07-09-2019, 05:01 AM
I was using the scattershot today and I honestly feel as if it's just another weapon for innocents to one-shot traitor and make them feel miserable. My scattershot isn't even leveled and already I feel like I'm ruining people's day. On a traitor round, the gun is balanced and requires you to execute one or two innocents at a time or be overwhelmed. It's great for that. But the downside is that it's loud and you're out of a magazine after two shots, giving an opening for an innocent or detective to close the gap and kill you before you reload.
However, on an innocent or detective round, this isn't an issue. You can unload both shots with no repercussions and even instantly kill a traitor in one shot, even with the armor damage mitigation. You can do that with a normal shotgun if you hit every bullet, but the scattershot has eight individual bullets that are extremely accurate and have great range in a set pattern, especially in a close space like indoors. I have consistently had my traitor rounds ended on maps like this where I have no choice but to approach an innocent or detective using the scattershot, and died with no surprise. I legitimately am trying to avoid engaging people using the gun because I know I'll die.
Now, I know there's going to be people opposed to this, because they just discovered the gun and want to have fun with it, but I feel the range and damage should be lowered in favor of giving it a significantly faster reload speed and deploy time to allow it to be a stronger gun overall, while lowering the burst damage of it. The deploy speed will help swapping to and from your secondary, which you'll be doing a lot assuming you need to finish someone off or swap back from your secondary in the middle of a gunfight, while the reload makes it more reliable overall and more realistic that you'll be able to use it as a traitor to engage more than one innocent.
I don't know how everyone else feels, but I know at least a number of people that are legitimately not playing TTT right now until the use of the gun dies down. Hopefully it's changed for the better, because it's not fun to play against right now.
However, on an innocent or detective round, this isn't an issue. You can unload both shots with no repercussions and even instantly kill a traitor in one shot, even with the armor damage mitigation. You can do that with a normal shotgun if you hit every bullet, but the scattershot has eight individual bullets that are extremely accurate and have great range in a set pattern, especially in a close space like indoors. I have consistently had my traitor rounds ended on maps like this where I have no choice but to approach an innocent or detective using the scattershot, and died with no surprise. I legitimately am trying to avoid engaging people using the gun because I know I'll die.
Now, I know there's going to be people opposed to this, because they just discovered the gun and want to have fun with it, but I feel the range and damage should be lowered in favor of giving it a significantly faster reload speed and deploy time to allow it to be a stronger gun overall, while lowering the burst damage of it. The deploy speed will help swapping to and from your secondary, which you'll be doing a lot assuming you need to finish someone off or swap back from your secondary in the middle of a gunfight, while the reload makes it more reliable overall and more realistic that you'll be able to use it as a traitor to engage more than one innocent.
I don't know how everyone else feels, but I know at least a number of people that are legitimately not playing TTT right now until the use of the gun dies down. Hopefully it's changed for the better, because it's not fun to play against right now.