person after getting up! Make sure the kiter is the nearest one when he gets up!*
Wizard Downers: Wizard downers should have Meatballer with max firerate (there are some Meatballer without firerate), although an Azuredge is recommended. The attacking wizards will raise and attack in order of 1 (Left bottom), 2 (Left Middle), 3 (Left top), 4 (Right Top), 6 (Right Bottom), 5 (Right Middle). When you hear a chime/bell, the next wizard in order will attack. Repeat until you get the Demon below 50% health. If you miss one wizard, then you'll have to add two to the rotation for when Tzadkiel will be downed.
Right after 50% health, the wizards will start healing and you need to shoot them. When Tzadkiel gets below 50% health, those who are on healer duty, should do one clip into him and then be on the watch out for healers. They will go around just like the wizards (1,2,3,4,6,5). It is recommended that two people are dedicated to down the healers. When you down all the healers, they will be on cooldown for 3 mins. The healer and wizard can overlap. You won't lose down progress for missing the healing wizard.
Tzadkiel Attacks:
Slash: He does a medium range attack with his sword, this can deal fatal damage.
Slash and Dash: He slashes at you, then he dash slashes.
Jump Slash: He goes into the air and barrel rolls at you.
Crusher: He grabs you and starts crushing you, This is an instakill move. You have to down a mage or shoot Tzadkiel enough to free the person.
Below 50%
Magic Balls: He shouts in the air and summons 1 targeting ball for each player. The best way to dodge the balls is to move yourself in the letter J.
Beyblade, Spin2Win (Ultimate): He attacks the ground, spins around, then attacks agian, spins, lastly balls he shoots balls in a star formation.
Below 33%
More Balls: He summons 2 balls instead of 1.
If you win and defeat the Demon, he will drop orbs, then you can drop down the hole. It is a treasure room, with 6 chests. The outlined chest will indicate which one is yours.
Good luck!
Any requirements? Random chance when completing a QTE when fishing.
Party size? 1-32
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? No
Respawn? Yes, 30 seconds
Check Points? No
Cooldown if failed? N/A Hours, Dock needs to be rebuilt to encounter Kraken again.
Cooldown if won? N/A Hours, Dock needs to be rebuilt to encounter Kraken again.
When the Kraken spawns in the lake, he will have a barrier before entering the lakeside. There is a score decay when you're outside the barrier for 1 minute, this counts death timer. When you enter the barrier you're given your loadout and able to be damage by the Kraken. The Kraken is center body in the middle of the lake, while having 8 tentacles across the lake side. 4 Spiky tentacles and 4 non-spiky tentacles.
Tentacles can do a slam attack when you're too close and deal 75 damage.
When you're too far they will either throw a rock which deal massive damage. Or they can throw a spiky rock that will turn into a headcrab when it hits the ground.
The non-spiky tentacles gives the most points and respawns the slowest. They should be killed first. But they take less damage than the spiky tentacles. While the spiky tentacles are the opposite. They take about 4x the damage, gives low amount of points, and respawns faster than non-spiky tentacles.
When all tentacles are taken down the Kraken will be able to take damage. The eyes should be focused first. They are 80% of the Kraken's health and there is bonus loot if all 6 are taken out.
He will be down for a for a limited amount of time, which scales down the more people are in the game. While he is down, you're able to go into the water without taking damage.
Kraken's Health
100% Only source of damage will be his tentacles.
66% The Kraken will attack.
His first attack is shooting water continuously towards in one person.
Second attack, he will shotgun his water across the lake shore several times.
33% The Kraken will be able to do hit ultimate.
He will suck you close towards the water, then send a shockwave that will instantly kill anyone that doesn't jump over it. You have to time jumping over the shockwave. As he sends the shock wave he will shoot water like his second attack one time.
Good luck!
Party size? 1-32
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? No
Respawn? Yes, 30 seconds
Check Points? No
Cooldown if failed? N/A Hours, Dock needs to be rebuilt to encounter Kraken again.
Cooldown if won? N/A Hours, Dock needs to be rebuilt to encounter Kraken again.
When the Kraken spawns in the lake, he will have a barrier before entering the lakeside. There is a score decay when you're outside the barrier for 1 minute, this counts death timer. When you enter the barrier you're given your loadout and able to be damage by the Kraken. The Kraken is center body in the middle of the lake, while having 8 tentacles across the lake side. 4 Spiky tentacles and 4 non-spiky tentacles.
Tentacles can do a slam attack when you're too close and deal 75 damage.
When you're too far they will either throw a rock which deal massive damage. Or they can throw a spiky rock that will turn into a headcrab when it hits the ground.
The non-spiky tentacles gives the most points and respawns the slowest. They should be killed first. But they take less damage than the spiky tentacles. While the spiky tentacles are the opposite. They take about 4x the damage, gives low amount of points, and respawns faster than non-spiky tentacles.
When all tentacles are taken down the Kraken will be able to take damage. The eyes should be focused first. They are 80% of the Kraken's health and there is bonus loot if all 6 are taken out.
He will be down for a for a limited amount of time, which scales down the more people are in the game. While he is down, you're able to go into the water without taking damage.
Kraken's Health
100% Only source of damage will be his tentacles.
66% The Kraken will attack.
His first attack is shooting water continuously towards in one person.
Second attack, he will shotgun his water across the lake shore several times.
33% The Kraken will be able to do hit ultimate.
He will suck you close towards the water, then send a shockwave that will instantly kill anyone that doesn't jump over it. You have to time jumping over the shockwave. As he sends the shock wave he will shoot water like his second attack one time.
Good luck!
Any requirements? Yes, one person uses a Harmless Egg.
Party size? 4-16
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 20 Minutes
Cooldown if won? 20 Minutes, N/A with VIP
After the A Portal Has Opened!, there will be a door somewhere on the lobby.
Common spots.
Under spawn stairs.
Market bottom floor next to stairs, second floor.
Behind Grims and Worm Queen.
Minigames area.
Beyond the Minigames gate, going to Castle.
In the waiting area of castle, on the outside walls of Castle.
In the lake.
Once you're in the Lyrus Arena, you'll have to wait for the time to run out or all the slots to be filled. Once the fight begins, you'll spawn in a random location.pillars . To destroy the pillars, you need to lure Lyrus over to them. Once he touches them, a fire orb will take its place. You need to shoot all the orbs before he goes down. While you're trying to get Lyrus to touch the pillars, he will be doing special attacks.
Attacks
Rampage: Probably the most common attack you'll see from Lyrus. He crouches down, as if he's going to pounce, and takes 4 steps forward. Each step causing narrow ground missiles around his paws (Much like the Asylum fight.)
Roar: He stands in place and starts a short channel. After the channel, he spews bright orange orbs towards the direction Lyrus is looking at. The orbs can bounce off walls and will last a while on the ground. *DO NOT STEP ON THEM, THEY DEAL 80 DAMAGE.*
Beam: He stands in place and starts a short channel. While he is channeling, he will be looking at the target. After he is done channeling, he will shoot out a beam that will deal damage and set them on fire. Then he will aggro onto the target.
Swipe: He attacks the target, while shooting a missile at them.
Ultimate (Only able to be used after 1/2): Lyrus jumps straight into the air and sends out a large amount of missiles from where he lands.
After destroying all the pillars and fire orbs. He will be downed, so you will deal more damage to him. After a while , he will get back up and start attacking as normal. The fire orbs will respawn later. It is typical to chip him after the first down.
That's it! After learning his attacks, you'll be able to survive his rampage and be able to defeat the boss.
Good luck!
Party size? 4-16
Main Weapon? Primary
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 20 Minutes
Cooldown if won? 20 Minutes, N/A with VIP
After the A Portal Has Opened!, there will be a door somewhere on the lobby.
Common spots.
Under spawn stairs.
Market bottom floor next to stairs, second floor.
Behind Grims and Worm Queen.
Minigames area.
Beyond the Minigames gate, going to Castle.
In the waiting area of castle, on the outside walls of Castle.
In the lake.
Once you're in the Lyrus Arena, you'll have to wait for the time to run out or all the slots to be filled. Once the fight begins, you'll spawn in a random location.pillars . To destroy the pillars, you need to lure Lyrus over to them. Once he touches them, a fire orb will take its place. You need to shoot all the orbs before he goes down. While you're trying to get Lyrus to touch the pillars, he will be doing special attacks.
Attacks
Rampage: Probably the most common attack you'll see from Lyrus. He crouches down, as if he's going to pounce, and takes 4 steps forward. Each step causing narrow ground missiles around his paws (Much like the Asylum fight.)
Roar: He stands in place and starts a short channel. After the channel, he spews bright orange orbs towards the direction Lyrus is looking at. The orbs can bounce off walls and will last a while on the ground. *DO NOT STEP ON THEM, THEY DEAL 80 DAMAGE.*
Beam: He stands in place and starts a short channel. While he is channeling, he will be looking at the target. After he is done channeling, he will shoot out a beam that will deal damage and set them on fire. Then he will aggro onto the target.
Swipe: He attacks the target, while shooting a missile at them.
Ultimate (Only able to be used after 1/2): Lyrus jumps straight into the air and sends out a large amount of missiles from where he lands.
After destroying all the pillars and fire orbs. He will be downed, so you will deal more damage to him. After a while , he will get back up and start attacking as normal. The fire orbs will respawn later. It is typical to chip him after the first down.
That's it! After learning his attacks, you'll be able to survive his rampage and be able to defeat the boss.
Good luck!
Any requirements? Yes, one person uses Cookies and he will appear near the fountain.
Party size? 8-20 for 2017 Santa, 8-24 for 2018 Santa
Main Weapon? Snowball
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? N/A
Cooldown if won? N/A, N/A with VIP
*You'll be using the snowball secondary, you'll need to charge the attack with right click and throw with left click. The longer it is charged, the more points and damage you do.*
2017
Once you get in the ring with him, he will take about 5 seconds before he is attackable. He will be targeting one person, throwing a few snowballs, and then target a new person. Now, don't let Santa's thiccness captivate you, he's actually a fast boi. You'll need to predict and target a little bit ahead of him. Even if you're on point with your prediction, he is very erratic as he targets other folks. Once he reaches half health he will go into phase two.
After he reaches phase two he going Super Saiyanta, starts screaming, turning his hair yellow, and explode with yellow aura around him. During this channel he is invincible. After the channel,he will start targeting and rapidly shooting out snowballs. This can easily kill anyone if they do not find cover after being targeted. He will have a small cooldown between volley of snowballs. After that, he's much like first phase. Just much more dangerous.
2018
2018 Santa is much harder than the previous year.
Notable changes
Lower Hp
Smaller Hitbox
If there is a snowman up, he is invincible until the snowman is destroyed
Santa's name turns yellow when he is invincible
After 50% health
Doesn't grow in size when going Super Saiyanta
Throws grenades: Blinding blizzard, an AoE grenade that blinds anyone in the AoE and a few seconds after leaving AoE. Frostbite, an icy incendiary grande that slows while on the ice.
More aggressive shotgun snowballs
Will be invincible when there is 3 snowmen up.
Good luck!
Party size? 8-20 for 2017 Santa, 8-24 for 2018 Santa
Main Weapon? Snowball
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? N/A
Cooldown if won? N/A, N/A with VIP
*You'll be using the snowball secondary, you'll need to charge the attack with right click and throw with left click. The longer it is charged, the more points and damage you do.*
2017
Once you get in the ring with him, he will take about 5 seconds before he is attackable. He will be targeting one person, throwing a few snowballs, and then target a new person. Now, don't let Santa's thiccness captivate you, he's actually a fast boi. You'll need to predict and target a little bit ahead of him. Even if you're on point with your prediction, he is very erratic as he targets other folks. Once he reaches half health he will go into phase two.
After he reaches phase two he going Super Saiyanta, starts screaming, turning his hair yellow, and explode with yellow aura around him. During this channel he is invincible. After the channel,he will start targeting and rapidly shooting out snowballs. This can easily kill anyone if they do not find cover after being targeted. He will have a small cooldown between volley of snowballs. After that, he's much like first phase. Just much more dangerous.
2018
2018 Santa is much harder than the previous year.
Notable changes
Lower Hp
Smaller Hitbox
If there is a snowman up, he is invincible until the snowman is destroyed
Santa's name turns yellow when he is invincible
After 50% health
Doesn't grow in size when going Super Saiyanta
Throws grenades: Blinding blizzard, an AoE grenade that blinds anyone in the AoE and a few seconds after leaving AoE. Frostbite, an icy incendiary grande that slows while on the ice.
More aggressive shotgun snowballs
Will be invincible when there is 3 snowmen up.
Good luck!
Any requirements? Yes, only one person needs to use a Survive Ticket.
Party size? 1-6
Main Weapon? Random
Does Sagacious work? Yes
Requires special weapons? No
Respawn? Yes
Check Points? No
Cooldown if failed? 24 Hours, 18 Hours with VIP [Need to verify]
Cooldown if won? N/A
Every 7 rounds is fast zombies round.
Past 10, ever 5 rounds mystery box moves to a different location.
Every 12 is a boss round.
The first room you'll be in will have ammo and a random gun inside. You'll be in there for 5 waves. It is suggested you melee up till you leave Spawn Room. Once you leave you should look around at the weapon spawns and look for high clip and low damage guns. They will give the most points for the amount of ammo you spend. Once you have your weapons someone should save up 5000$ to buy a door later on (Which unlocks the second side of Survive). The mystery box will be at stairs and will stay there until round 10, then it will change every 5 rounds. At the top of the stairs there is a spot that needs to be broken. Once that is broken you'll go down and meet with a buyable door and a stand with three lights. Two of which have orbs. Take the orbs and you'll need to do tasks for them while finding the third orb. *While looking completing the Orbs, be on the look out for Triangle and Square, they spawn in random locations. They're used to unlock Red Staff.*
The Red Orb: You'll need to damage zombies close to death and have them near the orb. The orb will take a couple of seconds before killing the zombie. You'll have to do this until the orb stops killing zombies. Once complete, bring it back to the stand.
The Green Orb: You'll have to find this around the first area, it'll be on the ground. Once found, bring it back to the stand.
The Blue Orb: It'll be ready to charge after round XX. After round XX, holding the Blue Orb will have a line pointing to the area it needs to be in. It will lead to a pillar of light. Once the tether for the orb is made, you'll need to wait until it is finished. You don't need to be close to the orb for it complete the recharge. You'll need to do this several times before it's complete. Once complete, bring it back to the stand.
After you bring all three orbs, Zelda area will open up, which is a great place to camp. There will be the Blue Staff in the middle of the room. There is only one blue staff and it is needed to get the only Red Staff. So choose among the group who will have the Blue Staff.
Blue Staff
M1: Send a single missile that deals damage to the first zombie.
M2: A small AOE blast around the carrier that deals damage.
M1+M2: When you deal enough damage to zombies, you're able to do your ult. Your ult is ready when you hear a consent buzzing (If this gets too annoying with you, you can type stopsound in console. Just don't forget about it.). When you press both buttons, you send out an AOE just like your M2. But any zombies in the area will convert to your side. They can still take damage from you and your team.
Once you have the Blue Staff and located both Square and Triangle, you're able to get Red Staff. You'll head towards the hallway to second spawn and at the end will be imprints of Square and Triangle. Once you put them in there, it will lead to a dead end with three buttons close to each other and a large room with three lights out puzzles. The person with the blue staff will go to the dead end with the three buttons and press them. While the others do the three lights out puzzle. The puzzles are timed, you'll have to press them buttons if you're unable to complete them in time. Once those are completed, the door past second spawn will open and the Red Staff will be ontop of the pyramid.
Red Staff (When carring the staff, you'll be able see souls of your teammates if they died that round.)
M1: Deals damage to the first zombie.
M2: A small AOE blast around the carrier that deals damage and heals you for each zombie hit.
M1+M2: When you deal enough damage to zombies, you're able to do your ult. Your ult is ready when you hear a consent buzzing (If this gets too annoying with you, you can type stopsound in console. Just don't forget about it.). When you press both buttons, you send out an AOE just like your M2. Any soul in that AoE will be revived with the guns they died with.
Every 12 rounds a boss round will happen
Boss: Big Charple
He mainly runs at the target and does a standard attack. Once his health is low, he will summon a wall that will be in one location. After the first fight, the wall will move. The wall deals heavy damage, best to avoid it. The boss will occasionally teleport away, typically pit.
Good luck with surviving!
Party size? 1-6
Main Weapon? Random
Does Sagacious work? Yes
Requires special weapons? No
Respawn? Yes
Check Points? No
Cooldown if failed? 24 Hours, 18 Hours with VIP [Need to verify]
Cooldown if won? N/A
Every 7 rounds is fast zombies round.
Past 10, ever 5 rounds mystery box moves to a different location.
Every 12 is a boss round.
The first room you'll be in will have ammo and a random gun inside. You'll be in there for 5 waves. It is suggested you melee up till you leave Spawn Room. Once you leave you should look around at the weapon spawns and look for high clip and low damage guns. They will give the most points for the amount of ammo you spend. Once you have your weapons someone should save up 5000$ to buy a door later on (Which unlocks the second side of Survive). The mystery box will be at stairs and will stay there until round 10, then it will change every 5 rounds. At the top of the stairs there is a spot that needs to be broken. Once that is broken you'll go down and meet with a buyable door and a stand with three lights. Two of which have orbs. Take the orbs and you'll need to do tasks for them while finding the third orb. *While looking completing the Orbs, be on the look out for Triangle and Square, they spawn in random locations. They're used to unlock Red Staff.*
The Red Orb: You'll need to damage zombies close to death and have them near the orb. The orb will take a couple of seconds before killing the zombie. You'll have to do this until the orb stops killing zombies. Once complete, bring it back to the stand.
The Green Orb: You'll have to find this around the first area, it'll be on the ground. Once found, bring it back to the stand.
The Blue Orb: It'll be ready to charge after round XX. After round XX, holding the Blue Orb will have a line pointing to the area it needs to be in. It will lead to a pillar of light. Once the tether for the orb is made, you'll need to wait until it is finished. You don't need to be close to the orb for it complete the recharge. You'll need to do this several times before it's complete. Once complete, bring it back to the stand.
After you bring all three orbs, Zelda area will open up, which is a great place to camp. There will be the Blue Staff in the middle of the room. There is only one blue staff and it is needed to get the only Red Staff. So choose among the group who will have the Blue Staff.
Blue Staff
M1: Send a single missile that deals damage to the first zombie.
M2: A small AOE blast around the carrier that deals damage.
M1+M2: When you deal enough damage to zombies, you're able to do your ult. Your ult is ready when you hear a consent buzzing (If this gets too annoying with you, you can type stopsound in console. Just don't forget about it.). When you press both buttons, you send out an AOE just like your M2. But any zombies in the area will convert to your side. They can still take damage from you and your team.
Once you have the Blue Staff and located both Square and Triangle, you're able to get Red Staff. You'll head towards the hallway to second spawn and at the end will be imprints of Square and Triangle. Once you put them in there, it will lead to a dead end with three buttons close to each other and a large room with three lights out puzzles. The person with the blue staff will go to the dead end with the three buttons and press them. While the others do the three lights out puzzle. The puzzles are timed, you'll have to press them buttons if you're unable to complete them in time. Once those are completed, the door past second spawn will open and the Red Staff will be ontop of the pyramid.
Red Staff (When carring the staff, you'll be able see souls of your teammates if they died that round.)
M1: Deals damage to the first zombie.
M2: A small AOE blast around the carrier that deals damage and heals you for each zombie hit.
M1+M2: When you deal enough damage to zombies, you're able to do your ult. Your ult is ready when you hear a consent buzzing (If this gets too annoying with you, you can type stopsound in console. Just don't forget about it.). When you press both buttons, you send out an AOE just like your M2. Any soul in that AoE will be revived with the guns they died with.
Every 12 rounds a boss round will happen
Boss: Big Charple
He mainly runs at the target and does a standard attack. Once his health is low, he will summon a wall that will be in one location. After the first fight, the wall will move. The wall deals heavy damage, best to avoid it. The boss will occasionally teleport away, typically pit.
Good luck with surviving!
Any requirements? Yes, level 10 and completion of the collection quest. (Talk to Mona)
Party size? 1
Main Weapon? Primary and secondary
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 45 Seconds
Cooldown if won? 6 Hours, 4 Hours with VIP
Although there is a fantastic Worm Queen guide done by Feks. I will be doing a more formal guide and done for the sake of completion.
With Worm Queen, you'll want to start out with your deagle and shoot the center of her chest. You'll know you've hit it when it starts flashing.
While you're shooting her shield down, she'll start doing a long range attack. You can move out of the way when she does it or you can keep moving and not worry about it. If you get hit by the projectile, you'll be slowed for a short time. If you're too close to her she will start meleeing you. Once you have the shield down you have three of her attacks to deal damage to her. As you damage her, her range attack will get more projectiles. Once she finishes the third attack, she will howl at you, and then she'll burrow down. *If you get her health below 50% before an attack, she can replace her attack with covering the outer arena with poison.* During this time you should reload your weapons. Once she gets up and you dealt enough damage, she should cover the outer layer with her poison, she be damaged while in the animation. The poison will force you into melee range. When she tries to melee you just go the opposite way and, if you're fast enough, should dodge the attack. Once you break the shield again, she'll be attacking you attack you with a 4 projectile range attack. You can't dodge this moving left or right, so you need to go towards or away from her. That is it, rinse and repeat until she is dead.
There are several ways of going about Worm Queen. There are folks that constantly move, such as I. There are folks who wait for her to attack then move, such as Fehks. Find what works for you. Once you get a couple kills under your belt and find better weapons, you'll find it's easy to kill her.
Good luck!
Here is a video guide from GoldenGuy
Party size? 1
Main Weapon? Primary and secondary
Does Sagacious work? No
Requires special weapons? No
Respawn? No
Check Points? No
Cooldown if failed? 45 Seconds
Cooldown if won? 6 Hours, 4 Hours with VIP
Although there is a fantastic Worm Queen guide done by Feks. I will be doing a more formal guide and done for the sake of completion.
With Worm Queen, you'll want to start out with your deagle and shoot the center of her chest. You'll know you've hit it when it starts flashing.
While you're shooting her shield down, she'll start doing a long range attack. You can move out of the way when she does it or you can keep moving and not worry about it. If you get hit by the projectile, you'll be slowed for a short time. If you're too close to her she will start meleeing you. Once you have the shield down you have three of her attacks to deal damage to her. As you damage her, her range attack will get more projectiles. Once she finishes the third attack, she will howl at you, and then she'll burrow down. *If you get her health below 50% before an attack, she can replace her attack with covering the outer arena with poison.* During this time you should reload your weapons. Once she gets up and you dealt enough damage, she should cover the outer layer with her poison, she be damaged while in the animation. The poison will force you into melee range. When she tries to melee you just go the opposite way and, if you're fast enough, should dodge the attack. Once you break the shield again, she'll be attacking you attack you with a 4 projectile range attack. You can't dodge this moving left or right, so you need to go towards or away from her. That is it, rinse and repeat until she is dead.
There are several ways of going about Worm Queen. There are folks that constantly move, such as I. There are folks who wait for her to attack then move, such as Fehks. Find what works for you. Once you get a couple kills under your belt and find better weapons, you'll find it's easy to kill her.
Good luck!
Here is a video guide from GoldenGuy