10-05-2015, 01:54 AM
I was thinking that maybe there could be a couple of traits that directly affect the guns stats themselves, rather than bonuses to damage or special properties, etc. Here's a few terrible ideas.
Traits:
(Please note that these are DAMPENERS, not the actual stat. If a gun has +20% damage and gets Big, its +20%+15%, aka +23%, NOT +35%.
Big
+15% Damage
+15% Accuracy
+15% Clip-Size
-10% Firerate
-10% Recoil
-10% Mobility
Small
+15% Firerate
+15% Recoil
+15% Mobility
-10% Damage
-10% Accuracy
-10% Clip-size
Neverending (These stats affect the BASE stats of the gun.)
+150% Clip (On a HUGE, 150+150%= 375 bullets.)
-50% Damage (Default damage stat is 20, so 20-50%=10.)
Chambered (Remember, AGAIN, these affect the guns stats themselves, NOT the base stuff. If it has +19.7 accuracy, then 19.7+50%=29.55)
+50% Accuracy
+50% Recoil
-25% Damage
-25% Firerate
Maybe more to come? I dunno. I'm tired.
Traits:
(Please note that these are DAMPENERS, not the actual stat. If a gun has +20% damage and gets Big, its +20%+15%, aka +23%, NOT +35%.
Big
+15% Damage
+15% Accuracy
+15% Clip-Size
-10% Firerate
-10% Recoil
-10% Mobility
Small
+15% Firerate
+15% Recoil
+15% Mobility
-10% Damage
-10% Accuracy
-10% Clip-size
Neverending (These stats affect the BASE stats of the gun.)
+150% Clip (On a HUGE, 150+150%= 375 bullets.)
-50% Damage (Default damage stat is 20, so 20-50%=10.)
Chambered (Remember, AGAIN, these affect the guns stats themselves, NOT the base stuff. If it has +19.7 accuracy, then 19.7+50%=29.55)
+50% Accuracy
+50% Recoil
-25% Damage
-25% Firerate
Maybe more to come? I dunno. I'm tired.