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New Alignments + Alignment Enhancments for existing alignments

#1
It's been quite some time since we've gotten a new alignment and it would be refreshing to see something new along with the suggestion of new alignments, I would like to see a new system for alignments that's similar to the nodes like masterworks. Right now only a few alignments are sought after (aries and sagittarius as far as I know) and it would be interesting to see different alignments being utilized. The nodes that these weapons get could be based on which alignments they have so each alignment has some unique nodes to work with.

Aries
-Major Nodes
   -Every time you shoot you consume 2 bullets, but shoot 2 bullets -15-25% Firerate and -10% accuracy
    -Every shot that hits (chest or head) pulls a round from the reserves and loads it into the magazine
    -When magazine is fully empty increase reload speed by 20%
-Minor Nodes
   -+clip
   -+reload speed
    -Rightful headshots increase mobi by 5%(up to 15%) for 5 seconds each hit refreshs the stack
    -Rightful headshot kill produces a fragment which refills 33% of your current weapons magazine

Gemini
-Major Nodes
  -While clone is active if upon taking dmg 15-25% percent of that dmg is reflected and sent to the clone
  -When clone is placed down if you double tap use while its active will send you to its current location, but clone mark duration is lowered to 3 seconds
  -When clone is active change your current player model to the default one
  -When your clone takes dmg you get increased mobility the further you are from the target for 10-15 seconds
-Minor Nodes
  - +10% Accuracy and/or Stability when clone takes dmg/player is marked
  - +10% mobility for 5 seconds after clone is activated
  - +5-10% body/limb dmg reduction while shooting

Pisces
-Major Nodes
  -When on water increase mobility, reload speed, deploy speed and take % less dmg
  -Water gush does 50% less dmg, but now another gush of water occurs shortly after the first one
  -Water gush now provides 75% life steal when it hits a player
  -When Pisces walk is activated give a surge of mobility for 5 seconds and leaves puddles in your wake that slow and reduce stability/accuracy while in the puddle
-Minor Nodes
  -When walking on water recover 1 hp per second up to a max of 65hp
  -Kills with the water gush drop a fragment that grant 15% hp over the duration of 5 seconds
  -+mobility on water
  -+reload speed on water

These are just some of the things i could think of that could make currently existing alignments pretty interesting while also focusing around the identity of that alignment so that it can play into the key features of alignments

New Alignments

Taurus (Brown)
- Passive: Slow Protection, and increased Firerate when moving
Active: Initiate a rush making you charge forward also granting dmg reduction, players caught in your wake take damaged and are concussed for 5 seconds

Leo (Yellow, or Orange)
-Active: create a aura around you granting +stability, reload and mobility all players within x units x seconds (30-45 second cd)
  -Passive: When shooting when your magazine is empty every round that connected with a target will pull ammo from reserves (max of 33%) and load it into the magazine

Virgo(Beige)
-Active: Emit 1-3 waves of purity granting players hp based on they're missing hp
-Passive: When holding the weapon gain a barrier that negates 50-75% of the first instance of damage 120 second cd
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