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Power Crystal Ideas

#1
Name: Swift Crystal
Rarity: Medium
Stat Required for charging: Mobility 40%
Effect: +20% Speed
Drain Rate: 4% Per round used
Color: 0/128/255
Credit line: The Coder and the Maximus

Name: Enbiggening Crystal (Use either this or Might not both)
Rarity: Medium
Stat Required for charging: Damage 30%
Effect: +25% Size (bigger hitbox to be hit easier)
Effect #2: +15% Damage
Effect #3: +10 Vulnerability
Effect #4: -15 Mobility
Drain Rate: 3% Per round used
Color: 175/0/0
Credit line: The Coder and the Maximus

Name: Ensmallening Crystal (If you dont use Enbiggening dont use this either)
Rarity: High
Stat Required for charging: Damage 30%
Effect: -25% Size (smaller hitbox to be hit harder)
Effect #2: -20% Damage
Effect #3: -15 Vulnerability
Effect #4: +15 Mobility
Drain Rate: 3% Per round used
Color: 255/100/0
Credit line: The Coder and the Maximus

Name: Might Crystal (Use either this or Enbiggening not both)
Rarity: Medium
Stat Required for charging: Damage 50%
Effect: +15% Damage
Drain Rate: 4% Per round used
Color: 175/0/0
Credit line: The Coder and the Maximus

Name: Mending Crystal
Rarity: High
Stat Required for charging: Damage 40%
Effect: +1 Health Every 4 Seconds
Drain Rate: 4% Per round used
Color: 0/125/0
Credit line: The Coder and the Maximus

Tell me what you think, and what can make it better. Thanks

By the way I added the plus damage and negative damage to reduce the opness of smallening and make the biggening not completly useless...
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#2
Two effects are ok, but resizing the player models is probably not a good idea. Things get pretty messy when doing so, but I'm willing to give it a shot if I can get player re-sizing working smoothly. It would be an interesting effect.

Two effects are fine(can be more than two if needed), the only thing that might be iffy is resizing players. It tends to get a bit buggy in GMOD when doing so. I'm willing to give it a shot and see if I can get player resizing working smoothly.

Also, a crystal that does basically what Swift Crystal does has already been made(by me), sorry Sad.
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#3
Updated (again)
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