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Allow all stats to drop

#1
Currently standards only drop with positive damage, from 2 to 5 and that is the only positive stat they can have.

They are the most widely dropped and nobody really uses them so they sit on the market for eternity.

The only saving grace is the crystals need guns to charge them, and there so many standards it's quite easy to charge for relatively cheap.

So I'm suggesting to make standard, moderate, and adequate weapons drop all sorts of stats.


Mobility, fire rate, magazine size, and recoil. In percentages of 1-3% positive and negative. Standards would stay at 2 different stats 1 positive 1 negative.

The changes made would ensure a greater movement of gold between players and the market place, the removal of abandoned lower tiered weapons, and the increased use of crystals
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#2
+.5 Would make low-tiered guns more useful but theyre supposed to be just crap... Idk
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#3
Egh.. Why not
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#4
+1, what I've noticed is that really standards always drop with +DMG & -recoil/accuracy/firerate, but they never get other stats.
It would be better for everything, because, at this point, you can only charge low tier crystals that use DMG.
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#5
He did just recently add a new "Low" tier with mobility and maybe other stats, correct?

Anyways. The lower tiers, say two stat (one positive, one negative) should be able to have ANY stat at complete random. I think. Maybe.
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#6
It would be better because the better crystals would be hard to charge, if standard were dropping this such as mobility, they would be easy to charge, but they're supposed to be hard.
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#7
(02-13-2015, 04:27 AM)Terran Wrote:  He did just recently add a new "Low" tier with mobility and maybe other stats, correct?

The moderate tier always comes with mobility, but it doesn't really have random stats - 2 -stats & you will always get +Damage.
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#8
Exactly, that works just fine we dont need to make something else just like that...
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#9
(02-14-2015, 12:00 AM){PSG} Maximus3131 Wrote:  Exactly, that works just fine we dont need to make something else just like that...

Being hard to charge and expensive to charge are two different things, if you suggest they be more difficult to charge then suggest a revamp of the entire system.

In whatever case, the moderate weapons work fine for mobility, but every other crystal besides rebounding and blaze get the shaft

Most guns always have a damage stat on it and the other stats are nonexistant.


The only way to get any of these guns charged is by scrapping higher tiered guns. There should be some kind of alternative to that.
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#10
What if, instead, each higher tier acted as a modifier?

Let's say that Averages just give the same charge boost as what it says. But the tier above that could be x2. The next one x3. Then x4. x5.

?
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