06-27-2016, 08:17 PM (This post was last modified: 06-27-2016, 10:16 PM by Kuro.)
So after the success of my knife suggestion I've decided to run down through each item which I think needs a change/rebalance.
I'm doing detective here first because it really sucks at the moment, and the list of things to change is super short because Detectives have like half of a list
I also stole Chosen's thread design so sue me, it looks good.
Every every single detective item that can be broken (such as the camera or health station) should be immune to being broken via bullet/melee and instead should only be destroyed via explosive and fire.(c4/remote bomb/orbital)
-There was a change to Space Station that placed a wall around the generator making it immune to melee/bullets. Not sure if it's possible or practical to do with detective items but it was a thought.
Health Stations should have a slight nerf from amount of health they can heal from200to150. -The change above would make them harder to destroy so this would be a counterbalance.
Make it so Camera mounts can see cloaked people better
-Maybe color them a bit or just add a little splotch to see them better?
This spot is reserved to other just other minor random ideas. I might expand on these ideas later, I don't know.
Add additional titles other than TRAITOR/Sherlock (ones past that possibly).
-It relates to both but the achievement kept me sane while going for the Sherlock title.
Please post on this thread if there is any other Detective items you want to see changed and/or potential changes you want included.
I'm suing, but all together I do think the Detectives should get a buff since when I'm a detective I immediately buy a health station, radar or grapple hook since those are the Only 3 worth using anymore (Thanks Jake).
06-27-2016, 08:28 PM (This post was last modified: 06-27-2016, 08:30 PM by Kuro.)
(06-27-2016, 08:21 PM)Terran Wrote: Good ideas, but "Make crystal effects not work on Detectives"
NO.
NO!
Detectives are always targeted.
You have to consider that Detectives are super beefy proven people surrounded by other innocents, with the power to heal themselves on command.
Detectives are targeted but they have some snazzy armor that reduces damage already, and the blaze crystals do a lot to reduce explosions.
These combined make it really difficult if not impossible to kill camping detectives with a majority of traitor weapons if not just straight up losing a gunfight.
I disagree with both crystals not effecting detectives, since they are a high priority to kill and are not that hard to kill, and the binoculars collecting DNA cus thats part of the strat of dropping bodies off the sides of buildings.
Yeah, I think dets could definitely use a buff, they do seem a bit on the useless side other then throwing out a health station or using dna, would really love to see something like maybe a pistol-like turret on their camera, just something they can throw out to make try and keep someone away or delay them so they can heal up or something.
06-30-2016, 05:34 AM (This post was last modified: 06-30-2016, 05:34 AM by Kuro.)
(06-30-2016, 02:57 AM)Kili Wrote: Yeah, I think dets could definitely use a buff, they do seem a bit on the useless side other then throwing out a health station or using dna, would really love to see something like maybe a pistol-like turret on their camera, just something they can throw out to make try and keep someone away or delay them so they can heal up or something.
Detectives should get rc-cars strapped with explosives every 2 traitor kills they get