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NERF T Spring Trap

#1
I think it would be nice to nerf this trap in some kind of way, the fact that it's almost invisible, when you set it inside a building and someone walk on it, it's an instant kill...Or maybe it should cost 2 credits to buy.
Don't get me wrong it's fun to watch someone fly to his/her death even when you are innocent.
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#2
I wouldn't change anything about it other than improving the visibility a little for non-traitors, because as it stands it's an extremely easy way to lethalise entering a house. It doesn't make it any less funny, though.
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#3
Increase visibility
that's all
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#4
Either increase disability or change it from recovering two to just one. But yes it's about time this post gets made. I love the new item but this one can get out of hand pretty quickly XD. Also stop vhoxel from exploiting
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#5
I do agree. Having 2 from 1 credit is kinda dumb lol
Also make the buying limit 2 per traitor
But the visibility is fine. It's as bear traps so u can still see it
(Turn on your flashlights)
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#6
I think changing it from 2 to 1 would be fine. I'm not going to lie, this is my favorite T weapon by far and I've literally gotten 6 kills in a round with these alone not counting gun kills. I like to plan out my escape route first before I start shooting and bobby trap my exit using these beforehand.
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#7
(11-12-2019, 01:14 AM)Unreal Oz Wrote:  Either increase disability or change it from recovering two to just one. But yes it's about time this post gets made. I love the new item but this one can get out of hand pretty quickly XD. Also stop vhoxel from exploiting


the fuck have I been exploiting recently.
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#8
Spring traps are the only T weapon I use now. My favorite part of ttt is using traps not guns so the addition of trap items like the spring traps and Voltaic (tesla galil) made me a very happy camper. I also am never able to get kills with spring traps on ceilings so like im sad and they dont need a nerf.

On a seperate note, add slams and trip wire mines.

I like to play TTT as a saboteur or in other words lay traps, c4, and hide.
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