05-14-2019, 02:31 AM
(This post was last modified: 05-19-2019, 01:58 AM by Alex Summers.)
Hello its ya boi, got too many ideas to make a bunch of threads so Im gonna put them on here.
WQ Loot Buff
Starting off with something I'll probably get flamed for but holy heck, for something with a 6 hr cd (4 and a half for VIP). The loot is god awful. Yes, it's main purpose SEEMS to be for exp, but there's a certain point where exp is next to useless.
I recorded my loot over 23 ish attempts of wq and the average loot is a tier 2/3 key, like 300 coins, and an unlikely/rare weapon. The best thing I got out of any of those attempts was a medium scroll.
I don't want it to be super op loot or anything, but keep it on par with at least loot from castle/bw, events that have around the same cd and take about the same amount of time.
Added.
Daily Challenge Reset
I mentioned this in discord, but some more feedback from everyone would be nice. I suggested paying a fee of somewhere around 10-20k to reset your progress on dailies once you have completed them. The server-wide daily timer would not change, just your progress. This would give players a constant goal to work towards and get some loot, without feeling too grindy. This would also help the monthlies feel so rare/unobtainable (though I know there are some mixed opinions about that one). There would obviously have to be some adjustments made to balance this process so it isn't made too OP or devaluing current daily weapons like monthly drops too much.
Elder Godsword Changes
I made a post on this before so I'll just link to that thread but briefly describe it here.
https://forerunnergaming.org/forums/showthread.php?tid=8419
It's mostly just a QoL change and a couple potential buffs to make the weapon feel more "worth it." Add a better indicator of the mode it's in, allow charges on each ability/allow 2 charges, and/or slightly buff each ability from the original godsword.
Rework the Frag Shop
The frag shop right now is, well, irrelevant. Most of the quests are annoying and difficult to do, with even the most difficult ones rewarding about 12 fragments. The shop itself provides no sought out weapons, and the ones that could even be considered worth buying cost way too many frags (118 for a damn prim??). Swifts being the main unique from there are outdated and "powercreeped" by Galactics in every way.
This isn't to mention the crate/crystal shops. Like, what even is the point of those? Specifically the crystal shop. No one is going to spend a bunch of frags to get a common af crystal. Then there's the crate shop with a very limited amount of crates, which each crate costs like 4-11 frags.
I propose:
1. Easier/more rewarding quests.
2. More unique/sought after weapons, whether it be because power or fun.
3. More reasonable gun prices in the shop.
4. Altogether removal/rework of the crystal frag shop.
5. Cheaper/Less limited crates in the crate frag shop
That's all my thoughts on that for now, feel free to post your guys' ideas. The frag shop has been in desperate need of a rework for quite some time now.
Stackable Runes of Fortune
I, as well as a bunch of others, have a bunch of runes of fortunes stored up. Now I don't know about the rest of them, but I've had this stack of runes for quite some time now and can hardly get through them because I'm constantly forgetting to reuse them once the 12 rounds run out.
All I suggest is to allow the use of multiple runes of fortune at once.
I don't think that there's really much reason not to allow this, and it would be a nice convenient QoL.
Coinshop QoL Changes
Just using the titles as an example, but I'd like to see a way to sort your coinshop items. It looks pretty unorganized and clunky right now, would be a nice quality of life change.
Minigame Overhaul
*Partial credit to TJ for some of this*
So the idea was thought of because of how much people often complain about minigames.
Basically, remove all crates that are currently in minigames and replace them with one new crate. This crate would contain basic loot, but would drop all prim uniques that can come from minigames (and maybe runes of easing? Not sure about that though, might be too op there). So it would have bouncy, draconic, venomous, etc and then some godlike that Brass/Tobi comes up with, hopefully fitting the theme of minigames.
I think this change would lower the salt amounts that come from minigames, as it contains a unique crate and allows more available minigame uniques (seeing as they're almost non-existent now)
This is all my suggestions for now, will update as time goes on if I have any other big brain ideas.
Starting off with something I'll probably get flamed for but holy heck, for something with a 6 hr cd (4 and a half for VIP). The loot is god awful. Yes, it's main purpose SEEMS to be for exp, but there's a certain point where exp is next to useless.
I recorded my loot over 23 ish attempts of wq and the average loot is a tier 2/3 key, like 300 coins, and an unlikely/rare weapon. The best thing I got out of any of those attempts was a medium scroll.
I don't want it to be super op loot or anything, but keep it on par with at least loot from castle/bw, events that have around the same cd and take about the same amount of time.
Added.
Daily Challenge Reset
I mentioned this in discord, but some more feedback from everyone would be nice. I suggested paying a fee of somewhere around 10-20k to reset your progress on dailies once you have completed them. The server-wide daily timer would not change, just your progress. This would give players a constant goal to work towards and get some loot, without feeling too grindy. This would also help the monthlies feel so rare/unobtainable (though I know there are some mixed opinions about that one). There would obviously have to be some adjustments made to balance this process so it isn't made too OP or devaluing current daily weapons like monthly drops too much.
Elder Godsword Changes
I made a post on this before so I'll just link to that thread but briefly describe it here.
https://forerunnergaming.org/forums/showthread.php?tid=8419
It's mostly just a QoL change and a couple potential buffs to make the weapon feel more "worth it." Add a better indicator of the mode it's in, allow charges on each ability/allow 2 charges, and/or slightly buff each ability from the original godsword.
Rework the Frag Shop
The frag shop right now is, well, irrelevant. Most of the quests are annoying and difficult to do, with even the most difficult ones rewarding about 12 fragments. The shop itself provides no sought out weapons, and the ones that could even be considered worth buying cost way too many frags (118 for a damn prim??). Swifts being the main unique from there are outdated and "powercreeped" by Galactics in every way.
This isn't to mention the crate/crystal shops. Like, what even is the point of those? Specifically the crystal shop. No one is going to spend a bunch of frags to get a common af crystal. Then there's the crate shop with a very limited amount of crates, which each crate costs like 4-11 frags.
I propose:
1. Easier/more rewarding quests.
2. More unique/sought after weapons, whether it be because power or fun.
3. More reasonable gun prices in the shop.
4. Altogether removal/rework of the crystal frag shop.
5. Cheaper/Less limited crates in the crate frag shop
That's all my thoughts on that for now, feel free to post your guys' ideas. The frag shop has been in desperate need of a rework for quite some time now.
Stackable Runes of Fortune
I, as well as a bunch of others, have a bunch of runes of fortunes stored up. Now I don't know about the rest of them, but I've had this stack of runes for quite some time now and can hardly get through them because I'm constantly forgetting to reuse them once the 12 rounds run out.
All I suggest is to allow the use of multiple runes of fortune at once.
I don't think that there's really much reason not to allow this, and it would be a nice convenient QoL.
Coinshop QoL Changes
Just using the titles as an example, but I'd like to see a way to sort your coinshop items. It looks pretty unorganized and clunky right now, would be a nice quality of life change.
Minigame Overhaul
*Partial credit to TJ for some of this*
So the idea was thought of because of how much people often complain about minigames.
Basically, remove all crates that are currently in minigames and replace them with one new crate. This crate would contain basic loot, but would drop all prim uniques that can come from minigames (and maybe runes of easing? Not sure about that though, might be too op there). So it would have bouncy, draconic, venomous, etc and then some godlike that Brass/Tobi comes up with, hopefully fitting the theme of minigames.
I think this change would lower the salt amounts that come from minigames, as it contains a unique crate and allows more available minigame uniques (seeing as they're almost non-existent now)
This is all my suggestions for now, will update as time goes on if I have any other big brain ideas.