07-02-2018, 08:52 PM
Given all the other traits, I feel that the aquarius should be given just a little more of a kick to make it more meaningful.
Currently, when using it you're given the ability to breathe an extra 10 seconds underwater, and you spawn a blue cube of water ontop of you that gives you a swimming animation.
And to me, that's a bit underwhelming.
When I use it, it feels like the box of water ability doesnt really do anything for you. Yeah you get a swimming animation, but it's not really much of a difference. (when i see a2 use it, it's more like it's easier to find and kill him due to the large block of dark-blue water sticking around)
So my suggestion is to either:
1) Give the user a passive buff, such as slowly regain health up to half max HP while under water (so that whenever you use the alt+e, you can get something out of using it past swimming) and it gives more of a reason to camp water, or:
2) Make it so that when using alt+e, you can see perfectly clear through water. I'm not sure if you're able to do this, and if not perhaps making it so the cube of water you're in has a lot of fog in it and you dont see fog from water. That would support the idea that you can survive in water, and give you more reason to change your playing style, while also making it not as bad to be a sore thumb on land. (This idea is my favorite, because i love the idea of having the trait give you a reason to change your playing style)
(the point of these suggestions is to give you more of an advantage to hiding in water. currently an extra 10 seconds of breath doesnt really stop people from jumping in an killing you, and the 25 seconds of vulnerability doesnt seem to be the best)
Currently, when using it you're given the ability to breathe an extra 10 seconds underwater, and you spawn a blue cube of water ontop of you that gives you a swimming animation.
And to me, that's a bit underwhelming.
When I use it, it feels like the box of water ability doesnt really do anything for you. Yeah you get a swimming animation, but it's not really much of a difference. (when i see a2 use it, it's more like it's easier to find and kill him due to the large block of dark-blue water sticking around)
So my suggestion is to either:
1) Give the user a passive buff, such as slowly regain health up to half max HP while under water (so that whenever you use the alt+e, you can get something out of using it past swimming) and it gives more of a reason to camp water, or:
2) Make it so that when using alt+e, you can see perfectly clear through water. I'm not sure if you're able to do this, and if not perhaps making it so the cube of water you're in has a lot of fog in it and you dont see fog from water. That would support the idea that you can survive in water, and give you more reason to change your playing style, while also making it not as bad to be a sore thumb on land. (This idea is my favorite, because i love the idea of having the trait give you a reason to change your playing style)
(the point of these suggestions is to give you more of an advantage to hiding in water. currently an extra 10 seconds of breath doesnt really stop people from jumping in an killing you, and the 25 seconds of vulnerability doesnt seem to be the best)