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Patchnotes 1/2/2015

#18
(01-03-2015, 05:08 PM)Terran Wrote:  These ideas are a bit more...Extravagant, which is polite for "Probably a bitch to implement and not really a good idea." Take it as you will, change what you will!

Name: Warp Crystal
Stat Required for charging: 70% Mobility
Effect: Upon taking hefty damage and are near death, this crystal will randomly turn you 100% invisible and invincible. You lose the ability to move/shoot. When this wears off after a few seconds, you teleport back to the "real" world.
Drain Rate: 10% per turn used.
Color RGB: 165, 21, 218
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.

Name: Mirror Crystal
Stat Required for charging: 70% Clip
Effect: When playing with this crystal equipped, you have a projection of your character either about a foot left of you, or a foot to the right, at random. These projections shimmer slightly, but are hard to notice who's the "Real" one.
Drain Rate: 10% per turn used.
Color: 218, 211, 21
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.

Name: Soul Crystal
Stat Required for charging: "Traits". Each "Trait" will add +20% to the charge.
Effect: Your Maximum HP is boosted by 50 extra points. (This would be good to save up for "Special" rounds, also very expensive to charge?)
Drain Rate: 10% per turn used.
Color: 232, 46, 46.
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.

Name: Harmonic Crystal
Stat Required for charging: Fire-rate, 50%.
Effect: When you shoot someone, they're temporarily under an effect similar to a "Jammer". This lasts around 2 or 3 seconds and can stack. They will be notified of this.
Drain Rate: 5% per round used.
Color: 138, 70, 131
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.

Name: Flawless Jump Crystal (Rare Crystal)
Stat Required for charging: 80% Mobility
Effect: Lowers gravity pull by 0.25x for the player. (They're less affected by gravity. Less fall damage, higher jump height, slower falling.)
Drain Rate: 5% per round.
Color: 37, 146, 42
Credit line: Icefight for the idea, Terran for stealing it plus the execution.

Placeholder for More.
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Stat Required for charging:
Effect:
Drain Rate:
Color:
Credit line: The guy who coded these buggers. Also maybe sometimes Terran.

I made a crystal already that does what the flawless jump one does, I just haven't tested it yet(thus why it hasn't been added to patchnotes).
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Messages In This Thread
Patchnotes 1/2/2015 - Brassx - 01-02-2015, 09:31 AM
RE: Patchnotes 1/2/2015 - Jerjer - 01-02-2015, 11:19 AM
RE: Patchnotes 1/2/2015 - Kiefer D - 01-02-2015, 11:53 AM
RE: Patchnotes 1/2/2015 - Brassx - 01-03-2015, 10:56 AM
RE: Patchnotes 1/2/2015 - Kiefer D - 01-03-2015, 12:56 PM
RE: Patchnotes 1/2/2015 - McNuggie - 01-02-2015, 01:17 PM
RE: Patchnotes 1/2/2015 - Terran - 01-02-2015, 05:14 PM
RE: Patchnotes 1/2/2015 - Kiefer D - 01-02-2015, 06:32 PM
RE: Patchnotes 1/2/2015 - TobiasX - 01-02-2015, 06:55 PM
RE: Patchnotes 1/2/2015 - Brassx - 01-03-2015, 02:38 AM
RE: Patchnotes 1/2/2015 - Terran - 01-03-2015, 08:05 AM
RE: Patchnotes 1/2/2015 - Bottle4 - 01-03-2015, 04:39 PM
RE: Patchnotes 1/2/2015 - Terran - 01-03-2015, 05:08 PM
RE: Patchnotes 1/2/2015 - Brassx - 01-04-2015, 02:49 PM

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