12-27-2019, 02:42 AM
(This post was last modified: 12-27-2019, 02:50 AM by Major Mon Marky Mark.)
Extinct SnowGlobe
Zodiacs are not included
The Idea is that the Snowmen and the snowstorm inside the snowglobe become too strong once the snowglobe becomes powered via the Dyson sphere extincting shattering the globe and releasing a larger slightly stronger blizzard.
Visually:
-The Globe itself is cracked
-Has a White Wispy Ring Swirl around it (Like the Rings of Saturn but white and around a shattered Snowglobe)
-The contents inside the globe are untouched only the "Glass" sphere/dome is shattered in half.
Extinct Ability: "Blizzard"
The Snow Storm within the globe is too much for the dome to handle. The globe shatters under the pressure and the blizzard is released
-Default Charge Time remains
-Cooldown till next Use of the Ability is 60 seconds
-The origin Blizzard lasts 120 seconds (a longer interval is advised)
-Visual Effect should remain
Most Notable Changes:
-Snowglobe Blizzard ability range is doubled/tripled (Size of the Sphere of effect)
-The Blizzard pulls all players caught towards its center Only Mobility above 15% should be able to escape; resistance should be very difficult to be pulled off successfully
-Damage rate is increased
Upon a rightful kill within the Blizzard:
-Upon a rightful kill within the Blizzard the player's dead body is turned into a snowman
*Blizzard Snowmen:
-Each Blizzard snowman cannot move
-1000 hp each snowman
-Not player controlled (AI controlled or player-controlled would be fun {The killed player})
-Snowmen can throw snowballs
-Snowballs deal 35 damage and slow targets (default snowball effect)
-Players killed by snowmen are turned into snowmen on the position of death
-Rate of Fire for snowballs is 1 snowball every 1.2 seconds
-Snowmen range for targeting should be what could be considered medium (For reference: I would say from about the center of gm_flatgrass to the edge of the platform).
-Snowman summoned do not despawn until killed or round change
-Walls and Props should block snowmen from Targeting
-The time of notice/targeting to first ball thrown should be .5 seconds a short time, but enough for players that are trying to peak kill a snowman to have to react in different ways other than a simple peak and shoot then hide. The timing should be enough to provide prolonged caution.
-There is no limit to the amount of snowmen spawned other than the need for the FIRST rightful kill within the Blizzard. Other deaths within the blizzard will spawn more snowmen.
-There should also be a 1/5 chance for a snowball to freeze a hit target; as said before if the target is killed by the snowman the target will turn into a snowman.
-Snowmen Spawned should also have vocal sounds like the occasional sinister laughing
Think of it as an invasion of snowmen; the item gets stronger the more people killed or damaged
Zodiacs are not included
The Idea is that the Snowmen and the snowstorm inside the snowglobe become too strong once the snowglobe becomes powered via the Dyson sphere extincting shattering the globe and releasing a larger slightly stronger blizzard.
Visually:
-The Globe itself is cracked
-Has a White Wispy Ring Swirl around it (Like the Rings of Saturn but white and around a shattered Snowglobe)
-The contents inside the globe are untouched only the "Glass" sphere/dome is shattered in half.
Extinct Ability: "Blizzard"
The Snow Storm within the globe is too much for the dome to handle. The globe shatters under the pressure and the blizzard is released
-Default Charge Time remains
-Cooldown till next Use of the Ability is 60 seconds
-The origin Blizzard lasts 120 seconds (a longer interval is advised)
-Visual Effect should remain
Most Notable Changes:
-Snowglobe Blizzard ability range is doubled/tripled (Size of the Sphere of effect)
-The Blizzard pulls all players caught towards its center Only Mobility above 15% should be able to escape; resistance should be very difficult to be pulled off successfully
-Damage rate is increased
Upon a rightful kill within the Blizzard:
-Upon a rightful kill within the Blizzard the player's dead body is turned into a snowman
*Blizzard Snowmen:
-Each Blizzard snowman cannot move
-1000 hp each snowman
-Not player controlled (AI controlled or player-controlled would be fun {The killed player})
-Snowmen can throw snowballs
-Snowballs deal 35 damage and slow targets (default snowball effect)
-Players killed by snowmen are turned into snowmen on the position of death
-Rate of Fire for snowballs is 1 snowball every 1.2 seconds
-Snowmen range for targeting should be what could be considered medium (For reference: I would say from about the center of gm_flatgrass to the edge of the platform).
-Snowman summoned do not despawn until killed or round change
-Walls and Props should block snowmen from Targeting
-The time of notice/targeting to first ball thrown should be .5 seconds a short time, but enough for players that are trying to peak kill a snowman to have to react in different ways other than a simple peak and shoot then hide. The timing should be enough to provide prolonged caution.
-There is no limit to the amount of snowmen spawned other than the need for the FIRST rightful kill within the Blizzard. Other deaths within the blizzard will spawn more snowmen.
-There should also be a 1/5 chance for a snowball to freeze a hit target; as said before if the target is killed by the snowman the target will turn into a snowman.
-Snowmen Spawned should also have vocal sounds like the occasional sinister laughing
Think of it as an invasion of snowmen; the item gets stronger the more people killed or damaged