Posts: 222
Threads: 16
Joined: Nov 2014
Reputation:
5
Time Played: 2,006.26 Hours
Level: 226
Rounds Played: 35,943
I would suggest for the venom proc to be more related to a snake venom, instead of stacking damage, stack effect of venom for x amount of seconds in which the user becomes slower over time (mobility reduction percent until reaching 0 movement at end of proc) and vision reduced to a blur, if the player does not kill the person who hit them with venom they will die at the end of the proc time. This would mimic the idea of a snake bite venom in which to survive you need that snakes venom for the antidote generally meaning you have to kill that snake. Just my thought to match the theme a bit more to the actual proc. The proc chance should be on the higher side to hit and the guns accuracy and firerate would need to be shit to balance proc.