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What would you like to see on TTT?

#21
"Edit: For the love of all things holy. Please don't add skins. I hated them in NTG and CS:GO. I'll hate them here.
Love, Leo" b-b-but my hard work Sad.

Unpopular opinion incoming

As far as changes to ttt, I agree with Terran. I'm a fan of regular guns and having all these special types makes it feel really arcade-y. I'd love to see the server move towards being "tactical" because as it is right now it's either run and gun or who can proc the most suffixes, with the person with the bigger gun always winning for the most part.
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#22
(12-24-2016, 06:02 PM)A2 (music) Wrote:  it's either run and gun or who can proc the most suffixes, with the person with the bigger gun always winning for the most part.

Agreed, and I don't know why it hasn't bothered me before but I'm disliking suffixes more and more recently and worst of all is the look down trait. It is kind of frustrating losing to someone because they got lucky and you were forced to stop shooting at them. My point is, don't add new traits or specialty guns that will just add another advantage that can't really be countered.
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#23
Negative accuracy while moving and jumping would be great. Smile
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#24
I think we all need to help each other out, and that's why we can add goals to the server which will require everyone to contribute for something everyone will enjoy.

So it would go like this..

At the beginning of the month or whenever you would want to start it, a page will be updated with a goal for that month we try to work for, such as:
Players must craft x by the end of the month
Players must kill x amount of tratiors
Players must buy x worth of y by the end of the month.

The reward can be something extra added into an update for the server that was requested or maybe items to everyone who chipped in and something extra for the top contributors.
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#25
TTT has always been run n gun in my experiences. Not really sure why people are only just noticing it. It's mostly matter of choice, players can easily choose to play the game more tactically and use more T shop items(with more added, we've been seeing it).

The problem is, we have a lot of really skilled players. That combined with our hitreg system can turn a normal deagle into what would seem to be the most OP thing in the game, thus why they don't even need to really play tactically. Most of these players have thousands of hours playtime in TTT in general, and don't NEED to be tactical. It doesn't really even matter what weapon they use.

It's not like the old days where when you finally get your T round you get nervous and go OOO FINALLY A T, so you play very cautiously and don't want to make your round go to waste. It's just not that fresh anymore.

But anyways, what I'm gathering is we need some counters to suffixes. Currently the health station can counter all DoT suffixes, but perhaps we need a crystal that makes suffixes/traits harder to proc on you, or has a 1 in x chance to completely negate it. Or a passive misc that negates suffixes proc'd on you at the cost of charges (maybe can negate ~2 or 3 per round).
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#26
(12-24-2016, 09:15 PM)Brassx Wrote:  TTT has always been run n gun in my experiences. Not really sure why people are only just noticing it. It's mostly matter of choice, players can easily choose to play the game more tactically and use more T shop items(with more added, we've been seeing it).

The problem is, we have a lot of really skilled players. That combined with our hitreg system can turn a normal deagle into what would seem to be the most OP thing in the game, thus why they don't even need to really play tactically. Most of these players have thousands of hours playtime in TTT in general, and don't NEED to be tactical. It doesn't really even matter what weapon they use.

It's not like the old days where when you finally get your T round you get nervous and go OOO FINALLY A T, so you play very cautiously and don't want to make your round go to waste. It's just not that fresh anymore.

But anyways, what I'm gathering is we need some counters to suffixes. Currently the health station can counter all DoT suffixes, but perhaps we need a crystal that makes suffixes/traits harder to proc on you, or has a 1 in x chance to completely negate it. Or a passive misc that negates suffixes proc'd on you at the cost of charges (maybe can negate ~2 or 3 per round).

Hazmat Crystal pls.

Also, I 100% support lowered accuracy when jumping.

I get where you're coming from, that TTT is a run and gun game, but it's still really dumb to die to someone jump strafing back and forth with an m16, while you have a rifle, basically making it a completely unfair fight, even at long range. Shooter games 99% of the time are about aiming for the head. You can't really aim for the head when people are side strafing back and forth while jumping with NO penalty.
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#27
TTT is supposed to be slower and more methodical. I know that you say that its a run-and-gun here, but when you have standard vanilla weapons it plays much, much differently. I've played on Frankus' server a good amount and its vanilla with its arsenal (Well, mostly vanilla, I think the AK can be picked up), so its a lot less spammery bullshit.

Also, the Silenced Pistol and UMP Prototype are still my favorite weapons in TTT. Silenced Pistol is just fun as hell, full-on James Bond. 80% of my Traitor rounds has me buying a disguiser and a teleporter, so that I can get a sneaky kill and get outta dodge without people being able to call me out.
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#28
(12-24-2016, 09:27 PM)tobiasxz Wrote:  
(12-24-2016, 09:15 PM)Brassx Wrote:  TTT has always been run n gun in my experiences. Not really sure why people are only just noticing it. It's mostly matter of choice, players can easily choose to play the game more tactically and use more T shop items(with more added, we've been seeing it).

The problem is, we have a lot of really skilled players. That combined with our hitreg system can turn a normal deagle into what would seem to be the most OP thing in the game, thus why they don't even need to really play tactically. Most of these players have thousands of hours playtime in TTT in general, and don't NEED to be tactical. It doesn't really even matter what weapon they use.

It's not like the old days where when you finally get your T round you get nervous and go OOO FINALLY A T, so you play very cautiously and don't want to make your round go to waste. It's just not that fresh anymore.

But anyways, what I'm gathering is we need some counters to suffixes. Currently the health station can counter all DoT suffixes, but perhaps we need a crystal that makes suffixes/traits harder to proc on you, or has a 1 in x chance to completely negate it. Or a passive misc that negates suffixes proc'd on you at the cost of charges (maybe can negate ~2 or 3 per round).

Hazmat Crystal pls.

Also, I 100% support lowered accuracy when jumping.

I get where you're coming from, that TTT is a run and gun game, but it's still really dumb to die to someone jump strafing back and forth with an m16, while you have a rifle, basically making it a completely unfair fight, even at long range. Shooter games 99% of the time are about aiming for the head. You can't really aim for the head when people are side strafing back and forth while jumping with NO penalty.


That can happen on ANY TTT server though. Jump spam is even worse because they can crouch jump spam.

Quote:TTT is supposed to be slower and more methodical. I know that you say that its a run-and-gun here, but when you have standard vanilla weapons it plays much, much differently. I've played on Frankus' server a good amount and its vanilla with its arsenal (Well, mostly vanilla, I think the AK can be picked up), so its a lot less spammery bullshit.

Also, the Silenced Pistol and UMP Prototype are still my favorite weapons in TTT. Silenced Pistol is just fun as hell, full-on James Bond. 80% of my Traitor rounds has me buying a disguiser and a teleporter, so that I can get a sneaky kill and get outta dodge without people being able to call me out.

I get what you're saying, having only vanilla weapons means less choices(default m16 can still 2 shot headshot, deagle can still one shot headshot). But again, it's really mostly your choice to play that way. You can still choose to play tactical here, or any other server. The only thing that changes are the selection of weapons available outside of the T shop, which may make it harder to play that way, but surely you can.

Honestly though, not having to find weapons and ammo on the map also changes a lot more than we'd think too.

Anyways, to make my point more clear: If you've ever watched Ty Nitro play on NTG before the Inventory, all he'd do was run around with a vanilla deagle and destroy everything. Run and Gun. For a skilled player like that, there's literally no reason to be tactical UNLESS HE WANTED TO.

Jake and I used to spectate him, and his shots were insane. He'd go into a room with like 4 people and just take them all out. No hesitation.

Now don't get me wrong. I much more prefer the tactical route, but I'm just saying it is mostly a choice. Even in vanilla. I have my fair share of playtime on TTT pre-inventory (90% of my actual TTT playtime is pre-inv, the Inventory killed it for me because beggars basically), first I was forced to play really tactically, because I was just bad and didn't want to risk wasting my T round. Over time as I got more comfortable with the game and more skilled, I started caring less and just going for kills. There's always still a bit of tactics involved, but gameplay sped up A LOT. Once you were called out, it turned into Run N Gun simulator basically.
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#29
Gotta match a good player with other good players. Run and gun is the go-to, sure, its an FPS at heart, but unless the stars align you're generally out-matched going against the odds. Beat 'em? Yeah, that's pretty darn cool, but the exception isn't the rule. Everything you said is true, though, and it being players' choice makes sense. Usually why I see Detectives as such a nice, yet terrible option; having that target on your back isn't really worth the boosts you get.

I can get behind the "Finding-gear" thing, it is a large part of TTT for me (Scrounging the right weapon for the right situation. With the inventory system, you just gyrate continuously towards the most default, so that Galil or Mac10 with damage and fire-rate is your go-to), which causes dynamic game-play changes. Heck, I wonder what TTT would be like if shooting was harder than you'd expect. Jumping inaccuracy, weapon sway when scoped in, accuracy loss while moving. Still within realistic terms, not CS:GO's bullshit (I can confirm that guns do NOT have a spray pattern in real life). but that's a pipe dream.

After years and years of it, people are going to be tired of the same thing. TTT is carried strongly by being part of a community, going on a server and having people recognize you or know your name, even if it isn't a "Real" name. I play a game still called Graal Online, and some of the servers on it literally just exist for people to sit there and talk. They don't even play the game; they just wanna chat. In that sense TTT will never die out, but most assuredly the golden ages of Garry's Mod seem to have passed. You're great with coding, Brass, so I really feel that if you expand your horizons while using all you've learned as a platform could really get you somewhere.

Maybe its time to just slow down the development of the TTT server and focus elsewhere? I mean, people just get tired of it and that's how things go.
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#30
Make Morbus with an inventory system for instant profit please? Dad????
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