07-29-2022, 11:50 PM
So I've been wanting to offset the Bi-monthly system for 1 month so it doesn't align with seasonal crunch time as much as it does now.
I don't want to make a whole new complicated bimonthly style item just for 1 month in august, only to need another one in September (Mostly because I'm going away in august for a bit), so we're going to have a discussion and a poll on some various other options I'm considering.
One:
Upon pass completion, get one random previous bimonthly item. Maybe have limited number per "sought after" bimonthly item (Prisma basically) before its removed from the applicable pool to limit how many of each can drop.
Two:
A Prim tier or unique that has a huge assortment of random traits that can be on it, but more curated so its not too busted and to not include certain traits at all. This would also have lower catalyst chances to minimize broken combos.
This might be the more interesting option, but also has a higher risk in my opinion. But it's nothing that can't be patched later on if it ended up being too op. (I can design it in a way that I can retroactively adjust it as needed).
If anyone has any other ideas, please discuss them below. Otherwise, vote on option one or two for what you'd rather see.
I don't want to make a whole new complicated bimonthly style item just for 1 month in august, only to need another one in September (Mostly because I'm going away in august for a bit), so we're going to have a discussion and a poll on some various other options I'm considering.
One:
Upon pass completion, get one random previous bimonthly item. Maybe have limited number per "sought after" bimonthly item (Prisma basically) before its removed from the applicable pool to limit how many of each can drop.
Two:
A Prim tier or unique that has a huge assortment of random traits that can be on it, but more curated so its not too busted and to not include certain traits at all. This would also have lower catalyst chances to minimize broken combos.
This might be the more interesting option, but also has a higher risk in my opinion. But it's nothing that can't be patched later on if it ended up being too op. (I can design it in a way that I can retroactively adjust it as needed).
If anyone has any other ideas, please discuss them below. Otherwise, vote on option one or two for what you'd rather see.