10-23-2019, 09:40 PM
(This post was last modified: 10-23-2019, 09:45 PM by ZombieNinja975.
Edit Reason: Grammer
)
Innocent rounds need attention. They are the most common and most underwhelming role of TTT. Anytime I find myself getting bored of TTT, it is typically because of the lack of excitement that comes with consecutive innocent rounds. The best way to make innocent rounds more sought after, is to make them special with features unique to them. If you don't use T/D rounds, then you're most likely going to go several rounds as inno, and it can get boring on slower rounds with nothing to do but watch your back. Making things unique to innocent rounds would help make every role EQUALLY desired, instead of most hoping for T or D.
- A good idea would be to bring back a lot of expired crates, but only make them available through a rare clientside spawn similar to cogs, but it would be like a floating ? That only spawns on innocent rounds.
- Make clientside AI like the spiders, that when found can be squished for a chance at an orb. (Ts get plenty of kills and chances, most inno rounds get none.)
- Chance to find a floating locked chest of a varying rarety (common, rare, legend) that gives a 1 step challenge that can only be progressed on innocent rounds by collecting key fragments
- Innocent rounds get default double exp (most innos dont get kills)
- Innocent rounds have a 1/5 chance to spawn a random clientside crate somewhere on the map, where you must find it (exploring maps is fun, and should have more incentive)
I really enjoy finding cogs, but the payout (while worth it) takes a long time and that takes away the excitement of it. Scroll chests are exciting for the mystery of them, and more items with unknown rewards would give much more excitement. These would be giving innocents more incentive to try and stay alive, and to want to actively play.
Small note- with collecting these, there may be issues of floating collectables because of all the mobility options we have, in which id like to bring up someones (sorry on phone don't remember whos suggestion but it was good) idea of having fishing rods equipable in TTT, and one of their uses to use it to grab items found, possibly floating someonewhere unreachable by the player.
- A good idea would be to bring back a lot of expired crates, but only make them available through a rare clientside spawn similar to cogs, but it would be like a floating ? That only spawns on innocent rounds.
- Make clientside AI like the spiders, that when found can be squished for a chance at an orb. (Ts get plenty of kills and chances, most inno rounds get none.)
- Chance to find a floating locked chest of a varying rarety (common, rare, legend) that gives a 1 step challenge that can only be progressed on innocent rounds by collecting key fragments
- Innocent rounds get default double exp (most innos dont get kills)
- Innocent rounds have a 1/5 chance to spawn a random clientside crate somewhere on the map, where you must find it (exploring maps is fun, and should have more incentive)
I really enjoy finding cogs, but the payout (while worth it) takes a long time and that takes away the excitement of it. Scroll chests are exciting for the mystery of them, and more items with unknown rewards would give much more excitement. These would be giving innocents more incentive to try and stay alive, and to want to actively play.
Small note- with collecting these, there may be issues of floating collectables because of all the mobility options we have, in which id like to bring up someones (sorry on phone don't remember whos suggestion but it was good) idea of having fishing rods equipable in TTT, and one of their uses to use it to grab items found, possibly floating someonewhere unreachable by the player.