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Crystal Suggestions

#1
Name: Aqua Crystal
Stat Required for charging: 45% Recoil
Effect: +50% Ability to Hold Breath
Drain Rate: 2% Every Round Used
Color: Blue
Credit line: Pillaging and Plundering, Axe them all.

Name: Devils Crystal
Stat Required for charging: 66% Damage
Effect: +25% Fire Damage
Drain Rate: 6% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.

Name: Fire Crystal
Stat Required for charging: 40% Damage
Effect: +60% Fire Reduction
Drain Rate: 4% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.

Name: Death Crystal
Stat Required for charging: 70% Damage
Effect: Every 5 seconds you stare at an enemy a beam will be released dealing 10 damage.
Drain Rate: 10% Every Round Used
Color: Purple (If possible)
Credit line: Pillaging and Plundering, Axe them all.

Name: Leech Crystal
Stat Required for charging: 65% Firerate
Effect: Every time you damage an enemy you have a 25% chance to gain 5-10 hp
Drain Rate: 10% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.

Name: Suffering Crystal
Stat Required for charging: 80% Damage
Effect: Damage done to enemies will increase by 20%, but you have a chance to damage yourself for 10-15 hp
Drain Rate: 15% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.

Name:  Thermal Crystal
Stat Required for charging: 50% Accuracy
Effect: By charging this crystal the button z will allow you to use thermal vision.
Drain Rate: 5% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.

Name: Infrared  Crystal
Stat Required for charging: 50% Accuracy
Effect: By charging this crystal the button z will allow you to see a red outline around players.
Drain Rate: 5% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.

*NOTE*: The two crystals above are not meant to be able to see through walls, they are meant to be highly effective for; dark maps, smokes, and dark places.

Name: Luck Crystal
Stat Required for charging: 77% Firerate
Effect: Every round your chance to drop a weapon is increased by 7%
Drain Rate: 7% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
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#2
Good ideas...
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#3
Just a question, why would you need to hold your breath in TTT? This isn't cod...
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#4
(01-04-2015, 05:29 AM)TobiasX Wrote:  Just a question, why would you need to hold your breath in TTT? This isn't cod...

tobias when u go under water. u are able to be under water longer. how did u not understand that lol
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